Search found 5326 matches
- Sat Mar 23, 2024 7:56 pm
- Forum: Planetary
- Topic: Myconid balloon READY+STATS
- Replies: 4
- Views: 1118
Re: Myconid balloon READY+STATS
Updated stats, decided to make it a stealth detector although idk what explanation to give.
- Sat Mar 23, 2024 7:32 pm
- Forum: Planetary
- Topic: Mushroom bomber READY+STATS
- Replies: 3
- Views: 155
Re: Mushroom bomber READY+STATS
Adjusted stats
- Sat Mar 23, 2024 7:09 pm
- Forum: Planetary
- Topic: Mushroom harpooner READY+STATS
- Replies: 2
- Views: 139
Re: Mushroom harpooner READY+STATS
Updated stats
- Thu Mar 21, 2024 2:36 pm
- Forum: Planetary
- Topic: Antmen scouts READY
- Replies: 2
- Views: 90
Re: Antmen scouts
Seems good
- Sun Feb 25, 2024 1:56 pm
- Forum: Planetary
- Topic: Decomposer READY
- Replies: 4
- Views: 186
Re: Chemical Digester
We need to change the name cause it's too similar to this https://www.ageofstrategy.net/viewtopic.php?t=4636
Decomposer maybe?
Decomposer maybe?
- Thu Feb 22, 2024 7:05 pm
- Forum: Planetary
- Topic: Metal eaters READY
- Replies: 6
- Views: 92
Re: Metal eaters
Ye that might help
- Thu Feb 22, 2024 6:40 pm
- Forum: Planetary
- Topic: Metal eaters READY
- Replies: 6
- Views: 92
Re: Metal eaters
That was the suggestion
- Thu Feb 22, 2024 5:01 pm
- Forum: Planetary
- Topic: Metal eaters READY
- Replies: 6
- Views: 92
Re: Metal eaters
Hmm I guess that works. I hope people can tell they are infantry and not big creatures...
- Wed Feb 21, 2024 9:18 pm
- Forum: Planetary
- Topic: Infested antmen READY
- Replies: 5
- Views: 90
Re: Infested antmen
I feel like these are good
- Wed Feb 21, 2024 9:00 pm
- Forum: Planetary
- Topic: Infested antmen READY
- Replies: 5
- Views: 90
Re: Infested antmen
Maybe dark yellow instead of green?
- Wed Feb 21, 2024 8:35 pm
- Forum: Planetary
- Topic: Armored hopper
- Replies: 3
- Views: 74
Re: Armored hopper
Yes a singular vehicle on the image
- Tue Feb 20, 2024 8:05 am
- Forum: Insectoids
- Topic: Metal wings
- Replies: 9
- Views: 193
Re: Metal wings
Why piercing? Aircrafts sometimes take both energy and physical damage so they do want both.
- Sat Feb 17, 2024 10:35 pm
- Forum: Insectoids
- Topic: Cluster bombs READY
- Replies: 5
- Views: 173
Re: Cluster bombs READY
Ability images are definetelty much nicer.
- Sat Feb 17, 2024 3:35 pm
- Forum: Reptilians
- Topic: Anti psychic machinery
- Replies: 5
- Views: 186
Re: Anti psychic machinery
I was thinking all human ones. 30% resistance is a lot for all vehicles I suppose so maybe it should be rethought.
- Sat Feb 17, 2024 2:51 pm
- Forum: Insectoids
- Topic: Metallic nature READY
- Replies: 5
- Views: 292
Re: Metallic nature
Thank you
- Sat Feb 17, 2024 2:51 pm
- Forum: Insectoids
- Topic: Chitin plating
- Replies: 4
- Views: 213
Re: Chitin plating
Oh I see, with a top-down perspective. Maybe make the vehicle look even more like the warpillar so people can recognise it and tell whats happening a bit easier.
- Sat Feb 17, 2024 2:48 pm
- Forum: Insectoids
- Topic: Overload
- Replies: 4
- Views: 370
Re: Overload
Wait are we talking about actions? I thought you meant the damage they deal. 2-3 actions, in my opinion, would be very overpowred unless maybe we combined all the drawbacks. Even if its gaining one more actions, even if many insectoid vehicles have 2 at default so it's less effective like you said, ...
- Sat Feb 17, 2024 2:43 pm
- Forum: Insectoids
- Topic: Marine biology
- Replies: 3
- Views: 153
Re: Marine biology
Yes the healing is not super important, aside from buildings and tcs insectoids only have like 2 healing units that are... ok, they aren't even a part of the wormfaces so I feel like it's a bit random to buff healing received. Die hard is definetely powerful especially against reptilians who have li...
- Sat Feb 17, 2024 2:40 pm
- Forum: Insectoids
- Topic: Metal wings
- Replies: 9
- Views: 193
Re: Metal wings
Im not sure I understand the explantion but if its not about using wings as drive force for aircrafts then it's fine. Arial combat is really lack luster and part of the reason why is cause there is very little techs that affect it (and they are mostly reptilian conicedentely).
- Sat Feb 17, 2024 2:36 pm
- Forum: Myconids
- Topic: Fungal control
- Replies: 4
- Views: 195
Re: Fungal control
Probably making the second one only give 5% instead would feel better for the player. Hmm we'll see how myconid conversion performs. If we add more ways for other races to resist conversion then there would be no problem to add more conversion chance, that may happen in the future.
- Sat Feb 17, 2024 2:34 pm
- Forum: Reptilians
- Topic: Anti psychic machinery
- Replies: 5
- Views: 186
Re: Anti psychic machinery
Well not for gremlins themselves cause the infatry unit has great resistance and the rest can't be converted via psionic cause they are AI controlled.
- Sat Feb 17, 2024 2:33 pm
- Forum: Humans
- Topic: Sophisticated aerial missiles
- Replies: 4
- Views: 179
Re: Sophisticated aerial missiles
No I just mean for the projectile techs that are already in the game to improve abilities too.
- Sat Feb 17, 2024 12:18 pm
- Forum: Planetary
- Topic: Infested antmen READY
- Replies: 5
- Views: 90
Infested antmen READY
A 3 turn cost antment unit that spawns locust. They have holes in their bodies to store locust, perhaps some parts of their bodies are bloated as well. They should have lower speed, hp and damage than normal antmen. I think they should be armed with pistols instead of rifles. Idea by SunriseSamurai ...
- Sat Feb 17, 2024 12:14 pm
- Forum: Planetary
- Topic: Metal eaters READY
- Replies: 6
- Views: 92
Metal eaters READY
Metal eaters: 2 cost, rather weak with a good bonus against mechanical units. Can consume mechanical corpses to spawn more of themselves. They are infantry but not antmen. In terms of apparance, perhaps they should be rather tiny (the size of gremlins) but with comicaly large heads with mandibles li...
- Sat Feb 17, 2024 12:11 pm
- Forum: Planetary
- Topic: Antmen scouts READY
- Replies: 2
- Views: 90
Antmen scouts READY
Antmen scouts - a 2 cost 4 speed infantry, full speed on forests and mountainwalk with 1 speed. Lower damage and health than soliders (but not insignificant), can capture tcs, also high sight.
- Sat Feb 17, 2024 12:10 pm
- Forum: Planetary
- Topic: Armored hopper
- Replies: 3
- Views: 74
Armored hopper
Armored hopper - a 3 cost vehicles with the driver inside it (not on image) but retains most of the speed and the jump ability of hoppers while having some more armor and hp, as well as damage from the weapon mounted on it. I guess since we are copying the armored car it can be an autocannon with th...
- Sat Feb 17, 2024 11:27 am
- Forum: Insectoids
- Topic: Support weapons and axuliary equipment
- Replies: 2
- Views: 86
Re: Support weapons and axuliary equipment
Support weapons unlocks abilities: - mantis mech - slice armor - reduces armor by 2/2 for 3 round, no action required and 2 turn cooldown, removed by mending, I think it's ok to be stackable - centipede and scorpio mech - EMP stinger - 2 range, cooldown, uses 1 action - Hercules bettle, crab, spider...
- Sat Feb 17, 2024 10:35 am
- Forum: Insectoids
- Topic: Support weapons and axuliary equipment
- Replies: 2
- Views: 86
Support weapons and axuliary equipment
Support weapons techs unlocks different offensive abilities for insectoid vehicles, axuliary equipment is similar but for support/defensive abilities. Both of these should give 1 ability to each vehicle, some can be the same for different vehicles but I would like decent variety. Not going to lie I ...
- Sat Feb 17, 2024 9:35 am
- Forum: Myconids
- Topic: Fungal control
- Replies: 4
- Views: 195
Re: Fungal control
I wonder if that's not too much chance, conversion is very powerful. There will be way to convert vehicles later too I think.
- Sat Feb 17, 2024 8:24 am
- Forum: Insectoids
- Topic: Metal wings
- Replies: 9
- Views: 193
Re: Metal wings
I dont want the insectoid aircrafts using wings for flying, there is no way they could keep up with jet engines.