Search found 219 matches

by Disco
Sat Sep 03, 2016 7:14 am
Forum: Main menu
Topic: Troop tree/stats
Replies: 5
Views: 7335

Re: Troop tree/stats

Hi mate. Im not sure if this is allowed to be posted on forum... https://postimg.org/image/yknwznpzj/ https://postimg.org/image/mqrua7lzx/ https://postimg.org/image/iaqfxub9j/ https://postimg.org/image/khswggtb7/ https://postimg.org/image/o8ny4dupf/ hope these work..if not, then fek it..il post it ...
by Disco
Fri Sep 02, 2016 6:25 pm
Forum: Gameplay & UI
Topic: Damage calculation
Replies: 17
Views: 6090

Re: Damage calculation

What nonsense is this... How come knowing the amount of damage that will be inflicted destroy the game? Also no one attacks any unit without having a rough idea about the damage it will make. This will just add to precision And i ask for this as the damage inflicted is very random because of the la...
by Disco
Fri Sep 02, 2016 6:09 pm
Forum: Main Menu
Topic: Withdraw (when not your turn)
Replies: 6
Views: 4216

Re: Withdraw (when not your turn)

Think of it this way...
Your in a six player match. You could have to wait 5 DAYS to withdraw! Not likely for sure..but possible.
by Disco
Thu Sep 01, 2016 5:52 pm
Forum: Main Menu
Topic: Withdraw (when not your turn)
Replies: 6
Views: 4216

Withdraw (when not your turn)

This is a problem...
You cannot withdraw from a match, until its your turn :arrow:
by Disco
Thu Sep 01, 2016 5:42 pm
Forum: Gameplay & UI
Topic: Damage calculation
Replies: 17
Views: 6090

Re: Damage calculation

Well, since the dev has said its cool, and I dislike it (i honestly do). I think i'll start looking for a new game to invest in, as I cant imagine how this adds to the strategy...other than to make it easier. I remember when i played this game the first day, and I thought "whoa..this is just li...
by Disco
Thu Sep 01, 2016 11:55 am
Forum: Unit - melee infantry
Topic: Byzantine Empire Pack
Replies: 2
Views: 1337

Re: Byzantine Empire Pack

:)
by Disco
Thu Sep 01, 2016 11:49 am
Forum: Crashes
Topic: Multiplayer reverting to previous turn for re-do
Replies: 14
Views: 7135

Re: Multiplayer reverting to previous turn for re-do

It has occurred again in a few of the games recently. Even a couple of others have said about it over chat (well one was a foreign lang, but he/she didnt seem to happy :P)
by Disco
Thu Sep 01, 2016 11:42 am
Forum: Gameplay & UI
Topic: Damage calculation
Replies: 17
Views: 6090

Re: Damage calculation

TheBluePhoenix wrote: It is absolutely nescessary for strategy games to have this
Well um, I disagree :shock:
by Disco
Thu Sep 01, 2016 11:19 am
Forum: Structures
Topic: Dock upgrade IMPLEMENTED
Replies: 21
Views: 10639

Re: Dock upgrade

Great job 8-)
by Disco
Wed Aug 31, 2016 7:42 am
Forum: Gameplay & UI
Topic: Damage calculation
Replies: 17
Views: 6090

Re: Damage calculation

I have to be honest..Im not keen on this mate. I like a learning curve in games, besides some damage appears to be random-like (catapults etc). Maybe not random, but it does seem like that to me lol Also I like some uncertainty in battles, as it works both ways (for & against). Although admitted...
by Disco
Wed Aug 31, 2016 7:06 am
Forum: Crashes
Topic: Multiplayer reverting to previous turn for re-do
Replies: 14
Views: 7135

Re: Multiplayer reverting to previous turn for re-do

TheBluePhoenix wrote:This happened to me too
:evil:
This happened in one of my games lastnite! or I just simply forgot to hit "end turn" button..dunno :oops: Although it was only turn 2, so not so bad..

Here pus puss :x
by Disco
Wed Aug 31, 2016 6:59 am
Forum: New game types in the game (like capture the flag)
Topic: Game setting - Population Limit (Variant rule - food limits)
Replies: 98
Views: 39659

Re: Variant rule - food limits

TheBluePhoenix wrote:Did you get it?
Do u like it?
Yes I like it. The starvation games :D

Though obviously this would need testing and twerking.
Also id suggest a little lower starvation rate, mainly because it would leave room for come-backs.
by Disco
Tue Aug 30, 2016 9:47 am
Forum: OFF Topics
Topic: Favorite Book, Anyone?
Replies: 65
Views: 14134

Re: Favorite Book, Anyone?

My fav books from the past (havent read a book for many years). Shogan - James Clavell . Hands-down, my fav book. Song of Ice and Fire - George R.R. Martin . Read this excellent series, years before the show came out. Love the show too! Knights of Dark Renown, MorningStar, Dark Prince, Lion of Maced...
by Disco
Tue Aug 30, 2016 9:10 am
Forum: Other discussions about the game
Topic: VoteApp
Replies: 6
Views: 4543

Re: VoteApp

Very cool guys! :)
by Disco
Tue Aug 30, 2016 9:09 am
Forum: Structures
Topic: Armored water-based structure IMPLEMENTED
Replies: 10
Views: 5277

Re: Armored water-based structure

I like this idea goose ;)
by Disco
Tue Aug 30, 2016 9:07 am
Forum: Crashes
Topic: Multiplayer reverting to previous turn for re-do
Replies: 14
Views: 7135

Re: Multiplayer reverting to previous turn for re-do

Never had this, but if I did, id be like..crazy mad (and searching for next-doors cat to boot :twisted: )
by Disco
Sun Aug 28, 2016 6:33 pm
Forum: Structures
Topic: Armored water-based structure IMPLEMENTED
Replies: 10
Views: 5277

Re: Armored water-based structure

Ah cool, i like the thought of upgraded docks. What about an upgraded mending ship? Like faster build, higher movement, +1 action. Just a thought..

As for a building in water, I like this also. Maybe like a ship "hospital" :)
by Disco
Sat Aug 27, 2016 5:18 am
Forum: Unit - melee infantry
Topic: Amazon Warriors
Replies: 6
Views: 2703

Re: Amazon Warriors

Defo female!
by Disco
Fri Aug 26, 2016 10:55 am
Forum: New game types in the game (like capture the flag)
Topic: Game setting - Population Limit (Variant rule - food limits)
Replies: 98
Views: 39659

Re: Variant rule - food limits

Yeah agree, more options the better!
It helps setup more individual game types, from "fast-blast" to "slow-flow", and everything in between :)
by Disco
Fri Aug 26, 2016 10:48 am
Forum: More Q&A
Topic: Damage of fire and poison effects ANSWERED
Replies: 11
Views: 4808

Re: Damage of effects

Ah i see now! Thx DC ;)
by Disco
Thu Aug 25, 2016 8:28 pm
Forum: Implementeds
Topic: Multiplayer game crash
Replies: 11
Views: 4819

Re: Multiplayer game crash

Id post in game to voko etc (if u havent already).

Im sure Daniel will sort it out for you mate ;)
by Disco
Thu Aug 25, 2016 7:43 pm
Forum: New game types in the game (like capture the flag)
Topic: Game setting - Population Limit (Variant rule - food limits)
Replies: 98
Views: 39659

Re: Variant rule - food limits

Alexander82 wrote:There are many ready to be voted
Yes there is lol :oops:
But no list like units have. From the out-set, I have no-idea which ones are ready to be implemented, or just ideas etc.
by Disco
Thu Aug 25, 2016 7:37 pm
Forum: Unit - mounted
Topic: Equites IMPLEMENTED
Replies: 40
Views: 14217

Re: Equites

My two pennies:

Drop the speed to 5, then I think its cool ;)
by Disco
Thu Aug 25, 2016 7:30 pm
Forum: FAQ
Topic: Tane Thing of a jig Ashiguru ANSWERED
Replies: 9
Views: 6214

Re: Tane Thing of a jig Ashiguru

Arent these the units that shoot everywhere BUT, the place you want them to? :lol:
by Disco
Thu Aug 25, 2016 7:26 pm
Forum: Campaign map discussions
Topic: Aquarias campaign-feedback!
Replies: 88
Views: 45855

Re: Aquarias campaign-feedback!

Hello everyone, I've just encountered some problems with City Drama and Council turn limit. In the City Drama third spy in docks is on the water SW, and when I already managed to get there, rounds up. I have no idea how to beat all of units in Council map under 10 turns limit. lol..your not the onl...
by Disco
Thu Aug 25, 2016 7:23 pm
Forum: New game types in the game (like capture the flag)
Topic: Game setting - Population Limit (Variant rule - food limits)
Replies: 98
Views: 39659

Re: Variant rule - food limits

I would love to see more techs to be voted on. But I for one cannot think of any that are not already in game. I did think about putting forward a tech about Meteorite Iron (improve sword strength)..but this isnt entirely accurate in the time frame.
by Disco
Thu Aug 25, 2016 7:16 pm
Forum: Old Votes - ARCHIVED
Topic: August vote
Replies: 15
Views: 7256

Re: August vote

woohoo, that time again :D 1- Maori Warrior (why not :P ) http://www.androidutils.com/forum/viewtopic.php?f=76&t=2439#p20143 Although still awaiting Coolguy, to confirm if its on the ready, or almost ready list. If its not then I will change my vote. 2- Shaolin Monk . 3- Samurai -> Master Samura...
by Disco
Thu Aug 25, 2016 7:04 pm
Forum: New game types in the game (like capture the flag)
Topic: For AoF
Replies: 1
Views: 2419

Re: For AoF

Although ive not really got into AoF yet (bloody hard lol), this would make alot of sense to me.
by Disco
Thu Aug 25, 2016 11:33 am
Forum: New game types in the game (like capture the flag)
Topic: Game setting - Population Limit (Variant rule - food limits)
Replies: 98
Views: 39659

Re: Variant rule - food limits

I think this a great idea!
Would pop limit include buildings (towers etc)?

Also I think there should be a clear representation of your pop in-game, so you can plan ahead, and know where you are in terms of the limit (20/25, 41/100 etc).
by Disco
Thu Aug 25, 2016 11:26 am
Forum: More Q&A
Topic: Damage of fire and poison effects ANSWERED
Replies: 11
Views: 4808

Re: Damage of effects

Yes, from my experience, it seems to be: 1 flame = 1-3 damage 2 flame = more than 3 damage 3-4 flame = a bit of damage more than 4 5 or more flame = random and mega damage I am probably totally off on this though, because 100% of the time I try to predict a fire, the unit either survives unexpected...

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