Search found 3648 matches

by Midonik
Mon Apr 06, 2020 3:06 pm
Forum: New variant ideas
Topic: Age of discovery
Replies: 193
Views: 1665

Re: Age of discovery

If it would be a third kinda of armor then it would need Stratego's coding. However, I've requested a third kind of armor of AoG.
by Midonik
Mon Apr 06, 2020 1:36 pm
Forum: New variant ideas
Topic: Age of discovery game project
Replies: 18
Views: 168

Re: Age of discovery game project

Glanced over the JSON musketeer JSON, noticed a few things - first of all, you might wanna use "_" between every word in the unit type, I'm most sure if it changes something but that's how it's usually done. About that ID number, there should be an ID folder in the assets. Try to use next numbers to...
by Midonik
Mon Apr 06, 2020 1:29 pm
Forum: New variant ideas
Topic: Age of discovery game project
Replies: 18
Views: 168

Re: Age of discovery game project

If you want to code an "damaging spell" then you should use for example an torpedo effect from AoG/AoWw. Under the effects category you can find it's JSON and there you can edit range, cooldown and chances, and there also will be another JSON file it will be referencing in units folder and you can e...
by Midonik
Sun Apr 05, 2020 8:20 pm
Forum: New variant ideas
Topic: Age of discovery game project
Replies: 18
Views: 168

Re: Age of discovery game project

If you're adding a new category, you need to add it to const.json file as well ;). It don't think there is an "U_CAVARLY" category in AoWw.
by Midonik
Sun Apr 05, 2020 8:17 pm
Forum: Issues
Topic: Map editor requires land in each corner?
Replies: 9
Views: 44

Re: Map editor requires land in each corner?

Hm, there might be not enough land where tcs can spawn around them. Have in mind that terrain with forests and mountains can't host tcs. I don't know what's the exact amount you need to not get that error tho. I suggest you take the gok's advice - instead of making a random map, make a skirmish map ...
by Midonik
Sun Apr 05, 2020 5:24 pm
Forum: Issues
Topic: Map editor requires land in each corner?
Replies: 9
Views: 44

Re: Map editor requires land in each corner?

Try using the spawn points. I believe they were made to walk around that.
Quite a nice map btw
by Midonik
Sun Apr 05, 2020 11:08 am
Forum: New variant ideas
Topic: Age of discovery
Replies: 193
Views: 1665

Re: Age of discovery

Sent to Maxbiurkov, l4cus, do you need/want it too?
by Midonik
Sun Apr 05, 2020 10:07 am
Forum: New variant ideas
Topic: Age of discovery
Replies: 193
Views: 1665

Re: Age of discovery

You can PM me your email so I can sent .apk to you.
by Midonik
Sat Apr 04, 2020 8:45 pm
Forum: Planetary
Topic: Citadel WATING IMAGE
Replies: 27
Views: 1107

Re: Citadel WATING IMAGE

Lower ones seem good
by Midonik
Sat Apr 04, 2020 5:06 pm
Forum: Planetary
Topic: Citadel WATING IMAGE
Replies: 27
Views: 1107

Re: Citadel WATING IMAGE

I feel like those guns could be bigger. You can base them off the turrents' ones.
Also something still seems to be missing.
by Midonik
Thu Apr 02, 2020 6:54 am
Forum: Planetary
Topic: Myconid defiler: worker
Replies: 4
Views: 491

Re: Myconid defiler: worker

Yea seems legit
by Midonik
Wed Apr 01, 2020 4:50 pm
Forum: New variant ideas
Topic: Age of discovery
Replies: 193
Views: 1665

Re: Age of discovery

I don't think we should stray from AoS/AoF/AoWw mechanics too far - this project is pretty wide just if we wanted to add a decent number of factions including the units from a vast period of 4 centuries. About that, I suggest we add the era techs like in AoWw - I propose basic units are from 1400-15...
by Midonik
Wed Apr 01, 2020 2:17 pm
Forum: Championship
Topic: Tournament of Gryphons
Replies: 145
Views: 9577

Re: Tournament of Gryphons

@Stratego (dev) @General Brave are you two playing your match?
by Midonik
Wed Apr 01, 2020 10:34 am
Forum: New variant ideas
Topic: Age of discovery
Replies: 193
Views: 1665

Re: Age of new time

Well I'm not an expert either. Question: is the game gonna be focused on colonial wars? I'm not saying it shouldn't include them, but in 1400-1800 period there were a plenty of interesting wars in Europe - like most of Great Northern Wars, Thirty years war, part of Hundred years war, War of Spanish ...
by Midonik
Tue Mar 31, 2020 9:30 am
Forum: New variant ideas
Topic: Age of discovery
Replies: 193
Views: 1665

Re: Age of new time

You should try to get someting out of this: http://www.androidutils.com/forum/viewf ... 3013f90263
Also you have to mainly edit the JSON files.
Btw, may I suggest a name change? Age of Gunpowder (AoGp, not to be confused with Age of Galaxy) seems more accuarate.
by Midonik
Tue Mar 31, 2020 7:41 am
Forum: New variant ideas
Topic: Age of discovery
Replies: 193
Views: 1665

Re: Age of new time

It's not "programing' - the major part of the game was turned to JSON files that we have a guide to on forum and they are relatively (heh) simple to learn - all I can program is text formatting in HTML and I'm modding a whole variant ;) Midonic your help might be useful Well sorry but I'm busy with...
by Midonik
Mon Mar 30, 2020 5:55 pm
Forum: New variant ideas
Topic: Age of discovery
Replies: 193
Views: 1665

Re: Age of new time

It's not "programing' - the major part of the game was turned to JSON files that we have a guide to on forum and they are relatively (heh) simple to learn - all I can program is text formatting in HTML and I'm modding a whole variant ;)
by Midonik
Wed Mar 25, 2020 10:26 am
Forum: DEVELOPER version changes
Topic: version v.0.020
Replies: 3
Views: 110

Re: version v.0.020

version v.0.021 is uos What's new: Human: - VTOLs - images and ideas by @DoomsdayDragonfire Reptilans: - ACPs - images and ideas by DoomsdayDragonfire - Tick tank - images and idea by DoomsdayDragonfire - Citadel: mega - image by PussinBoots , but it still needs polishing - Plasma mines Changes: - t...
by Midonik
Mon Mar 23, 2020 4:46 pm
Forum: Planetary
Topic: Citadel WATING IMAGE
Replies: 27
Views: 1107

Re: Citadel WATING IMAGE

Well, I can't tell which one is the best. But that's not what we need here. To remind, this bad boi needs some guns (both against ground and AA), as well as some pipes with lava and maybe like a lava energy generator build in.
by Midonik
Sun Mar 22, 2020 3:21 pm
Forum: Planetary
Topic: Tick tank
Replies: 0
Views: 38

Tick tank

A tick tank is a grey medium tank, able to transfrom into walker, tracked and turrent forms. Cost 4, weaker than usual because of versality, still rather tanky and able to use charged beam. As for stats: Walker tick tank Cost: 4 Hp: 30 Power: 10 Range: 1 Armor: 5/5/5 Sight: 4 Speed: 3, 1 on forest a...
by Midonik
Sun Mar 22, 2020 1:48 pm
Forum: Planetary
Topic: Citadel WATING IMAGE
Replies: 27
Views: 1107

Re: Citadel WATING IMAGE

Image still needs work, but I think I can put it in. For stats: Hp: 600 Armors: 6/6/6  Bonus mending when constructing: 2.5 Bonus mending: 3 Attack: 16 (same bonuses as laser turrent - that I just changed btw, 50% against big creatures and 100% against mechanical, and double its attack )  Actions: 3...
by Midonik
Sun Mar 22, 2020 1:24 pm
Forum: Planetary
Topic: Grey ACP Suits
Replies: 8
Views: 586

Re: Grey ACP Suits

The stats I've put into my modded version: ACP Cost: 4 (buildable in Grey academy) Hp: 50 Armors: 4/4/4 Power: 12 (bonus: 50% infantry and 100% big creatures - same as the human AMP) Range: 1 Action: 1 Sight: 4 Movement: 3 (half the speed - 1 on mountains and forests, like AMPs) Can't capture tcs Pl...
by Midonik
Fri Mar 20, 2020 5:41 pm
Forum: Planetary
Topic: Grey ACP Suits
Replies: 8
Views: 586

Re: Grey ACP Suits

Actually wait, I looked into wrong stats of AMPs, and this ACPs have way too much hp.
by Midonik
Thu Mar 19, 2020 7:21 am
Forum: OFF Topics
Topic: Happy birthday, Ayush!
Replies: 16
Views: 2260

Re: Happy birthday, Ayush!

Happy birthday Ayush. Best wishes.
by Midonik
Wed Mar 18, 2020 3:18 pm
Forum: DEVELOPER version changes
Topic: version v.0.020
Replies: 3
Views: 110

Re: version v.0.020

Oh and I forgot, but the volcanic tiles can now host tcs. Thanks to @DoomsdayDragonfire and @samuelch for pointing out the issue.
by Midonik
Wed Mar 18, 2020 12:23 pm
Forum: DEVELOPER version changes
Topic: version v.0.020
Replies: 3
Views: 110

version v.0.020

new update is uos We got 10 versions since the last one so it's about time for new topic. I think it's fine for me to take over. What's new: Human: - underground fortress - image by Puss_in_Boots and DoomsdayDragonfire - APC - image by DoomsdayDragonfire - hover rocket artillery - image by DoomsdayD...
by Midonik
Tue Mar 17, 2020 10:22 am
Forum: Myconids
Topic: Murky den
Replies: 1
Views: 573

Re: Murky den

We definitely need such building. I'm not so sure if I like this name so much tho... It's not bad, but airport is named similarly.
by Midonik
Tue Mar 17, 2020 10:19 am
Forum: Myconids
Topic: Murky chasim
Replies: 2
Views: 630

Re: Murky chasim

According to Goggle, word "chasim" doesn't exist. Does it mean something or is that a misspell of chasm? Murky chasm doesn't sound that bad actually. Stats will need some changes to match with other factories and also myconid's mend rates but I can handle that.
by Midonik
Tue Mar 17, 2020 9:22 am
Forum: Planetary
Topic: Myconid balloon
Replies: 0
Views: 70

Myconid balloon

samuelch 's idea (slightly edited)... Imagine shroomies... But they are filled with so much gases lighter than air that they float at high altitude, even when filled with others in the basket below them! Using them as aerial scouts, myconids can get powerful recon. Cost: 2 Hp: 12 (well I image that...
by Midonik
Tue Mar 17, 2020 9:14 am
Forum: Planetary
Topic: Spore storm
Replies: 0
Views: 63

Spore storm

samuelch 's idea, starts as a swarm of spores that can move quickly and in all terrain (maybe also pass through enemies) but can be easily killed, after 3 turns turns into an infantry unit, let's say that basic shroomies for now. Cost: 3 (kinda hard to figure out the cost for this one as it's rathe...

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