Search found 5 matches

by rejuvinatedghost
Fri Aug 04, 2017 10:54 am
Forum: Map Editor
Topic: Caste Trigger ANSWERED
Replies: 1
Views: 2415

Caste Trigger ANSWERED

Say I have a trigger I want to make.
When a castle is destroyed, player 1 loses.
If by the time 25 turns have past, it is not destroyed, player 2 loses.
How can I make that work?
by rejuvinatedghost
Tue Sep 27, 2016 7:35 am
Forum: OFF Topics
Topic: VACs
Replies: 23
Views: 5461

VACs

Excuse my ignorince but how can I join or vote with a VAC?
by rejuvinatedghost
Mon Sep 26, 2016 5:50 pm
Forum: Unit - siege engines / machines
Topic: new/unit Ladder Bearer
Replies: 35
Views: 11336

Re: Ladderman

How about instead of all the complicated converging just have him allow infantry to go over the wall itself herby negating its blocking ability?
by rejuvinatedghost
Mon Sep 26, 2016 5:29 pm
Forum: Unit - melee infantry
Topic: Persian Immortal - IMPLEMENTED
Replies: 106
Views: 38224

Re: Persian Immortal - ACCEPTED

Considering the namesake of the Persian Immortal came from how when one falls, another takes his place giving the illusion that he kept standing up, it would make sense to have an effect that when one Immortal dies, if another is behind or next to him, he instantly takes his place(usefull as a guard...
by rejuvinatedghost
Mon Sep 26, 2016 5:17 pm
Forum: Unit - melee infantry
Topic: Persian Immortal - IMPLEMENTED
Replies: 106
Views: 38224

Re: Persian Immortal - ACCEPTED

Considering the namesake of the Persian Immortal came from how when one falls, another takes his place giving the illusion that he kept standing up, it would make sense to have an effect that when one Immortal dies, if another is behind or next to him, he instantly takes his place(usefull as a guard...

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