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by Midonik
Sun Feb 25, 2024 1:56 pm
Forum: Planetary
Topic: Decomposer READY
Replies: 4
Views: 155

Re: Chemical Digester

We need to change the name cause it's too similar to this https://www.ageofstrategy.net/viewtopic.php?t=4636
Decomposer maybe?
by Midonik
Thu Feb 22, 2024 7:05 pm
Forum: Planetary
Topic: Metal eaters
Replies: 6
Views: 67

Re: Metal eaters

Ye that might help
by Midonik
Thu Feb 22, 2024 6:40 pm
Forum: Planetary
Topic: Metal eaters
Replies: 6
Views: 67

Re: Metal eaters

That was the suggestion
by Midonik
Thu Feb 22, 2024 5:01 pm
Forum: Planetary
Topic: Metal eaters
Replies: 6
Views: 67

Re: Metal eaters

Hmm I guess that works. I hope people can tell they are infantry and not big creatures...
by Midonik
Wed Feb 21, 2024 9:18 pm
Forum: Planetary
Topic: Infested antmen
Replies: 5
Views: 71

Re: Infested antmen

I feel like these are good
by Midonik
Wed Feb 21, 2024 9:00 pm
Forum: Planetary
Topic: Infested antmen
Replies: 5
Views: 71

Re: Infested antmen

Maybe dark yellow instead of green?
by Midonik
Wed Feb 21, 2024 8:35 pm
Forum: Planetary
Topic: Armored hopper
Replies: 2
Views: 49

Re: Armored hopper

Yes a singular vehicle on the image
by Midonik
Tue Feb 20, 2024 8:05 am
Forum: Insectoids
Topic: Metal wings
Replies: 9
Views: 161

Re: Metal wings

Why piercing? Aircrafts sometimes take both energy and physical damage so they do want both.
by Midonik
Sat Feb 17, 2024 10:35 pm
Forum: Insectoids
Topic: Cluster bombs READY
Replies: 5
Views: 151

Re: Cluster bombs READY

Ability images are definetelty much nicer.
by Midonik
Sat Feb 17, 2024 3:35 pm
Forum: Reptilians
Topic: Anti psychic machinery
Replies: 5
Views: 152

Re: Anti psychic machinery

I was thinking all human ones. 30% resistance is a lot for all vehicles I suppose so maybe it should be rethought.
by Midonik
Sat Feb 17, 2024 2:51 pm
Forum: Insectoids
Topic: Metallic nature READY
Replies: 5
Views: 261

Re: Metallic nature

Thank you
by Midonik
Sat Feb 17, 2024 2:51 pm
Forum: Insectoids
Topic: Chitin plating
Replies: 4
Views: 186

Re: Chitin plating

Oh I see, with a top-down perspective. Maybe make the vehicle look even more like the warpillar so people can recognise it and tell whats happening a bit easier.
by Midonik
Sat Feb 17, 2024 2:48 pm
Forum: Insectoids
Topic: Overload
Replies: 4
Views: 324

Re: Overload

Wait are we talking about actions? I thought you meant the damage they deal. 2-3 actions, in my opinion, would be very overpowred unless maybe we combined all the drawbacks. Even if its gaining one more actions, even if many insectoid vehicles have 2 at default so it's less effective like you said, ...
by Midonik
Sat Feb 17, 2024 2:43 pm
Forum: Insectoids
Topic: Marine biology
Replies: 3
Views: 128

Re: Marine biology

Yes the healing is not super important, aside from buildings and tcs insectoids only have like 2 healing units that are... ok, they aren't even a part of the wormfaces so I feel like it's a bit random to buff healing received. Die hard is definetely powerful especially against reptilians who have li...
by Midonik
Sat Feb 17, 2024 2:40 pm
Forum: Insectoids
Topic: Metal wings
Replies: 9
Views: 161

Re: Metal wings

Im not sure I understand the explantion but if its not about using wings as drive force for aircrafts then it's fine. Arial combat is really lack luster and part of the reason why is cause there is very little techs that affect it (and they are mostly reptilian conicedentely).
by Midonik
Sat Feb 17, 2024 2:36 pm
Forum: Myconids
Topic: Fungal control
Replies: 4
Views: 161

Re: Fungal control

Probably making the second one only give 5% instead would feel better for the player. Hmm we'll see how myconid conversion performs. If we add more ways for other races to resist conversion then there would be no problem to add more conversion chance, that may happen in the future.
by Midonik
Sat Feb 17, 2024 2:34 pm
Forum: Reptilians
Topic: Anti psychic machinery
Replies: 5
Views: 152

Re: Anti psychic machinery

Well not for gremlins themselves cause the infatry unit has great resistance and the rest can't be converted via psionic cause they are AI controlled.
by Midonik
Sat Feb 17, 2024 2:33 pm
Forum: Humans
Topic: Sophisticated aerial missiles
Replies: 4
Views: 145

Re: Sophisticated aerial missiles

No I just mean for the projectile techs that are already in the game to improve abilities too.
by Midonik
Sat Feb 17, 2024 12:18 pm
Forum: Planetary
Topic: Infested antmen
Replies: 5
Views: 71

Infested antmen

A 3 turn cost antment unit that spawns locust. They have holes in their bodies to store locust, perhaps some parts of their bodies are bloated as well. They should have lower speed, hp and damage than normal antmen. I think they should be armed with pistols instead of rifles. Idea by SunriseSamurai ...
by Midonik
Sat Feb 17, 2024 12:14 pm
Forum: Planetary
Topic: Metal eaters
Replies: 6
Views: 67

Metal eaters

Metal eaters: 2 cost, rather weak with a good bonus against mechanical units. Can consume mechanical corpses to spawn more of themselves. They are infantry but not antmen. In terms of apparance, perhaps they should be rather tiny (the size of gremlins) but with comicaly large heads with mandibles li...
by Midonik
Sat Feb 17, 2024 12:11 pm
Forum: Planetary
Topic: Antmen scouts
Replies: 0
Views: 36

Antmen scouts

Antmen scouts - a 2 cost 4 speed infantry, full speed on forests and mountainwalk with 1 speed. Lower damage and health than soliders (but not insignificant), can capture tcs, also high sight.
by Midonik
Sat Feb 17, 2024 12:10 pm
Forum: Planetary
Topic: Armored hopper
Replies: 2
Views: 49

Armored hopper

Armored hopper - a 3 cost vehicles with the driver inside it (not on image) but retains most of the speed and the jump ability of hoppers while having some more armor and hp, as well as damage from the weapon mounted on it. I guess since we are copying the armored car it can be an autocannon with th...
by Midonik
Sat Feb 17, 2024 11:27 am
Forum: Insectoids
Topic: Support weapons and axuliary equipment
Replies: 2
Views: 60

Re: Support weapons and axuliary equipment

Support weapons unlocks abilities: - mantis mech - slice armor - reduces armor by 2/2 for 3 round, no action required and 2 turn cooldown, removed by mending, I think it's ok to be stackable - centipede and scorpio mech - EMP stinger - 2 range, cooldown, uses 1 action - Hercules bettle, crab, spider...
by Midonik
Sat Feb 17, 2024 10:35 am
Forum: Insectoids
Topic: Support weapons and axuliary equipment
Replies: 2
Views: 60

Support weapons and axuliary equipment

Support weapons techs unlocks different offensive abilities for insectoid vehicles, axuliary equipment is similar but for support/defensive abilities. Both of these should give 1 ability to each vehicle, some can be the same for different vehicles but I would like decent variety. Not going to lie I ...
by Midonik
Sat Feb 17, 2024 9:35 am
Forum: Myconids
Topic: Fungal control
Replies: 4
Views: 161

Re: Fungal control

I wonder if that's not too much chance, conversion is very powerful. There will be way to convert vehicles later too I think.
by Midonik
Sat Feb 17, 2024 8:24 am
Forum: Insectoids
Topic: Metal wings
Replies: 9
Views: 161

Re: Metal wings

I dont want the insectoid aircrafts using wings for flying, there is no way they could keep up with jet engines.
by Midonik
Sat Feb 17, 2024 8:22 am
Forum: Insectoids
Topic: Heavy Cannons READY
Replies: 1
Views: 121

Re: Heavy Cannons READY

Nice, should probably be locked behind the tech that increase attack of laser abilities.
by Midonik
Sat Feb 17, 2024 8:21 am
Forum: Insectoids
Topic: Marine biology
Replies: 3
Views: 128

Re: Marine biology

Thats a powerful effect, Im not sure about this.

Its also a first tech for a subrace. They probably should have techs but Im not sure.
by Midonik
Sat Feb 17, 2024 8:19 am
Forum: Insectoids
Topic: Metallic nature READY
Replies: 5
Views: 261

Re: Metallic nature

This was posted here before: https://www.ageofstrategy.net/viewtopic.php?t=13579
I kinda prefer the name of that one. The image might not work for that name unfortunetely.
by Midonik
Sat Feb 17, 2024 8:17 am
Forum: Insectoids
Topic: Reinforced power cells READY
Replies: 2
Views: 131

Re: Reinforced power cells

Seems fine, I think it can cost 4 since its for very limited amount of units.

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