Search found 2068 matches
- Mon Sep 07, 2020 8:05 am
- Forum: Balancing discussions
- Topic: Scalefolk rework
- Replies: 424
- Views: 66773
Re: Scalefolk rework
Why not make this a basilisk instead? But the cost might need to be reduced, but then again I was leaving the units stats for Alexander and Makazuwr to do since they have the better idea on how they want the race to act. It saves time too, being that you only need to make the images then. that's no...
- Thu Sep 03, 2020 9:03 am
- Forum: Balancing discussions
- Topic: Scalefolk rework
- Replies: 424
- Views: 66773
Re: Scalefolk rework
This is what I and some o there have made so far. (Some I pulled out of old topics and put here.) I'll throw that in with it too. Updated. Units:(66 in all) They need images, names aren't final, not all units were included, Just some basic ones. What does everyone think? If Makazuwr wants who could...
- Thu Sep 03, 2020 8:54 am
- Forum: Balancing discussions
- Topic: Scalefolk rework
- Replies: 424
- Views: 66773
Re: Scalefolk rework
This unit is really useful if you want to take down someone in just one hit, especially on an unkillable giant enemy. [Description] A notorious reptile that is hired to assassinate someone without leaving any mark except his poisonous blade, its poison is as deadly as death. His camouflage ability c...
- Mon Aug 31, 2020 9:07 am
- Forum: Balancing discussions
- Topic: Scalefolk rework
- Replies: 424
- Views: 66773
Re: Scalefolk rework
Hello everyone, I'm back again. I've played with scaledfolk race last time and I noticed that "DEVOURER" unit is seems OP and unkillable. I think DEVOURER needs a Nerf: COST: 4 > 5 HP: 40 > 36 or HP: 40 > 35 POWER: 10 > 9 Here, I tried to rework his old Sprite to make it look creepier. I d...
- Mon Oct 21, 2019 9:39 am
- Forum: App Growth (eg. Promotions)
- Topic: Functionality For Disabled/Left Handed
- Replies: 6
- Views: 5218
Re: Functionality For Disabled/Left Handed
Thia is actually a good idea.
The controls should be adjustable, changing its position and size.
I agree with adding colorblind settings
The effect will make the game more possible and playable to everyone.
The controls should be adjustable, changing its position and size.
I agree with adding colorblind settings
The effect will make the game more possible and playable to everyone.
- Wed Aug 08, 2018 11:33 am
- Forum: Archived - Elven Technologies and Spells
- Topic: Fencing mastery and Precision shot - IMPLEMENTED
- Replies: 53
- Views: 10880
Re: Fencing mastery
Nice idea, most players use tank units in front of line, this would become more useful against them.
3 levels, did you mean 3 upgrades?
3 levels, did you mean 3 upgrades?
- Wed Aug 01, 2018 12:52 pm
- Forum: Archived - Votes and Polls
- Topic: Vote week 01/08/2018 07/08/2017
- Replies: 15
- Views: 3971
Re: Vote week 01/08/2018 07/08/2017
1. Gryphon Rider (Human) add more flyning units for humans
2. Knighthood (Human)
3. Inquisitor (Human)
2. Knighthood (Human)
3. Inquisitor (Human)
- Sat Jul 28, 2018 11:13 am
- Forum: Unit - ranged (like archers)
- Topic: arquebusier - ACCEPTED
- Replies: 76
- Views: 12448
Re: arquebusier (another powder unit)
Here is my suggestion/opinion:
Since this is gem-purchase unit
Stats:
Cost: I dont know? any suggestion?
Hp: 20
Damage Attack: 16
Movement Speed:3
Sight: 5
Attack Range:3
Armor:1
Armor piercing:2
Action Turn: 1
Since this is gem-purchase unit
Stats:
Cost: I dont know? any suggestion?
Hp: 20
Damage Attack: 16
Movement Speed:3
Sight: 5
Attack Range:3
Armor:1
Armor piercing:2
Action Turn: 1
- Thu Jul 26, 2018 9:38 am
- Forum: Unit - siege engines / machines
- Topic: Ribault
- Replies: 67
- Views: 12561
Re: organ gun/volley gun
In my opinion, just remove this one because it will take a long time to be merged because sometimes CoolGuy is offline
- Tue Jul 24, 2018 10:19 am
- Forum: Archived - Dwarven Units, Buildings
- Topic: Battle tank — ARCHIVED
- Replies: 54
- Views: 10171
Re: Battle tank
Here, I tried to fix the angle and redesign with my own version
Re: Archmage
Like This?
- Mon Jul 23, 2018 8:47 am
- Forum: Subraces - Undeads
- Topic: Demons
- Replies: 176
- Views: 26950
Re: Demons
Clearly Horns And Lighter. -Melinoe
- Mon Jul 23, 2018 8:43 am
- Forum: Subraces - Undeads
- Topic: Demons
- Replies: 176
- Views: 26950
Re: Demons
Hello, Here is my first Demon Image, "Melinoe" - Basic Anti-Cavalry Unit
- Sun Jul 22, 2018 2:26 am
- Forum: Archived - Scalefolk Units, Buildings
- Topic: Kobold Emperor? -Request — ARCHIVED
- Replies: 11
- Views: 2547
Re: Kobold Emperor? -Request
did you mean the shape or the shade/color?
or can you tell me clearly whats wrong with the head and his arms?
or can you tell me clearly whats wrong with the head and his arms?
- Sat Jul 21, 2018 1:14 pm
- Forum: Archived - Scalefolk Units, Buildings
- Topic: Kobold Emperor? -Request — ARCHIVED
- Replies: 11
- Views: 2547
Re: Kobold Emperor? -Request
as you see, my image looks awful and the color seems little mixed.. any suggestions? I will try to modify it again as possible as I can
- Sat Jul 21, 2018 1:10 pm
- Forum: Archived - Scalefolk Units, Buildings
- Topic: Kobold Emperor? -Request — ARCHIVED
- Replies: 11
- Views: 2547
Re: Kobold Emperor? -Request
Here. Ive lost a lot of works, here one of my works.
I have changed my pixel app, im currently now using "Gimp", here of them.
It is really hard to draw for me.
I have changed my pixel app, im currently now using "Gimp", here of them.
It is really hard to draw for me.
- Fri Jul 13, 2018 10:09 am
- Forum: Archived - Dwarven Units, Buildings
- Topic: Dwarven Mortarman — ARCHIVED
- Replies: 33
- Views: 10211
Re: Dwarven Mortarman
Here, Reworked Image!
- Fri Jul 13, 2018 9:03 am
- Forum: DEVELOPER version changes
- Topic: version v1.062
- Replies: 32
- Views: 5288
Re: version v1.062
good!
- Wed Jul 11, 2018 10:23 am
- Forum: Archived - Dwarven Units, Buildings
- Topic: Dwarf Race — OUTDATED
- Replies: 192
- Views: 25315
Re: Dwarf Race
BTW, i think the dwarven defender is OP against some Scaledfolk units like Kobold warrior and dual sword snakeman. and the dwarven alchemist is pretty hard to kill againstt scaledfolk units, based on my observation
- Wed Jul 11, 2018 10:15 am
- Forum: Archived - Dwarven Units, Buildings
- Topic: Dwarf Race — OUTDATED
- Replies: 192
- Views: 25315
Re: Dwarf Race
hello guys,
I want to rework the Dwarven Mortar to improve the graphics, what do you think?
I want to rework the Dwarven Mortar to improve the graphics, what do you think?
- Wed Jul 11, 2018 10:08 am
- Forum: Archived - Scalefolk Units, Buildings
- Topic: Claws, Tails and Poison. Scaledfolk Race. — ARCHIVED
- Replies: 438
- Views: 56634
Re: Claws, Tails and Poison. Scaledfolk Race.
I want to rework the old image of Kobold warden, what do you think?
If you think it is nice, I will try to rework the Heavy version of kobold warden
If you think it is nice, I will try to rework the Heavy version of kobold warden
- Wed Jul 11, 2018 9:37 am
- Forum: Archived - Scalefolk Units, Buildings
- Topic: Claws, Tails and Poison. Scaledfolk Race. — ARCHIVED
- Replies: 438
- Views: 56634
Re: Claws, Tails and Poison. Scaledfolk Race.
Nice idea, I like them, And I think those are balanced, we just need to add team color those images
btw, hERE is the Fire tower, sorry i cant make a fire
btw, hERE is the Fire tower, sorry i cant make a fire
- Tue Jul 10, 2018 12:03 pm
- Forum: Archived - Scalefolk Units, Buildings
- Topic: Claws, Tails and Poison. Scaledfolk Race. — ARCHIVED
- Replies: 438
- Views: 56634
Re: Claws, Tails and Poison. Scaledfolk Race.
Scaledfolk Tower Structure Image Rework. I want to rework it because I think this one is better Can you make a Fire version of the Poison Tower . Then make upgrade versions of both of the towers? Ok, but im not sure Because I can't draw from scratch, at least I haven't tried. So the only thing I do...
- Tue Jul 10, 2018 11:12 am
- Forum: Archived - Scalefolk Units, Buildings
- Topic: Claws, Tails and Poison. Scaledfolk Race. — ARCHIVED
- Replies: 438
- Views: 56634
- Tue Jul 10, 2018 9:43 am
- Forum: DEVELOPER version changes
- Topic: version v1.062
- Replies: 32
- Views: 5288
Re: version v1.062
The Dwarven Alchemist has a range of 4 or 6?(Its Attack Range, Not Spell Range) Instead of 1. Please fix it
also the Kobold Slinger Shoots Arrows intead of stones, Fix this one , Thanks
also the Kobold Slinger Shoots Arrows intead of stones, Fix this one , Thanks
- Tue Jul 10, 2018 9:19 am
- Forum: Archived - Scalefolk Units, Buildings
- Topic: Claws, Tails and Poison. Scaledfolk Race. — ARCHIVED
- Replies: 438
- Views: 56634
Re: Claws, Tails and Poison. Scaledfolk Race.
Im just confused why lizard or kobolds mounted at the horses?
- Tue Jul 10, 2018 9:17 am
- Forum: Archived - Scalefolk Units, Buildings
- Topic: Claws, Tails and Poison. Scaledfolk Race. — ARCHIVED
- Replies: 438
- Views: 56634
Re: Claws, Tails and Poison. Scaledfolk Race.
Here new dragon unit, Choose one of them, which one is better?
- Tue Jul 10, 2018 9:15 am
- Forum: Archived - Scalefolk Units, Buildings
- Topic: Claws, Tails and Poison. Scaledfolk Race. — ARCHIVED
- Replies: 438
- Views: 56634
Re: Claws, Tails and Poison. Scaledfolk Race.
Scaledfolk Tower Structure Image Rework. I want to rework it because I think this one is better
- Mon Jul 09, 2018 5:18 am
- Forum: Archived - Scalefolk Units, Buildings
- Topic: Claws, Tails and Poison. Scaledfolk Race. — ARCHIVED
- Replies: 438
- Views: 56634
Re: Claws, Tails and Poison. Scaledfolk Race.
==> "Hello im back again, sorry I was gone for a long time, because of the unexplained reason... I forgot so many things I should do here, I lost some time to do it, sorry..." <=== btw, the dragon image is cool, nice work. about the scaledfolk race icon, These are the old icons discussed ...
- Sun Jul 08, 2018 6:22 am
- Forum: Archived - Scalefolk Units, Buildings
- Topic: Claws, Tails and Poison. Scaledfolk Race. — ARCHIVED
- Replies: 438
- Views: 56634
Re: Claws, Tails and Poison. Scaledfolk Race.
==> "Hello im back again, sorry I was gone for a long time, because of the unexplained reason... I forgot so many things I should do here, I lost some time to do it, sorry..." <=== btw, the dragon image is cool, nice work. about the scaledfolk race icon, These are the old icons discussed b...