In this update I see it is Implemted, thanks, this makes the game prrfect!
I guess manny lags and bugs will be fix becouse this!
Search found 23 matches
- Tue Jun 21, 2016 9:39 pm
- Forum: Other discussions about the game
- Topic: Turn Retry Fail IMPLEMENTED
- Replies: 19
- Views: 7413
- Wed Jun 01, 2016 6:57 pm
- Forum: ARCHIVED - Answered suggestions
- Topic: (poison) Traps/ Pitfall - ANSWERED
- Replies: 4
- Views: 3572
Re: (poison) Traps/ Pitfall
It is like a assassin for others, not seen, but in this case ones you stand on it, it will hurt you. If you scout good, you wont hurt If you see the trap becouse scout, your units from barracks can remove te traps (only if seen), if trap is visable your units from barrack can stand on it without hur...
- Wed Jun 01, 2016 6:25 pm
- Forum: ARCHIVED - Answered suggestions
- Topic: (poison) Traps/ Pitfall - ANSWERED
- Replies: 4
- Views: 3572
(poison) Traps/ Pitfall - ANSWERED
Not only workers can buld anny more. Archers, Longbow, Skirmisher, Poison Archer and Crossbow can buld traps/ pitfall with arrows... the bulding time of 1 trap is 3 turns and it has a killing rate of 7 HP A trap/pitfall with poison arrows will have the poison bonus too Fire acher and acher on horses...
- Tue May 31, 2016 8:58 pm
- Forum: Other discussions about the game
- Topic: Turn Retry Fail IMPLEMENTED
- Replies: 19
- Views: 7413
Re: Turn Retry Fail IMPLEMENTED
It is a good option I think, i hope it will work
- Mon May 30, 2016 9:20 pm
- Forum: Gameplay & UI
- Topic: Copiable texts in Chat
- Replies: 7
- Views: 3081
Copiable texts in Chat
I had a hart time in game, special when you have to explain someting. Here is the idea: make a tekst copy and place posebilety, just to make it easy to translate tekst or to place translated tekst. Also I find a other thing; if you will re-read things, but ended your turn, you can not see the wrote ...
- Mon May 30, 2016 8:49 pm
- Forum: Other discussions about the game
- Topic: Turn Retry Fail IMPLEMENTED
- Replies: 19
- Views: 7413
Re: Turn Retry Fail IMPLEMENTED
- How to get the last DEV? -Oke, no problem that it needs for Phone migrations, but you can make it blokked after 3 turns retry -If you retry you can repositon to look what is the best way to do, for example you brakedown a transport car, in the car is a heavy knight, but the closes lance is already...
- Thu May 26, 2016 9:08 pm
- Forum: Unit balancing
- Topic: Zeppelin transport
- Replies: 4
- Views: 2496
Re: Zeppelin transport
Yea right, a baloon is better! 2x2 or 1x1 ???
I like it
I like it
- Thu May 26, 2016 5:08 pm
- Forum: Unit balancing
- Topic: Zeppelin transport
- Replies: 4
- Views: 2496
Zeppelin transport
Mabe a zeppelin can be a nice solution for transport units over enemys buldings/ rocks (no rockpaths or solutions will nessesary annymore). -Need first the update Flight -Can only buld near a advancements center (advance center is now like a worker, but a worker cant buld or help to buld a zeppelin)...
- Thu May 26, 2016 3:59 pm
- Forum: Unit balancing
- Topic: Upgrade watch tower
- Replies: 9
- Views: 4372
Re: Upgrade watch tower
Indeed, if you bring that update in to do not show targets in frog and give Trebuchet sight of max 3 than I'm comfort with the stats already there for the watch tower. Just downgrade sight of trebuchette sounds good to me. Why: If you start a map you wont buld a advancements center first or do that ...
- Wed May 25, 2016 4:02 pm
- Forum: IMPLEMENTED - Siege
- Topic: siege tower IMPLEMENTED
- Replies: 88
- Views: 37239
Re: Siege tower
I can't find... even if I search
- Wed May 25, 2016 3:17 pm
- Forum: Other discussions about the game
- Topic: Turn Retry Fail IMPLEMENTED
- Replies: 19
- Views: 7413
Re: Turn Retry Fail IMPLEMENTED
And please dont leave game with me, else I can not try to find other bugs like this....
- Wed May 25, 2016 3:16 pm
- Forum: Other discussions about the game
- Topic: Turn Retry Fail IMPLEMENTED
- Replies: 19
- Views: 7413
Re: Turn Retry Fail IMPLEMENTED
It wont work this way, I can still can get a other target to have that 100% spell or hit posebilety, please make the download game based on turn only 3x possible or just dont make it possible annymore to retry.... Serious this must been fix. I still can try as manny as I like to have a perfect posit...
- Tue May 24, 2016 6:29 pm
- Forum: Unit balancing
- Topic: Upgrade longbow
- Replies: 17
- Views: 5522
Re: Upgrade longbow
I'm new on the forum... and did not see the upgrade was a complete developed or implement idea, so i suggest it...
- Tue May 24, 2016 6:22 pm
- Forum: Unit balancing
- Topic: Upgrade watch tower
- Replies: 9
- Views: 4372
Re: Upgrade watch tower
How can you see a comfortable overview of all opportunities of units, if I look to the upgrade list, there will no town patrol avaiable, but... it is still to less a sight of 10, so town patrol is not sufficient.
This idea of uprgrade will only effect on the watch tower....
This idea of uprgrade will only effect on the watch tower....
- Tue May 24, 2016 6:20 pm
- Forum: IMPLEMENTED - Siege
- Topic: siege tower IMPLEMENTED
- Replies: 88
- Views: 37239
Re: Siege tower
Oh, sorry... units can climb walls with it? What is designed already?
- Tue May 24, 2016 6:11 pm
- Forum: Unit balancing
- Topic: Hoplite with longer spears - ANSWERED
- Replies: 23
- Views: 7786
Hoplite with longer spears - ANSWERED
Please look to the history and see how strong those hoplites are... and... why... They had verry long spears So... those hoplites needs to upgraded, becouse... they are to expensive (7 turns to make) and a much to easy target for kattapults. 1 upgrade is required: Range The range must upgraded in th...
- Tue May 24, 2016 5:30 pm
- Forum: Unit balancing
- Topic: Upgrade longbow
- Replies: 17
- Views: 5522
Upgrade longbow
Becouse the Crossbow archer is much better than the longbow I will suggest a upgrade for the longbow:
Blacksmit upgrade for longbow
Speed +1 cost 7 turns
Action/ turn + 1 cost 7 turns (after speed upgrade)
Other range upgrade will still available
Blacksmit upgrade for longbow
Speed +1 cost 7 turns
Action/ turn + 1 cost 7 turns (after speed upgrade)
Other range upgrade will still available
- Tue May 24, 2016 5:17 pm
- Forum: Unit balancing
- Topic: Upgrade watch tower
- Replies: 9
- Views: 4372
Upgrade watch tower
Becouse manny units can see better than a watchtower I sugest a upgrade
In the advancements center a upgrade for watchtower (why is a Trebuchtte better in sight???)
+1 sight cost 4 turns
next sight +1 cost 7 turns
Total sight will after upgrades 10 even with the much to good looking Trebuchtte
In the advancements center a upgrade for watchtower (why is a Trebuchtte better in sight???)
+1 sight cost 4 turns
next sight +1 cost 7 turns
Total sight will after upgrades 10 even with the much to good looking Trebuchtte
- Tue May 24, 2016 5:14 pm
- Forum: IMPLEMENTED - Siege
- Topic: siege tower IMPLEMENTED
- Replies: 88
- Views: 37239
Siege tower
Usefull to climb walls easy, when wall is touch with your siege tower the wall works like a gate of that player. There can only infantry pass through those 2 connected obsticals. And... you can only climb wall from Siege tower over wall (one way traffic), nor reverse. If Siege tower or a new bulding...
- Tue May 24, 2016 4:54 pm
- Forum: Unit balancing
- Topic: Bulding on a rock
- Replies: 3
- Views: 2693
Bulding on a rock
Is there a posebilety to make a hard to buld bulding on a rock? (also hard to bring it down).
Or something like a mountain path would be interesting (5 turns eatch field and to use after finising for everyone).
This will give a transport posebilety over specific rocks.. it is just an idea...
Or something like a mountain path would be interesting (5 turns eatch field and to use after finising for everyone).
This will give a transport posebilety over specific rocks.. it is just an idea...
- Tue May 24, 2016 4:31 pm
- Forum: Other discussions about the game
- Topic: Turn Retry Fail IMPLEMENTED
- Replies: 19
- Views: 7413
- Mon May 23, 2016 6:46 pm
- Forum: Other discussions about the game
- Topic: Turn Retry Fail IMPLEMENTED
- Replies: 19
- Views: 7413
Re: Turn Retry Fail
So it is legal? .... I thinkt it is better to have a retry button in that case ;) :P If eatch retry (download game) cost 1 gem, there wil be a more serious use of the retry function and the gems will be more usefull. Also becouse the gems are more used tehre will be on Facebook more activety of peop...
- Mon May 23, 2016 3:50 pm
- Forum: Other discussions about the game
- Topic: Turn Retry Fail IMPLEMENTED
- Replies: 19
- Views: 7413
Turn Retry Fail IMPLEMENTED
Everyone thinks there is no turn retry.... Wrong, there is... :shock: But, first I will say.. it is unfair, unfair becouse it is limetless. :roll: I think it must cost gems for try again the turn.. or only just 3 times eatch map/ turn. How can you get your turn back from beginning: > While you are p...