Search found 3484 matches
- Sun Sep 15, 2019 9:58 am
- Forum: IMPLEMENTED - ARCHIVED
- Topic: Orcs Need A Nerf - ANSWERED
- Replies: 13
- Views: 138
As much as I have more trust in the current balancing process than some, the range of the rock hulers and magmatic bullets on stone shelters seem like too much and need explaining, if not some changes.
I don't think this will be a full race. I would make them neutral (like gnolls) + recruitable for other races under specific conditions (I think it will be researching tech in embassy, think of that as small version of AoF's subraces, I will call them "mini races"). It's like the bigger races ally w...
- Tue Sep 10, 2019 1:37 pm
- Forum: OFF Topics
- Topic: I slaughtered AoF issue section
- Replies: 2
- Views: 49
Shouldn't that just be a single post? It's corpses related issues. At the other hand someone would probably call it a wall of text. I acctualy want to know what would be the best way to handle that.
viewtopic.php?f=175&t=6944&sid=e9a80cb0 ... a3eeea332e seems too similar to it
- Sun Sep 08, 2019 3:09 pm
- Forum: Others
- Topic: Racial Selection Upon Pressing "Upgrades" IMPLEMENTED
- Replies: 20
- Views: 246
It's JSONable so I don't see a reason not to.
A defensive building. It would be capable of rising death and maybe even converting like death cap. We can also give it 1 speed. No carry capacity and quite fragile tho, with normal cost for a tower.
Ok so I was thinking and this can be another big monster sort of thing. I would like to give it ability to transform its body to get different capabilities. Like chemical attack in one, physical in other, different bonuses and a form with carry capacity (no attack tho).
The only problem I could had avoid this is that I can't see a way for it to attack chemically. Maybe we should just change it to physical? Also great dragon doesn't even get near this thing I'm terms of size - it's 96×64, so 6,144 pixels^2, while this is 128×64, so 8,192 pixels^2. We still need the ...
- Sun Sep 08, 2019 11:29 am
- Forum: IMPLEMENTED
- Topic: Human Knighthood issue ? - ANSWERED
- Replies: 4
- Views: 88
I don't think the thing the knighthood should give would appear in the unit stats - it's supposed to give "first strike" what would mean that when it's attacked, it counter attacks first. So if it would kill and unit with counter attack, it would get the damage, but if it won't kill it doesn't avoid...
- Sat Sep 07, 2019 11:38 am
- Forum: Dev asks for Help
- Topic: AOF Unit, tech flavour texts
- Replies: 30
- Views: 1537
+1 The descriptions of the effects are very needed as even forumers are confused by them these days. Looking for them in that section in others is a pain in the ass, especially they often aren't there. I believe the post suggests to add effect descriptions to be visbale in the page with description ...