Search found 28 matches
- Wed Apr 13, 2016 2:10 pm
- Forum: Multiplayer discussions
- Topic: OFFICIAL TOURNAMENT FOR JULY 2016
- Replies: 328
- Views: 68615
Re: OFFICIAL TOURNAMENT FOR JULY 2016
Once doom's tournament finishes, we should do an unofficial alliance tourney of 8 2-player teams while we wait for the official july tournament, which should be individual. Because July is still a long ways out
- Tue Apr 12, 2016 9:19 pm
- Forum: Multiplayer discussions
- Topic: March 2016 Unofficial Tourney Status! *FINISHED*
- Replies: 155
- Views: 30510
Re: March 2016 Unofficial Tourney Status!
i think we should redo the match. the castle incident was a key point there. Anyways, does LagitKiller agree to this rematch? I can easily change the brackets back. Thanks Daniel for offering a rematch, this is quite honorable and I am humbled. The castle was a big deal, but its not like as if I wa...
- Tue Apr 12, 2016 9:06 pm
- Forum: Solved/Answered
- Topic: Castle: Damaged castle fully repaired by one worker action
- Replies: 9
- Views: 5474
Re: Castle: Damaged castle fully repaired by one worker acti
I have also seen this, it seems to occur randomly and rarely to all types of buildings and build-able units. I don't know how to make it happen though
- Tue Apr 12, 2016 12:58 pm
- Forum: Multiplayer discussions
- Topic: March 2016 Unofficial Tourney Status! *FINISHED*
- Replies: 155
- Views: 30510
Re: March 2016 Unofficial Tourney Status!
I just resigned against daniel, I had no way of coming back, good luck to the championship game
- Mon Apr 11, 2016 11:30 pm
- Forum: Solved/Answered
- Topic: Castle: build time on researching massive IMPLEMENTED
- Replies: 15
- Views: 7460
Re: Castle: build time when researching massive walss
This has always been the case, for example if you were building a barracks and were 3 turns out of 4 into it when you finished researching massive walls, it would take another 2-3 turns, for 5-6 turns total. This wasn't that big of a deal, but since now with the new update castles double in hp, if y...
- Fri Apr 08, 2016 1:54 am
- Forum: Multiplayer discussions
- Topic: The Rankings/statistics Dispution center
- Replies: 140
- Views: 44837
Re: The Rankings/statistics Dispution center
The Confederacy of Allied Leagues, C.A.L. formed about a week ago and remains a formidable and united power bloc. Its founders and only members are Lagitkiller and CelticWarrior, and it was formed in sires and serfs in retaliation of the DCPR
- Tue Apr 05, 2016 11:29 pm
- Forum: Multiplayer discussions
- Topic: The Rankings/statistics Dispution center
- Replies: 140
- Views: 44837
Re: The Rankings/statistics Dispution center
I must petition for Esleys compromising and honour stat to be greatly reduced, for recently in a map he has begun to use 'Ship spam'. When asked about his shameless act, the only reply was 'If you can't beat em.....' Though I hate to side with hardeep, I can testify that esley did ship spam on Sire...
- Tue Apr 05, 2016 2:30 pm
- Forum: Multiplayer discussions
- Topic: March 2016 Unofficial Tourney Status! *FINISHED*
- Replies: 155
- Views: 30510
Re: March 2016 Unofficial Tourney Status!
Yeah, he resigned after i took a town and was going to take another the next turn, it was hard to impossible for him to come back. It was a good game river raider
- Fri Apr 01, 2016 4:55 pm
- Forum: Multiplayer discussions
- Topic: March 2016 Unofficial Tourney Status! *FINISHED*
- Replies: 155
- Views: 30510
Re: March 2016 Unofficial Tourney Status!
In better news, RiverRaider and LagitKiller are unresponsive, so we have plenty of time to figure out if this can be fixed :) We're still playing our game, its a pretty even battle, so not much progress in being made in terms of the game coming to an end. We both still have 9 towns each. About 10 t...
- Wed Mar 30, 2016 8:45 pm
- Forum: Unit balancing
- Topic: Maceman OP IMPLEMENTED
- Replies: 35
- Views: 14632
Re: Maceman OP
I dont think so, and i still see them being way overused in multiplayer, especially by those who arent so good. Even if the only change is to 15 attack instead of 17, that would be fine
- Fri Mar 25, 2016 12:28 am
- Forum: Old Votes - ARCHIVED
- Topic: March Vote
- Replies: 56
- Views: 8593
Re: March Vote
1. Viking
2. Scottish Highlander
3. Delayed warfare mode
2. Scottish Highlander
3. Delayed warfare mode
- Thu Mar 24, 2016 10:59 pm
- Forum: Multiplayer discussions
- Topic: The Rankings/statistics Dispution center
- Replies: 140
- Views: 44837
Re: The Rankings/statistics Dispution center
To the game engine, but it is not an extreme tie
- Thu Mar 24, 2016 10:49 pm
- Forum: Multiplayer discussions
- Topic: The Rankings/statistics Dispution center
- Replies: 140
- Views: 44837
Re: The Rankings/statistics Dispution center
I think globalist might be a little extreme because I do not wish to take over the WHOLE world, just most of it. But for labeling purposes, globalist is probably appropriate. And I am of course a dictator, like any good globalist.COOLguy wrote:(Just out of curiosity, which politics best describes you?)
- Thu Mar 24, 2016 10:33 pm
- Forum: Multiplayer discussions
- Topic: The Rankings/statistics Dispution center
- Replies: 140
- Views: 44837
Re: The Rankings/statistics Dispution center
I must admit that I find no hesitation in declaring war on otherwise neutral nations in a desire to expand the wealth of my own people (and myself of course). However, I find it illegitimate and completely propagandist to rank me a 0 in honor, because while I may not accept many treaties, I have nev...
- Sun Mar 20, 2016 7:01 pm
- Forum: Solved/Answered
- Topic: 100% conversion rate in age, but not in star war IMPLEMENTED
- Replies: 9
- Views: 5144
Re: 100% conversion rate in age, but not in star wars
Everyone knows this, it is already been reported and everyone uses this too. I know, that's why i didn't report it when I first found out. The thing is, in star wars strategy it's fixed, so I don't see why the dev shouldn't be able to fix it in the regular version also. A solution has already been ...
- Sun Mar 20, 2016 3:58 pm
- Forum: Solved/Answered
- Topic: 100% conversion rate in age, but not in star war IMPLEMENTED
- Replies: 9
- Views: 5144
100% conversion rate in age, but not in star war IMPLEMENTED
I discovered that if in the middle of taking your turn you close the app, not just exit, but actually close it, and you do it quickly, your game is not saved. It seems like something you would want to avoid, but it can be useful for times when something doesnt turn out right, for example a missed co...
- Sun Mar 20, 2016 2:21 pm
- Forum: Multiplayer discussions
- Topic: March 2016 Unofficial Tourney Status! *FINISHED*
- Replies: 155
- Views: 30510
Re: March 2016 Unofficial Tourney Status!
My game with river raider is progressing very slowly, we haven't even made contact yet. Currently he is not taking his turn, should I skip him to prevent further delay? Or just wait?
- Wed Mar 16, 2016 12:38 am
- Forum: Multiplayer discussions
- Topic: Expressions of interest for a multiplayer campaign
- Replies: 53
- Views: 10849
Re: Expressions of interest for a multiplayer campaign
A problem with this would be time. Games are long enough as it is, so can you imagine if there are sets of games, where if players trade territories back and forth with each other there could be dozens of games?
- Wed Mar 16, 2016 12:34 am
- Forum: Multiplayer discussions
- Topic: Expressions of interest for a multiplayer campaign
- Replies: 53
- Views: 10849
Re: Expressions of interest for a multiplayer campaign
Players start "owning" an area of the map. Players take turns "attacking" territories. When a territory is attacked, a game is held on the map. If the attacker wins the game, theyntake over the territory. This is a similar setup to total war games, anyone ever played? This would...
- Tue Mar 15, 2016 5:25 pm
- Forum: Units & Structures
- Topic: jedi and sith units
- Replies: 40
- Views: 10939
Re: jedi and sith units
I find the jedi units far overpowered. One jedi can beat 10 rebels, which is accurate, but makes the game unbalanced. They only do one hp damage to a jedi. I think we should bend its accuracy, or if you really want to be accurate, make it like 20 turns to train a jedi, seeing as it takes a lifetime ...
- Tue Mar 15, 2016 4:56 pm
- Forum: Multiplayer discussions
- Topic: OFFICIAL TOURNAMENT FOR JULY 2016
- Replies: 328
- Views: 68615
Re: OFFICIAL TOURNAMENT FOR JULY 2016
I would like to join
- Tue Mar 15, 2016 4:20 pm
- Forum: Multiplayer discussions
- Topic: March 2016 Unofficial Tourney Status! *FINISHED*
- Replies: 155
- Views: 30510
Re: March 2016 Unofficial Tourney Status!
Made a map, really fair setup actually, 9 towns each, called Lagit vs. River
- Mon Mar 14, 2016 9:51 pm
- Forum: Multiplayer discussions
- Topic: Tournament (UNOFFICIAL) - closed
- Replies: 16
- Views: 4360
Re: Tournament (UNOFFICIAL) - recruiting
I would like to join
- Thu Mar 10, 2016 3:37 pm
- Forum: Maps, campaigns
- Topic: Delayed, yet sped up, multiplayer warfare
- Replies: 2
- Views: 2663
Delayed, yet sped up, multiplayer warfare
My friends and I have played where we set tcs and boundaries for each player and prohibit attacking each other for the first fifteen turns. This better mimicks real warfare, where defenses and armies are often built up before the outbreak of war. However, sometimes someone forgets to stand ground on...
- Tue Mar 08, 2016 11:16 pm
- Forum: Unit balancing
- Topic: Maceman OP IMPLEMENTED
- Replies: 35
- Views: 14632
Re: Maceman OP
Taking away his counter-attack could be interesting, it would make him a unique unit. If that is done though, he should be given 1/0 or 2/0 armor though, probably 1/0, so he doesn't get completely mauled by weak units
- Mon Mar 07, 2016 10:25 pm
- Forum: Unit - melee infantry
- Topic: Scottish Highlander IMPLEMENTED
- Replies: 53
- Views: 10866
Re: Scottish Highlander
Neat idea, but if you are facing a highlander on full health, can't you just not attack him? Since he would deal only one hp damage, if I were up against one, I would leave him alone, at least until I could wipe him out in a single turn.
- Mon Mar 07, 2016 5:18 pm
- Forum: Unit balancing
- Topic: Maceman OP IMPLEMENTED
- Replies: 35
- Views: 14632
Re: Maceman OP
The maceman is overpowered and because of that overused. No units have a bonus against the maceman and all units should have a weakness(es). Maceman is likened to an elite version of swordsman, whose major weakness is cavalry, yet maceman does more damage to cavalry than cavalry do to him. Having su...
- Mon Mar 07, 2016 4:26 pm
- Forum: Unit balancing
- Topic: Maceman OP IMPLEMENTED
- Replies: 35
- Views: 14632
Re: Maceman OP
The maceman is supposed to be an elite version of the swordsman, whose weakness is cavalry, yet the maceman does more damage to cavalry than cavalry do to him. I just think the maceman is overpowered and now because of that overused. No units have a bonus against him. All units should have at least ...