Search found 594 matches

by tamtam12345
Thu Dec 05, 2019 2:24 am
Forum: Maps
Topic: Current campaign bugs IMPLEMENTED
Replies: 4
Views: 110

Re: Current campaign bugs

Stratego (dev) wrote:
Wed Dec 04, 2019 5:31 pm
cool! thanks!

tamtam: can u please try to fix them or shall i try to check? thanks!
I will try to fix "Darkness always comes" map.

I don't fix "Family meeting" map.
by tamtam12345
Sun Dec 01, 2019 5:31 am
Forum: Maps
Topic: Current campaign bugs IMPLEMENTED
Replies: 4
Views: 110

Current campaign bugs IMPLEMENTED

1. Brothers War (Family meeting)
Can win in turn 1 because no enemy in this map.

2. Hornburghs Dominion (Darkness always comes)
Can win in turn 1 if you delete unit "King Strtar". I think this trigger could be deleted because it is winnable within 30 turns.

@Endru1241
@Stratego (dev)
by tamtam12345
Wed Nov 27, 2019 9:57 am
Forum: Maps
Topic: Unwinnable map in "Maps from fans"
Replies: 8
Views: 279

Re: Unwinnable map in "Maps from fans"

Done. The map is sent to you. The map is based on building siege workshops to let transport move. :)
by tamtam12345
Tue Nov 26, 2019 11:33 am
Forum: Maps
Topic: Unwinnable map in "Maps from fans"
Replies: 8
Views: 279

Re: Unwinnable map in "Maps from fans"

I have two basic ideas to fix this map. 1. Add ADDSPEC command in "Usable specActions in datasheet" that can offset changes on that fix.(seems don't have suitable ADDSPEC command to make this change currently) 2. Remake this map. It may have a difference. I have an idea on how to remake it. Which on...
by tamtam12345
Mon Nov 25, 2019 11:21 am
Forum: Maps
Topic: Unwinnable map in "Maps from fans"
Replies: 8
Views: 279

Unwinnable map in "Maps from fans"

Map "Boat transport puzzle" is no longer winnable started from version 1.107.
Fix:transport units (transportships, wagons and so on) will only let pass tru units that they can also carry too
by tamtam12345
Tue Nov 12, 2019 10:36 am
Forum: Campaign map discussions
Topic: New Campaign Series - Power Creep
Replies: 26
Views: 872

Re: Side Campaign Serie - Beginner's Manual.

godOfKings wrote:
Tue Nov 12, 2019 9:53 am
Can't help it, first map ai does NOTHING but shoot... My best was 11 turns
First map is difficult if you don't use the petardier to destroy the wall. :)
I tried 6~7 times and finally get this conclusion.
by tamtam12345
Fri Nov 08, 2019 7:17 am
Forum: Gameplay & UI
Topic: New Default Unit Set
Replies: 8
Views: 166

Re: New Default Unit Set

I think we can add axe thrower into default.

Axe thrower: Range unit that have bonus to hit catapult & structures.
by tamtam12345
Fri Oct 25, 2019 10:42 am
Forum: Other discussions about the game
Topic: Question about the unfinished multipplayer game
Replies: 1
Views: 118

Question about the unfinished multipplayer game

Some (I think is new) players opened a map but didn't response long long time after I finished my first turn. I decided to skip it's turn and then Resign. I am curious that will that map be automatically deleted after several months? Will that kind of map increase the burden of storage in server? :?:
by tamtam12345
Wed Sep 18, 2019 1:49 pm
Forum: OFF Topics
Topic: Happy birthday Patroid!
Replies: 23
Views: 2839

Re: Happy birthday Patroid!

Happy birthday. :)
by tamtam12345
Sun Sep 15, 2019 5:11 am
Forum: DEVELOPER version changes
Topic: version 1.099
Replies: 25
Views: 826

Re: version 1.099

Some ship can enter some transports. Transport: Mending ship Cannon ship Galley Galleass Trireme Turtle ship catapult ship Great transport: Mending ship Cannon ship Galley Galleass Trireme Turtle ship catapult ship Cog: Mending ship Cannon ship Galley Galleass Trireme quadrireme Heavy quadrireme Tur...
by tamtam12345
Sun Sep 08, 2019 2:59 pm
Forum: Unit balancing
Topic: Scout/War dog IMPLEMENTED
Replies: 11
Views: 211

Re: Scout/War dog

No. It will weaken hiding units that cost more turns(eg. ranger,assassin).
Also, more players will use scouts instead of using forest sentry/scout bird...
by tamtam12345
Sat Sep 07, 2019 3:00 pm
Forum: DEVELOPER version changes
Topic: version 1.099
Replies: 25
Views: 826

Re: version 1.099

Latest DEV version apk is wrong. It only has 88.4 kb.
by tamtam12345
Tue Aug 27, 2019 4:50 pm
Forum: Campaign map discussions
Topic: Campaign: Paths of Rome
Replies: 83
Views: 38391

Re: Campaign: Paths of Rome

Endru1241 I tried once again today. Win in turn 23. It is possible to win. Just keep using trebuchets to attack heavy catapults. I think you can destroy 2/3 heavy catapults,except middle one. Don't pull your units near the gate. Just let green units to "stuck" enemy's path. Once 2 heavy catapults a...
by tamtam12345
Mon Aug 26, 2019 3:57 pm
Forum: Gameplay & UI
Topic: unit facings flipped ANSWERED
Replies: 8
Views: 208

Re: unit facings flipped

Hmm...it is little bit strange.

However, it may not need to fix since it may let players know how units flipped. :?:
by tamtam12345
Thu Aug 01, 2019 4:41 pm
Forum: DEVELOPER version changes
Topic: version 1.094
Replies: 25
Views: 1052

Re: version 1.094

Gem games: Opened . Map name : Testing bet
Password :123123

Sea barrel :
DoomsdayDragonfire wrote:
Wed Jul 31, 2019 6:53 pm
Leaving or higher cooldown?...
Why not both? A turn cooldown + leaving (8~10) so each ship only have 4~5 sea barrels at the same time.
by tamtam12345
Wed Jul 31, 2019 3:48 pm
Forum: DEVELOPER version changes
Topic: version 1.094
Replies: 25
Views: 1052

Re: version 1.094

Can you check the bet system? I haven't get winning gems again.
by tamtam12345
Wed Jul 31, 2019 2:30 pm
Forum: DEVELOPER version changes
Topic: version 1.094
Replies: 25
Views: 1052

Re: version 1.094

Ships that can't get into upgraded transport: Demolition boat,Demolition ship,viking ship,upgraded transport, row boat,fishing ship. Other ships can get into upgraded transport. Sea barrel:At least 1 turn cooldown . No cooldown will make it too op. I have another idea. Why don't we add the Leaving(~...
by tamtam12345
Wed Jul 31, 2019 8:31 am
Forum: DEVELOPER version changes
Topic: version 1.094
Replies: 25
Views: 1052

Re: version 1.094

If great transport can get into upgraded transport, why row boat can't get in? :?: It may too strong if it carry 6 wagons?

Apaft from that, will it be OP if no cooldown on putting sea barrel?
by tamtam12345
Wed Jul 31, 2019 4:49 am
Forum: DEVELOPER version changes
Topic: version 1.094
Replies: 25
Views: 1052

Re: version 1.094

Some ships can get into upgraded transport ship. Is it true? :?:
by tamtam12345
Tue Jul 30, 2019 8:35 am
Forum: Game
Topic: Haven't receive gems
Replies: 0
Views: 768

Haven't receive gems

Anyone played & won bet games before? I won a game but haven't receive gems. :)
by tamtam12345
Sun Jul 28, 2019 4:32 pm
Forum: OFF Topics
Topic: голые девушки малолетки
Replies: 0
Views: 668

Re: голые девушки малолетки

Spam.Remove it.
@Stratego (dev)
by tamtam12345
Sat Jul 27, 2019 11:54 am
Forum: DEVELOPER version changes
Topic: version 1.094
Replies: 25
Views: 1052

Re: version 1.094

I put the ship in mapeditor.


Apart from that, I can't interrupt "click to place" process after I click the "black area"(outside the map).
by tamtam12345
Sat Jul 27, 2019 11:26 am
Forum: DEVELOPER version changes
Topic: version 1.094
Replies: 25
Views: 1052

Re: version 1.094

AI
by tamtam12345
Sat Jul 27, 2019 11:01 am
Forum: DEVELOPER version changes
Topic: version 1.094
Replies: 25
Views: 1052

Re: version 1.094

Enemy seems don't know how to control the row boat.
by tamtam12345
Fri Jul 26, 2019 5:42 am
Forum: OFF Topics
Topic: Happy birthday Pussinboots!
Replies: 10
Views: 1628

Re: Happy birthday Pussinboots!

Happy birthday! :lol: :lol: :lol:
by tamtam12345
Mon Jul 15, 2019 12:20 pm
Forum: DEVELOPER version changes
Topic: version 1.093
Replies: 7
Views: 630

Re: version 1.093

:)
by tamtam12345
Sun Jul 14, 2019 2:50 pm
Forum: Units/techs/effects
Topic: Description of "Massive walls" and "Masonry" IMPLEMENTED
Replies: 3
Views: 331

Description of "Massive walls" and "Masonry" IMPLEMENTED

I am translating strings. I found that the current description of these tech are wrong. After testing, their correct description is : Raise majority of structures current max. HP by 50%. (Ver 1.092)(or 1.093) E.g. Castle original HP=1000 "Massive walls" finished : 1000->1500 "Masonry" finished : 150...
by tamtam12345
Mon Jun 24, 2019 12:55 pm
Forum: Campaign map discussions
Topic: New campain project and some problems with triggers
Replies: 10
Views: 2215

Re: New campain project and some problems with triggers

After you finish the game once, play the map again (don't finish it !!). Then you can submit it.
by tamtam12345
Fri Jun 14, 2019 2:57 pm
Forum: OFF Topics
Topic: Happy Birthday Belfry777
Replies: 5
Views: 1047

Re: Happy Birthday Belfry777

Happy birthday. :)
by tamtam12345
Fri Jun 07, 2019 1:55 pm
Forum: Feedback about this forum
Topic: Contacts
Replies: 1
Views: 1436

Re: Contacts

True... but I guess the Dev can't fix it because that is problem of phpBB. :)

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