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Cond : Player1 has tech
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- Fri Aug 25, 2023 10:44 am
- Forum: Others
- Topic: Trigger condition: tech researched ANSWERED
- Replies: 1
- Views: 306
- Thu Mar 16, 2023 1:53 pm
- Forum: Campaign map discussions
- Topic: Descent Campaign Map 4: The Encirclement IMPLEMENTED
- Replies: 6
- Views: 1168
Re: Descent Campaign Map 4: The Encirclement
Fixed. I added some units & optional triggers to make the map more challenging.
- Fri Mar 03, 2023 2:31 pm
- Forum: Campaign map discussions
- Topic: Descent Campaign Map 4: The Encirclement IMPLEMENTED
- Replies: 6
- Views: 1168
Re: Descent Campaign Map 4: The Encirclement
Thanks. Chacked again. No hints. Currently not winnable.(although it is possible to stand near the chapel...) I remember I checked before...but completely forgot it......
I will modify to fix the map...
@Stratego (dev)
I will modify to fix the map...
- Wed Mar 01, 2023 2:14 pm
- Forum: Campaign map discussions
- Topic: Vengeful Throne Map 3 "Battle For River Hiban" IMPLEMENTED
- Replies: 3
- Views: 726
Re: Vengeful Throne Map 3 "Battle For River Hiban"
Hi Community, In the campaign Vengeful Throne, map 3 seems to be unbeatable. At the start, the opposing forces are located on two different shores of a river that crosses the whole map. The bridges that cross the river are neutral. So what happens is that the enemy AI destroys all bridges in turn 1...
- Tue Feb 28, 2023 5:15 pm
- Forum: Campaign map discussions
- Topic: Descent campaign map 3 The Village Help IMPLEMENTED
- Replies: 15
- Views: 1864
Re: Descent campaign map 3 The Village Help
https://youtu.be/98l_k-mDKGs
Video:
@Stratego (dev)
@Endru1241
I think 15 turns to get 3 stars is quite difficult(depend little luck), can you set 3 stars be 17 turns? 17~18 turns is ok...I think.
- Mon Feb 27, 2023 1:21 am
- Forum: Campaign map discussions
- Topic: Descent campaign map 3 The Village Help IMPLEMENTED
- Replies: 15
- Views: 1864
Re: Descent campaign map 3 The Village Help
Winnable. But you may need to try several time to get 3 stars since 15 turns is quite difficult to reach. It can be adjusted to 18 turns to let players play in easier way. Are you sure? I always loose in this map and tried very often. I have no idea how to win this map, no matter the 3 stars requir...
- Wed Feb 22, 2023 11:33 am
- Forum: Campaign map discussions
- Topic: Descent campaign map 3 The Village Help IMPLEMENTED
- Replies: 15
- Views: 1864
Re: Descent campaign map 3 The Village Help
I also think this map is no longer winnable. The number of enemy armored spearmen is just too big. My troops never survive their onrush - and I tried quite a few times. Winnable. But you may need to try several time to get 3 stars since 15 turns is quite difficult to reach. It can be adjusted to 18...
- Mon Jan 23, 2023 9:55 am
- Forum: Campaign map discussions
- Topic: Descent campaign map 3 The Village Help IMPLEMENTED
- Replies: 15
- Views: 1864
Re: Descent campaign map 3 The Village Help
Archers shoot with cover of swordmans. Swordmans can tank 2 hits. Each Archer can tank 1 hit. Once enemy pikeman below 8 hp, use your swordman to destroy it. Try to keep most units alive, especially archers.
- Wed Jan 11, 2023 12:50 am
- Forum: Others
- Topic: Abandoning tc ANSWERED
- Replies: 5
- Views: 450
Re: Abandoning tc
[/quote]
Also, sad that I cant leave if the factories will exceed. I think that was unnecessary.
[/quote]
Thats the cost to avoid stealing......
Also, sad that I cant leave if the factories will exceed. I think that was unnecessary.
[/quote]
Thats the cost to avoid stealing......
- Mon Jan 02, 2023 1:17 am
- Forum: Dev asks for Help
- Topic: Translations
- Replies: 167
- Views: 95663
Re: Translations
I have some time currently so I can continue the translation.
- Sun Jan 01, 2023 12:14 am
- Forum: OFF Topics
- Topic: 2023
- Replies: 3
- Views: 817
Re: 2023
Happy new year.
- Sat Dec 24, 2022 8:18 am
- Forum: Introduction
- Topic: AoS Tournament 2022 [DRAFT]
- Replies: 28
- Views: 5085
Re: AoS Tournament 2022 [DRAFT]
Congrats the champion Friedrich.
I think it would be great if the Tournament result & video links were posted into Version Log.
I think it would be great if the Tournament result & video links were posted into Version Log.
- Fri Oct 28, 2022 4:07 pm
- Forum: Campaign map discussions
- Topic: Suggestion on changes in First map of Rise of Allara IMPLEMENTED
- Replies: 1
- Views: 528
Suggestion on changes in First map of Rise of Allara IMPLEMENTED
Currenly have a bug in this map. Creater seems mistakenly choose BLUE Friendly AI unit colour on the girl Helga(should be Yellow Human unit colour).
Suggested changes:
1. Trigger 2 Obj in area
Area can set to Area 12/0 Area 16/1
2. Change player 1 to player 3
Suggested changes:
1. Trigger 2 Obj in area
Area can set to Area 12/0 Area 16/1
2. Change player 1 to player 3
- Fri Oct 28, 2022 2:13 am
- Forum: Maps, campaigns
- Topic: Maps and offers
- Replies: 4
- Views: 633
Re: Maps and offers
Checking maps is very time consuming...much longer than you expected...SpecGradus wrote: ↑Thu Oct 27, 2022 10:16 am but you can add moderators who will check the maps and if there is something indecent, they will delete it
- Sat Oct 01, 2022 3:14 am
- Forum: Unity version workbench
- Topic: Help needed: Testing triggers CLOSED
- Replies: 15
- Views: 1218
Re: Help needed: Testing triggers
version 1 definitely: but i hoped will not take a week - i hope will not take that much! but i would very appreciate it! thanks! 70% finished. Not difficult, but also not easy.......Have few questions on triggers.(in android) 1. After I CLEAR ALL buildibles, why I can't ADD back All buildibles by u...
- Wed Sep 28, 2022 3:15 pm
- Forum: Unity version workbench
- Topic: Help needed: Testing triggers CLOSED
- Replies: 15
- Views: 1218
Re: Help needed: Testers for triggers
even the map would be awesome! thanks! Which kind of map I make? 2 options. 1. Only for testing. (~ a week to make) ~ looks very Ugly. (Only for testing, not for public, none playability) ~ Easier for you to check. 2. For testing & public. (~ a Month to make) ~ Playable(just looks like a campai...
- Wed Sep 28, 2022 3:38 am
- Forum: Unity version workbench
- Topic: Help needed: Testing triggers CLOSED
- Replies: 15
- Views: 1218
Re: Help needed: Testers for triggers
hi! I have a pre-pre beta version that can be tested in some aspects. This case "triggers": we have many many trigger options now i have tested only 4-5 types (works fine) but there should be a pre-made map (only for these unity tests) where ALL triggers (condition and effects) are used i...
- Wed Sep 21, 2022 1:14 am
- Forum: Introduction
- Topic: AoS Tournament 2022 [DRAFT]
- Replies: 28
- Views: 5085
Re: AoS Tournament 2022 [DRAFT]
JoinedgodOfKings wrote: ↑Tue Sep 20, 2022 4:43 pm Would u like to join the whatsapp group where all tourney players r active?
- Tue Sep 20, 2022 3:53 pm
- Forum: Introduction
- Topic: AoS Tournament 2022 [DRAFT]
- Replies: 28
- Views: 5085
Re: AoS Tournament 2022 [DRAFT]
Ok. I am in(if still have a space). PM me.godOfKings wrote: ↑Tue Sep 20, 2022 1:29 am Its not exactly per day, with 3 days limit u could divide when to play turns like 4 matches 1st day, 4 matches 2nd day, and 3 matches 3rd day, so all 11 matches u play ur turn
- Tue Sep 20, 2022 12:52 am
- Forum: Introduction
- Topic: AoS Tournament 2022 [DRAFT]
- Replies: 28
- Views: 5085
Re: AoS Tournament 2022 [DRAFT]
Maybe we should split the next one in 2 or 3 rounds, so that there are less matches to play at once. I'd be ok with tamtam joining if they have enough time to play the 11 matches. If they're played like once or twice a day I think they can still be finished before the end date even in a long stalem...
- Mon Sep 19, 2022 5:20 pm
- Forum: Introduction
- Topic: AoS Tournament 2022 [DRAFT]
- Replies: 28
- Views: 5085
Re: AoS Tournament 2022 [DRAFT]
Sad that I can't join the Tournament this time...
BTW, will we see the (video replays) recordings (through the logs)(if they have) of upcoming battles?
BTW, will we see the (video replays) recordings (through the logs)(if they have) of upcoming battles?
- Fri Aug 05, 2022 3:58 pm
- Forum: Maps, campaigns
- Topic: Entering to Red Mountains mission from Heir to the Throne
- Replies: 1
- Views: 395
Re: Entering to Red Mountains mission from Heir to the Throne
Possible. Tried once today.
Title: "Entering to red mountains".
http://www.ageofstrategy.net/viewtopic.php?f=4&t=12209
Title: "Entering to red mountains".
http://www.ageofstrategy.net/viewtopic.php?f=4&t=12209
- Tue Jul 26, 2022 4:45 pm
- Forum: Other discussions about the game
- Topic: Every turn of players- problem
- Replies: 1
- Views: 626
Re: Every turn of players- problem
Please add a 5mins/10mins in the hours of limit of every turns, so it will not taking to much to wait of the other players that has been afk. And its also help to end fast your game. 1. Limited player base & Different time zone. Limited player base cause longer waiting time. An active player in...
- Thu Jul 21, 2022 3:11 pm
- Forum: Campaign map discussions
- Topic: War of darkians - destruction -> can not be completed
- Replies: 1
- Views: 703
Re: War of darkians - destruction -> can not be completed
Tried once in version 1.160. Win in turn 14. No triggers involved within this map. Everything seems fine. I don't know.
- Mon Jul 18, 2022 11:09 am
- Forum: Dev asks for Help
- Topic: AOS Market map moderator WANTED
- Replies: 15
- Views: 4786
Re: AOS Market map moderator WANTED
Stratego (dev) If no one could check regularly, I think it's better to temporary grayed "send to market" button & making changes... Reasons: 1. I have limited time to check currently. 2. Not nice to let creative players wait long time... They may have bad feeling if waiting too long.....
- Mon Jul 18, 2022 10:32 am
- Forum: Campaign map discussions
- Topic: Descent campaign Map 4 Encirclement ANSWERED
- Replies: 13
- Views: 2396
Re: Descent campaign Map 4 Encirclement ANSWERED
@Stratego (dev)
Impossible to win again. (moat construction time 3->5). Old strategy not worked now.
Impossible to win again. (moat construction time 3->5). Old strategy not worked now.
- Fri Jul 01, 2022 2:49 pm
- Forum: Campaign map discussions
- Topic: Aos How to win in battleheart sero the Swift
- Replies: 16
- Views: 1846
Re: Aos How to win in battleheart sero the Swift
Quick fix :
Added You stats armor from 0 to 1.
Adjusted Sero stats HP from 120 to 125.
Added You stats armor from 0 to 1.
Adjusted Sero stats HP from 120 to 125.
- Fri Jul 01, 2022 2:33 pm
- Forum: Campaign map discussions
- Topic: Aos How to win in battleheart sero the Swift
- Replies: 16
- Views: 1846
Re: Aos How to win in battleheart sero the Swift
What weird movement? I never knew such. Anyone having map modify permission please change it and send me. Thx. Ok. Tried today. I know what weird movement is: Basic test setting: 1 enemy(A) & 1 human(B) unit within the map. Old version AI mechanics: In enemy turn, if A is adjacent to B, A will ...
- Thu Jun 23, 2022 1:58 am
- Forum: Campaign map discussions
- Topic: Age of Nyadhos!
- Replies: 32
- Views: 13031
Re: Age of Nyadhos!
Hi there, I just wondered if anyone mastered the first map (A New Dawn) of this campaign recently. I tried many times but never even came close to victory. The enemy heavy knights are just too strong and also too high in number. Revenant Try to take a further look on another path. Sth will be trigg...
- Tue May 24, 2022 1:48 am
- Forum: Campaign map discussions
- Topic: Asgeir map 9: douire
- Replies: 6
- Views: 1235
Re: Asgeir map 9: douire
Is it the map with the catapults? Its definitely unbeatable in 3 turns, if i rush too soon i will b the one getting wiped instead, and harassing enemies with archers take too long as archers deal lower dmg to infantry Win at 16 turns in 3rd try today. It is possible. Challenging map. Attack priorit...