Say I have a trigger I want to make.
When a castle is destroyed, player 1 loses.
If by the time 25 turns have past, it is not destroyed, player 2 loses.
How can I make that work?
Search found 5 matches
Search found 5 matches
• Page 1 of 1
- by rejuvinatedghost
- Fri Aug 04, 2017 10:54 am
- Forum: Map Editor
- Topic: Caste Trigger ANSWERED
- Replies: 1
- Views: 2415
- by rejuvinatedghost
- Tue Sep 27, 2016 7:35 am
- Forum: OFF Topics
- Topic: VACs
- Replies: 23
- Views: 5461
VACs
Excuse my ignorince but how can I join or vote with a VAC?
- by rejuvinatedghost
- Mon Sep 26, 2016 5:50 pm
- Forum: Unit - siege engines / machines
- Topic: new/unit Ladder Bearer
- Replies: 35
- Views: 11336
Re: Ladderman
How about instead of all the complicated converging just have him allow infantry to go over the wall itself herby negating its blocking ability?
- by rejuvinatedghost
- Mon Sep 26, 2016 5:29 pm
- Forum: Unit - melee infantry
- Topic: Persian Immortal - IMPLEMENTED
- Replies: 106
- Views: 38224
Re: Persian Immortal - ACCEPTED
Considering the namesake of the Persian Immortal came from how when one falls, another takes his place giving the illusion that he kept standing up, it would make sense to have an effect that when one Immortal dies, if another is behind or next to him, he instantly takes his place(usefull as a guard...
- by rejuvinatedghost
- Mon Sep 26, 2016 5:17 pm
- Forum: Unit - melee infantry
- Topic: Persian Immortal - IMPLEMENTED
- Replies: 106
- Views: 38224
Re: Persian Immortal - ACCEPTED
Considering the namesake of the Persian Immortal came from how when one falls, another takes his place giving the illusion that he kept standing up, it would make sense to have an effect that when one Immortal dies, if another is behind or next to him, he instantly takes his place(usefull as a guard...
Search found 5 matches
• Page 1 of 1
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