Search found 18 matches
- Mon Apr 18, 2016 2:01 pm
- Forum: Multiplayer discussions
- Topic: Expressions of interest for a multiplayer campaign
- Replies: 53
- Views: 10861
Re: Expressions of interest for a multiplayer campaign
I'm not exactly sure how this would work, but the idea sounds great. Not that the game itself is boring, but this would add a new concept and possibly make people put more effort into multi-player battles
- Wed Apr 13, 2016 2:33 pm
- Forum: Unit - water (ships)
- Topic: Boarding Ship IMPLEMENTED
- Replies: 40
- Views: 8656
Re: Boarding Ship
It should also be able to move 5 spaces so that it can catch other ships
- Sun Apr 10, 2016 9:02 pm
- Forum: Unit - water (ships)
- Topic: Boarding Ship IMPLEMENTED
- Replies: 40
- Views: 8656
Re: Boarding Ship
Thats more realistic too because there was a big battle when boarding, it wasnt quick, and both ships took heavy casualties and damage regardless of the outcome
- Sun Apr 10, 2016 9:01 pm
- Forum: Unit - water (ships)
- Topic: Boarding Ship IMPLEMENTED
- Replies: 40
- Views: 8656
Re: Boarding Ship
To make it less like the healer, instead it could take 2-3 turns, during which neither ship can attack or move, and at the end both ships are left with half life and there's a chance the boarding ship wins and converts, and a chance the ship getting boarded wins and destroys the other ship
- Sun Apr 10, 2016 4:57 pm
- Forum: Unit - water (ships)
- Topic: Boarding Ship IMPLEMENTED
- Replies: 40
- Views: 8656
Boarding Ship IMPLEMENTED
This unit could be used to "board" an opponents ship and take it over, similar to how the healers convert units. I know that the Romans Empire used these types of ships and I think it could make naval battles in the game more interesting.
- Sat Mar 26, 2016 12:19 am
- Forum: Old Votes - ARCHIVED
- Topic: March Vote
- Replies: 56
- Views: 8644
Re: March Vote
I think there might be some copy right infringement there, but I'll let it slide
- Fri Mar 25, 2016 1:27 pm
- Forum: Old Votes - ARCHIVED
- Topic: March Vote
- Replies: 56
- Views: 8644
Re: March Vote
1. Viking Beserker
2.CelticWarrior (I like the name)
3.Net Thrower
2.CelticWarrior (I like the name)
3.Net Thrower
- Wed Mar 16, 2016 8:19 pm
- Forum: Multiplayer discussions
- Topic: OFFICIAL TOURNAMENT FOR JULY 2016
- Replies: 328
- Views: 68950
Re: OFFICIAL TOURNAMENT FOR JULY 2016
I'd definitely join a tournament in the summer
- Wed Mar 16, 2016 8:16 pm
- Forum: Unit - melee infantry
- Topic: Viking
- Replies: 23
- Views: 3542
Re: Viking
They could regain 50% of their health. Do you think this is too much or too little?
- Sun Mar 13, 2016 1:21 pm
- Forum: Unit - melee infantry
- Topic: Viking
- Replies: 23
- Views: 3542
Re: Viking
What if they moved at the same speed as regular units and gained life when they killed an enemy unit?
- Sat Mar 12, 2016 10:08 pm
- Forum: Unit - melee infantry
- Topic: Viking
- Replies: 23
- Views: 3542
Re: Viking
It could be effective against buildings similar to the maceman now, but be at a disadvantage against calvary units
- Fri Mar 11, 2016 8:26 pm
- Forum: Unit - melee infantry
- Topic: Scottish Highlander IMPLEMENTED
- Replies: 53
- Views: 10924
Re: Scottish Highlander
That last one looks really cool. This would definitely be a good unit in the game.
- Fri Mar 11, 2016 8:24 pm
- Forum: Unit - melee infantry
- Topic: Viking
- Replies: 23
- Views: 3542
Re: Viking
I was thinking it could be a unit in the regular game, that could be trained in barracks
- Fri Mar 11, 2016 2:35 pm
- Forum: Unit - melee infantry
- Topic: Viking
- Replies: 23
- Views: 3542
Viking
I was thinking of new units to add to the game, and thought that vikings would be a good unit to add to the game. They would fit in with the medevil theme of the game. They could have high armor and high attack power, but to balance them out they could be slow moving, maybe only 2 spaces instead of ...
- Fri Mar 11, 2016 12:02 am
- Forum: Maps, campaigns
- Topic: Delayed, yet sped up, multiplayer warfare
- Replies: 2
- Views: 2672
Re: Delayed, yet sped up, multiplayer warfare
I think this is a great idea. It would also help give the multiplayer part of the game some variety.
- Thu Mar 10, 2016 11:58 am
- Forum: Maps, campaigns
- Topic: Australia Map
- Replies: 2
- Views: 3200
Re: Australia Map
I like it, I would definitely play on that map.
- Wed Mar 09, 2016 2:13 am
- Forum: Units & Structures
- Topic: jedi and sith units
- Replies: 40
- Views: 10975
Re: jedi and sith units
You could 3 basic tiers of jedi and sith. There could be the jedi apprentice, jedi knight, and jedi master. Then there could be the sith apprentice, sith warrior, and sith master. The higher the tier the more effective their powers could be.
- Wed Mar 09, 2016 1:20 am
- Forum: Unit - melee infantry
- Topic: Scottish Highlander IMPLEMENTED
- Replies: 53
- Views: 10924
Re: Scottish Highlander
I think the Scottish highlander would be a great unit to add to the game. I like the idea of them doing more damage when they're on lower health. It would also be cool if you made them look like they had war paint on, like in Bravehart