Search found 767 matches

by tamtam12345
Fri Aug 25, 2023 10:44 am
Forum: Others
Topic: Trigger condition: tech researched ANSWERED
Replies: 1
Views: 296

Re: Trigger condition: tech researched

Already have:
Cond : Player1 has tech
by tamtam12345
Thu Mar 16, 2023 1:53 pm
Forum: Campaign map discussions
Topic: Descent Campaign Map 4: The Encirclement IMPLEMENTED
Replies: 6
Views: 1119

Re: Descent Campaign Map 4: The Encirclement

Fixed. I added some units & optional triggers to make the map more challenging. :)
by tamtam12345
Fri Mar 03, 2023 2:31 pm
Forum: Campaign map discussions
Topic: Descent Campaign Map 4: The Encirclement IMPLEMENTED
Replies: 6
Views: 1119

Re: Descent Campaign Map 4: The Encirclement

Thanks. :) Chacked again. No hints. Currently not winnable.(although it is possible to stand near the chapel...) I remember I checked before...but completely forgot it......
Revenant wrote: Thu Mar 02, 2023 11:38 am But how am I supposed to hold the Castle in the center of the map?
@Stratego (dev)
I will modify to fix the map...
by tamtam12345
Wed Mar 01, 2023 2:14 pm
Forum: Campaign map discussions
Topic: Vengeful Throne Map 3 "Battle For River Hiban" IMPLEMENTED
Replies: 3
Views: 683

Re: Vengeful Throne Map 3 "Battle For River Hiban"

Hi Community, In the campaign Vengeful Throne, map 3 seems to be unbeatable. At the start, the opposing forces are located on two different shores of a river that crosses the whole map. The bridges that cross the river are neutral. So what happens is that the enemy AI destroys all bridges in turn 1...
by tamtam12345
Tue Feb 28, 2023 5:15 pm
Forum: Campaign map discussions
Topic: Descent campaign map 3 The Village Help IMPLEMENTED
Replies: 15
Views: 1744

Re: Descent campaign map 3 The Village Help

Revenant wrote: Mon Feb 27, 2023 9:50 am
tamtam12345 wrote: Mon Feb 27, 2023 1:21 am SURE. If I have time, I may take a video on it...
That would be cool!
https://youtu.be/98l_k-mDKGs
Video:

@Stratego (dev)
@Endru1241
I think 15 turns to get 3 stars is quite difficult(depend little luck), can you set 3 stars be 17 turns? 17~18 turns is ok...I think.
by tamtam12345
Mon Feb 27, 2023 1:21 am
Forum: Campaign map discussions
Topic: Descent campaign map 3 The Village Help IMPLEMENTED
Replies: 15
Views: 1744

Re: Descent campaign map 3 The Village Help

Winnable. But you may need to try several time to get 3 stars since 15 turns is quite difficult to reach. It can be adjusted to 18 turns to let players play in easier way. Are you sure? I always loose in this map and tried very often. I have no idea how to win this map, no matter the 3 stars requir...
by tamtam12345
Wed Feb 22, 2023 11:33 am
Forum: Campaign map discussions
Topic: Descent campaign map 3 The Village Help IMPLEMENTED
Replies: 15
Views: 1744

Re: Descent campaign map 3 The Village Help

I also think this map is no longer winnable. The number of enemy armored spearmen is just too big. My troops never survive their onrush - and I tried quite a few times. Winnable. But you may need to try several time to get 3 stars since 15 turns is quite difficult to reach. It can be adjusted to 18...
by tamtam12345
Mon Jan 23, 2023 9:55 am
Forum: Campaign map discussions
Topic: Descent campaign map 3 The Village Help IMPLEMENTED
Replies: 15
Views: 1744

Re: Descent campaign map 3 The Village Help

Archers shoot with cover of swordmans. Swordmans can tank 2 hits. Each Archer can tank 1 hit. Once enemy pikeman below 8 hp, use your swordman to destroy it. Try to keep most units alive, especially archers.
by tamtam12345
Wed Jan 11, 2023 12:50 am
Forum: Others
Topic: Abandoning tc ANSWERED
Replies: 5
Views: 421

Re: Abandoning tc

[/quote]

Also, sad that I cant leave if the factories will exceed. I think that was unnecessary.
[/quote]

Thats the cost to avoid stealing......
by tamtam12345
Mon Jan 02, 2023 1:17 am
Forum: Dev asks for Help
Topic: Translations
Replies: 167
Views: 94869

Re: Translations

I have some time currently so I can continue the translation. :)
by tamtam12345
Sun Jan 01, 2023 12:14 am
Forum: OFF Topics
Topic: 2023
Replies: 3
Views: 783

Re: 2023

Happy new year. :D
by tamtam12345
Sat Dec 24, 2022 8:18 am
Forum: Introduction
Topic: AoS Tournament 2022 [DRAFT]
Replies: 28
Views: 4770

Re: AoS Tournament 2022 [DRAFT]

Congrats the champion Friedrich. :)
I think it would be great if the Tournament result & video links were posted into Version Log.
by tamtam12345
Fri Oct 28, 2022 4:07 pm
Forum: Campaign map discussions
Topic: Suggestion on changes in First map of Rise of Allara IMPLEMENTED
Replies: 1
Views: 489

Suggestion on changes in First map of Rise of Allara IMPLEMENTED

Currenly have a bug in this map. Creater seems mistakenly choose BLUE Friendly AI unit colour on the girl Helga(should be Yellow Human unit colour).

Suggested changes:
1. Trigger 2 Obj in area
Area can set to Area 12/0 Area 16/1

2. Change player 1 to player 3
by tamtam12345
Fri Oct 28, 2022 2:13 am
Forum: Maps, campaigns
Topic: Maps and offers
Replies: 4
Views: 602

Re: Maps and offers

SpecGradus wrote: Thu Oct 27, 2022 10:16 am but you can add moderators who will check the maps and if there is something indecent, they will delete it
Checking maps is very time consuming...much longer than you expected...
by tamtam12345
Sat Oct 01, 2022 3:14 am
Forum: Unity version workbench
Topic: Help needed: Testing triggers CLOSED
Replies: 15
Views: 1168

Re: Help needed: Testing triggers

version 1 definitely: but i hoped will not take a week - i hope will not take that much! but i would very appreciate it! thanks! 70% finished. Not difficult, but also not easy.......Have few questions on triggers.(in android) 1. After I CLEAR ALL buildibles, why I can't ADD back All buildibles by u...
by tamtam12345
Wed Sep 28, 2022 3:15 pm
Forum: Unity version workbench
Topic: Help needed: Testing triggers CLOSED
Replies: 15
Views: 1168

Re: Help needed: Testers for triggers

even the map would be awesome! thanks! Which kind of map I make? 2 options. 1. Only for testing. (~ a week to make) ~ looks very Ugly. (Only for testing, not for public, none playability) ~ Easier for you to check. 2. For testing & public. (~ a Month to make) ~ Playable(just looks like a campai...
by tamtam12345
Wed Sep 28, 2022 3:38 am
Forum: Unity version workbench
Topic: Help needed: Testing triggers CLOSED
Replies: 15
Views: 1168

Re: Help needed: Testers for triggers

hi! I have a pre-pre beta version that can be tested in some aspects. This case "triggers": we have many many trigger options now i have tested only 4-5 types (works fine) but there should be a pre-made map (only for these unity tests) where ALL triggers (condition and effects) are used i...
by tamtam12345
Wed Sep 21, 2022 1:14 am
Forum: Introduction
Topic: AoS Tournament 2022 [DRAFT]
Replies: 28
Views: 4770

Re: AoS Tournament 2022 [DRAFT]

godOfKings wrote: Tue Sep 20, 2022 4:43 pm Would u like to join the whatsapp group where all tourney players r active?
Joined
by tamtam12345
Tue Sep 20, 2022 3:53 pm
Forum: Introduction
Topic: AoS Tournament 2022 [DRAFT]
Replies: 28
Views: 4770

Re: AoS Tournament 2022 [DRAFT]

godOfKings wrote: Tue Sep 20, 2022 1:29 am Its not exactly per day, with 3 days limit u could divide when to play turns like 4 matches 1st day, 4 matches 2nd day, and 3 matches 3rd day, so all 11 matches u play ur turn
Ok. I am in(if still have a space). PM me. :)
by tamtam12345
Tue Sep 20, 2022 12:52 am
Forum: Introduction
Topic: AoS Tournament 2022 [DRAFT]
Replies: 28
Views: 4770

Re: AoS Tournament 2022 [DRAFT]

Maybe we should split the next one in 2 or 3 rounds, so that there are less matches to play at once. I'd be ok with tamtam joining if they have enough time to play the 11 matches. If they're played like once or twice a day I think they can still be finished before the end date even in a long stalem...
by tamtam12345
Mon Sep 19, 2022 5:20 pm
Forum: Introduction
Topic: AoS Tournament 2022 [DRAFT]
Replies: 28
Views: 4770

Re: AoS Tournament 2022 [DRAFT]

Sad that I can't join the Tournament this time... :(
BTW, will we see the (video replays) recordings (through the logs)(if they have) of upcoming battles?
by tamtam12345
Tue Jul 26, 2022 4:45 pm
Forum: Other discussions about the game
Topic: Every turn of players- problem
Replies: 1
Views: 589

Re: Every turn of players- problem

Please add a 5mins/10mins in the hours of limit of every turns, so it will not taking to much to wait of the other players that has been afk. And its also help to end fast your game. 1. Limited player base & Different time zone. Limited player base cause longer waiting time. An active player in...
by tamtam12345
Thu Jul 21, 2022 3:11 pm
Forum: Campaign map discussions
Topic: War of darkians - destruction -> can not be completed
Replies: 1
Views: 674

Re: War of darkians - destruction -> can not be completed

Tried once in version 1.160. Win in turn 14. No triggers involved within this map. Everything seems fine. I don't know.
by tamtam12345
Mon Jul 18, 2022 11:09 am
Forum: Dev asks for Help
Topic: AOS Market map moderator WANTED
Replies: 15
Views: 4709

Re: AOS Market map moderator WANTED

Stratego (dev) If no one could check regularly, I think it's better to temporary grayed "send to market" button & making changes... Reasons: 1. I have limited time to check currently. 2. Not nice to let creative players wait long time... They may have bad feeling if waiting too long.....
by tamtam12345
Mon Jul 18, 2022 10:32 am
Forum: Campaign map discussions
Topic: Descent campaign Map 4 Encirclement ANSWERED
Replies: 13
Views: 2322

Re: Descent campaign Map 4 Encirclement ANSWERED

@Stratego (dev)
Impossible to win again. (moat construction time 3->5). Old strategy not worked now.
by tamtam12345
Fri Jul 01, 2022 2:49 pm
Forum: Campaign map discussions
Topic: Aos How to win in battleheart sero the Swift
Replies: 16
Views: 1786

Re: Aos How to win in battleheart sero the Swift

Quick fix :
Added You stats armor from 0 to 1.
Adjusted Sero stats HP from 120 to 125.
by tamtam12345
Fri Jul 01, 2022 2:33 pm
Forum: Campaign map discussions
Topic: Aos How to win in battleheart sero the Swift
Replies: 16
Views: 1786

Re: Aos How to win in battleheart sero the Swift

What weird movement? I never knew such. Anyone having map modify permission please change it and send me. Thx. Ok. Tried today. I know what weird movement is: Basic test setting: 1 enemy(A) & 1 human(B) unit within the map. Old version AI mechanics: In enemy turn, if A is adjacent to B, A will ...
by tamtam12345
Thu Jun 23, 2022 1:58 am
Forum: Campaign map discussions
Topic: Age of Nyadhos!
Replies: 32
Views: 12886

Re: Age of Nyadhos!

Hi there, I just wondered if anyone mastered the first map (A New Dawn) of this campaign recently. I tried many times but never even came close to victory. The enemy heavy knights are just too strong and also too high in number. Revenant Try to take a further look on another path. Sth will be trigg...
by tamtam12345
Tue May 24, 2022 1:48 am
Forum: Campaign map discussions
Topic: Asgeir map 9: douire
Replies: 6
Views: 1189

Re: Asgeir map 9: douire

Is it the map with the catapults? Its definitely unbeatable in 3 turns, if i rush too soon i will b the one getting wiped instead, and harassing enemies with archers take too long as archers deal lower dmg to infantry Win at 16 turns in 3rd try today. It is possible. Challenging map. Attack priorit...

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