Search found 3829 matches

by Midonik
Mon Sep 21, 2020 6:22 am
Forum: Units & Structures (See Factions for accepted Unit nations)
Topic: Fun unit: Jackal sniper
Replies: 3
Views: 21

Re: Fun unit: Jackal sniper

Maybe you can explain it?
by Midonik
Sun Sep 20, 2020 9:12 pm
Forum: Units & Structures (See Factions for accepted Unit nations)
Topic: Fun unit: Jackal sniper
Replies: 3
Views: 21

Re: Fun unit: Jackal sniper

Is this a reference to something or what? That's what fun units are but I don't get it.
by Midonik
Sun Sep 20, 2020 9:11 pm
Forum: Planetary
Topic: Minigun soldier
Replies: 1
Views: 12

Re: Minigun soldier

Well the HAP troopers (https://server.androidutils.com/forum/v ... 066c828457) are already armed with an machine gun so I hardly see a role for this unit.
by Midonik
Sun Sep 20, 2020 3:10 pm
Forum: New variant ideas
Topic: AGE OF STEAMPUNK
Replies: 36
Views: 312

Re: AGE OF STEAMPUNK

Well technically yes, tho it's good to have at least a bit of a concept ahead of time so the work later can have some guildlines. I think the Mediterranean can be ok that way, it is a very interesting concept. For the Slavic union, how about some means of increasing their unit count outside of tc/fa...
by Midonik
Sun Sep 20, 2020 12:45 pm
Forum: Others
Topic: Market Maps- How do they work?
Replies: 5
Views: 53

Re: Market Maps- How do they work?

The real question is why you don't get gems when winning them - why would I play them?
by Midonik
Sun Sep 20, 2020 12:45 pm
Forum: New variant ideas
Topic: AGE OF STEAMPUNK
Replies: 36
Views: 312

Re: AGE OF STEAMPUNK

I doubt there being an need for such high hp values.
by Midonik
Sun Sep 20, 2020 11:54 am
Forum: New variant ideas
Topic: AGE OF STEAMPUNK
Replies: 36
Views: 312

Re: AGE OF STEAMPUNK

Sounds quite good, but I have some questions. For Mediterranean Alliance, what kind of units set would they have and what would be their strengths/weaknesses? Thier concept generally sounds a bit complicated to balance out, even though interesting. Also what would they build in normal tcs? For Slavi...
by Midonik
Sun Sep 20, 2020 10:11 am
Forum: Space
Topic: Plasma missile (not a ship)
Replies: 1
Views: 19

Re: Plasma missile (not a ship)

I usually wouldn't reject any space ideas at this development stage but plasma in AoG is an reptilan exclusive thing basically.
by Midonik
Sun Sep 20, 2020 10:07 am
Forum: Planetary
Topic: Heavy tank insectoid
Replies: 5
Views: 36

Re: Heavy tank insectoid

Ok now it works.


As for the idea I'm not sure yet, as I'm not going to be adding more insectiods in near future.

@Typhoon should probably take a look at this.
by Midonik
Sun Sep 20, 2020 9:40 am
Forum: DEVELOPER version changes
Topic: version v.0.020
Replies: 11
Views: 489

Re: version v.0.020

If forgot to update this again :oops: version 0.027pre-b Balance changes and fixes: ray submarine doesn't require the advanced plasma weapons technology, EMP missile's effect can be removed like the EMP, curvable handguns and self explosion abilities now are properly reduced by armor, tatical drones...
by Midonik
Sun Sep 20, 2020 6:48 am
Forum: Planetary
Topic: Heavy tank insectoid
Replies: 5
Views: 36

Re: Heavy tank insectoid

The image doesn't show for me at least.
by Midonik
Thu Sep 17, 2020 7:42 pm
Forum: New variant ideas
Topic: AGE OF STEAMPUNK
Replies: 36
Views: 312

Re: AGE OF STEAMPUNK

You can't "sent him the modded version" - only the developer can assign the rights to mod - it's linked to the account.
by Midonik
Thu Sep 17, 2020 4:33 pm
Forum: Reporting Issues
Topic: Throw doesn't work for Scalefolk Small Ship
Replies: 2
Views: 51

Re: Throw doesn't work for Scalefolk Small Ship

Will be worked on later
:lol:
by Midonik
Thu Sep 17, 2020 1:42 pm
Forum: New variant ideas
Topic: AGE OF STEAMPUNK
Replies: 36
Views: 312

Re: AGE OF STEAMPUNK

Meanwhile, @noaharts making a very specific game out of nowhere.



This is a nice idea but I doubt you will find many people to help you right now.
by Midonik
Thu Sep 17, 2020 1:40 pm
Forum: Others
Topic: Adding ents to the great tree - ANSWERED
Replies: 5
Views: 139

Re: Adding ents to the great tree

Eagle and dragon I think?
by Midonik
Wed Sep 16, 2020 4:05 pm
Forum: Subraces and Subfactions
Topic: Ogres
Replies: 3
Views: 77

Re: Ogres

No problem with a Shreck fun unit I think lol, but I can't hardly see any reason for adding more giants to the game.
by Midonik
Wed Sep 16, 2020 4:03 pm
Forum: Feedback about this forum
Topic: Why are there so many guest users?
Replies: 7
Views: 151

Re: Why are there so many guest users?

Well if they can't there shouldn't be much problem, right?
by Midonik
Wed Sep 16, 2020 2:14 pm
Forum: Feedback about this forum
Topic: Why are there so many guest users?
Replies: 7
Views: 151

Re: Why are there so many guest users?

Tey probably arent interested enoug to bother with logging. Nothing concerning.
by Midonik
Tue Sep 15, 2020 7:49 pm
Forum: Others
Topic: Quality of Life suggestions for multiplayer
Replies: 15
Views: 162

Re: Quality of Life suggestions for multiplayer

Wait- with Nsyion suggestions or Statego's response? I was referring to the response.
by Midonik
Tue Sep 15, 2020 6:37 pm
Forum: Others
Topic: Quality of Life suggestions for multiplayer
Replies: 15
Views: 162

Re: Quality of Life suggestions for multiplayer

I agree on second, on first, I think it's ok to show the map to both sides - will allow you to study from defeat a bit better
by Midonik
Mon Sep 14, 2020 5:34 pm
Forum: New variant ideas
Topic: Age of advent
Replies: 45
Views: 511

Re: Age of advent

"If you want to help a man, don't give him a fish, but a fishing rod so he can catch it."


No goggle translator used btw.


And he is on it already Max.
by Midonik
Mon Sep 14, 2020 3:10 pm
Forum: IMPLEMENTED
Topic: Autocast bug - curse - FIXED
Replies: 9
Views: 882

Re: Autocast bug - curse

Yea it is
by Midonik
Mon Sep 14, 2020 1:54 pm
Forum: AoF Votes and Polls
Topic: Poison and Fire
Replies: 20
Views: 4052

Re: Poison and Fire

I'll be honest with you - let's not change and justify it with "tradition". It will effect (possibly break) balance in both mp and campaign maps and it's really not such a big deal. There is many other things that make little sense in game: Fire burning the sceletons Buildings and ships being just d...
by Midonik
Mon Sep 14, 2020 12:50 pm
Forum: Reporting Issues
Topic: Cond: Obj Destroyed Is Bugged MAPEDITOR ONLY
Replies: 14
Views: 671

Re: Cond: Obj Destroyed Is Bugged MAPEDITOR ONLY

I didnt hear anything for @Stratego (dev) about it in a while so Im assuming its not yet fixed.
by Midonik
Mon Sep 14, 2020 12:49 pm
Forum: IMPLEMENTED
Topic: Disable effect bug - FIXED
Replies: 3
Views: 779

Re: Disable effect bug

It was fixed long ago
by Midonik
Sun Sep 13, 2020 7:49 am
Forum: Planetary
Topic: Mech Factory (and general properties of mechs)
Replies: 1
Views: 45

Re: Mech Factory (and general properties of mechs)

By mechs you mean units like AMPs, right? Well they are kinda that. Tho I think they would still have problems moving thru forests. All of them move through moutains with reduced speed. And don't think we need w separate factory for them. Actually the current AMPs are basically mechanised infantry a...
by Midonik
Sun Sep 13, 2020 7:40 am
Forum: Others
Topic: Dwarf Unit Gem Upgrade
Replies: 9
Views: 211

Re: Dwarf Unit Gem Upgrade

9th page, 3rd column, position 3.
by Midonik
Sat Sep 12, 2020 3:12 pm
Forum: Map & campaign ideas/issues
Topic: Impossible to win map: Histories / Final battle
Replies: 7
Views: 168

Re: Impossible to win map: Histories / Final battle

Ok I sent an actual fix for this (switched the king to overlord and increased the turns). I will also upload the solution for fixed version to YouTube.
by Midonik
Sat Sep 12, 2020 3:11 pm
Forum: Others
Topic: Dwarf Unit Gem Upgrade
Replies: 9
Views: 211

Re: Dwarf Unit Gem Upgrade

It think this is intended tho
by Midonik
Sat Sep 12, 2020 2:28 pm
Forum: Others
Topic: Dwarf Unit Gem Upgrade
Replies: 9
Views: 211

Re: Dwarf Unit Gem Upgrade

It's the same tech as the human one...

Of course, they have their own blacksmith upgrades. Also the tech for cav is separate.

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