Search found 117 matches
- Tue Nov 22, 2016 1:36 am
- Forum: OFF Topics
- Topic: Planetary Alignments of my Universe
- Replies: 19
- Views: 5873
Souls Defined
<poem removed on FiredClay request>
- Mon Nov 14, 2016 11:50 pm
- Forum: OFF Topics
- Topic: Planetary Alignments of my Universe
- Replies: 19
- Views: 5873
The flow of words in sweet eloquence
<poem removed on FiredClay request>
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FiredClay
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FiredClay
- Sat Nov 05, 2016 1:15 am
- Forum: OFF Topics
- Topic: Planetary Alignments of my Universe
- Replies: 19
- Views: 5873
Re: Planetary Alignments of my Universe
Thank you. I have an odd feeling as though its only half finished but it will have to wait for the word to flow in sweet eloquence.
- Sun Oct 30, 2016 3:11 pm
- Forum: OFF Topics
- Topic: Planetary Alignments of my Universe
- Replies: 19
- Views: 5873
Re: Planetary Alignments of my Universe
<poem removed on FiredClay request>
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FiredClay
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- Sun Aug 21, 2016 3:04 am
- Forum: OFF Topics
- Topic: Favorite Book, Anyone?
- Replies: 65
- Views: 14134
Re: Favorite Book, Anyone?
Reacently read from a game of thrones to a dance of dragons. Just in time for my phone to die! YEAH!
- Mon Jul 11, 2016 3:49 pm
- Forum: IMPLEMENTED - Infantry
- Topic: Laborer - IMPLEMENTED
- Replies: 16
- Views: 11836
Re: Laborer - ACCEPTED
I've noticed laborers cant build anything and this observation make me believe they should have the ability to create rock piles to block roadways, make roads for faster travel, and other grunt works. Also I believe laborers should possible have speciality in removing obstructive units such as rock ...
- Sat Jul 09, 2016 9:46 pm
- Forum: Structures
- Topic: New building- Citadel
- Replies: 8
- Views: 5148
Re: New building- Citadel
It would be a more defensible castle. A secondary base of operations for wartime strategies. So I love the idea. Especially against a siege of unlimited army.
- Sat Jul 09, 2016 9:30 pm
- Forum: OFF Topics
- Topic: Favorite Book, Anyone?
- Replies: 65
- Views: 14134
Re: Favorite Book, Anyone?
Look it up on Amazon in the eBook section. Thats where I found the copy I have. Just a little bit of lite reading
- Sat Jul 09, 2016 1:33 am
- Forum: OFF Topics
- Topic: Favorite Book, Anyone?
- Replies: 65
- Views: 14134
Re: Favorite Book, Anyone?
These are books I'd recommend
Reckless by Cornelia Funke
The Darkwater Saga by Patrick Carr
Stardust by Neil Gaiman
Relentless by Karen Lynch
The blacksmith's son by Michael G. Manning
Treasure Island by Robert Louis Stevenson
The Declaration of Independence of The United States of America.
Reckless by Cornelia Funke
The Darkwater Saga by Patrick Carr
Stardust by Neil Gaiman
Relentless by Karen Lynch
The blacksmith's son by Michael G. Manning
Treasure Island by Robert Louis Stevenson
The Declaration of Independence of The United States of America.
- Wed Jul 06, 2016 8:10 pm
- Forum: Other discussions about the game
- Topic: What are the best units for you?
- Replies: 67
- Views: 43711
Re: What are the best units for you?
My favorite is the worker closely followed by priest.
- Tue Jun 28, 2016 6:07 pm
- Forum: OFF Topics
- Topic: Favorite Book, Anyone?
- Replies: 65
- Views: 14134
Re: Favorite Book, Anyone?
I like all five books in the lunatic slayer adventures. Starting with soul hunter and ending in city of death. Pretty good evolution of character. Im also eagerly awaiting the third book of the sorcery ascendent sequence by Mitchell Hogan. So far its been a very vibrant world. Ever heard of the swor...
- Mon Jun 27, 2016 1:17 pm
- Forum: Structures
- Topic: New building- Citadel
- Replies: 8
- Views: 5148
Re: New building- Citadel
Just a suggestion but I think it could be a cross between a town center and a keep. Possible a upgraded version have bastions so it could attack back and limit it by make this upgrade like the church to cathedral. If I was to make a citadel in a "zoomed in" form on map editor, I'd make wal...
- Mon Jun 27, 2016 12:57 pm
- Forum: Structures
- Topic: New building- Citadel
- Replies: 8
- Views: 5148
Re: New building- Citadel
A citadel is the core fortified area of a town or city. It may be a fortress, castle, or fortified center.[1] The term is a diminutive of "city" and thus means "little city", so called because it is a smaller part of the city of which it is the defensive core. In a fortification ...
- Mon Jun 27, 2016 3:39 am
- Forum: Others
- Topic: Categories of troop by era in history
- Replies: 4
- Views: 2148
Re: Categories of troop by era in history
18th century weapons 1 1796 Heavy Cavalry Sword B Blunderbuss Brown Bess C Carbine Carronade Charleville musket D Demi-cannon F Flintlock J Jezail L Licorne Linstock M M1752 Musket Military of the Afsharid dynasty of Persia Model 1795 Musket Musket Musket Model 1777 Musketoon Muzzleloader N Napoleon...
- Mon Jun 27, 2016 3:38 am
- Forum: Others
- Topic: Categories of troop by era in history
- Replies: 4
- Views: 2148
Re: Categories of troop by era in history
Renaissance-era weapons
Weapons
B
Basilisk (cannon)
C
Crossbow
Culverin
D
Dusack
E
Executioner's sword
K
Koncerz
L
Lantern shield
M
Messer (weapon)
P
Pike (weapon)
R
Ribauldequin
S
Snaplock
Stiletto
Swiss arms and armour
Swiss dagger
Swiss degen
W
Wall gun
Weapons
B
Basilisk (cannon)
C
Crossbow
Culverin
D
Dusack
E
Executioner's sword
K
Koncerz
L
Lantern shield
M
Messer (weapon)
P
Pike (weapon)
R
Ribauldequin
S
Snaplock
Stiletto
Swiss arms and armour
Swiss dagger
Swiss degen
W
Wall gun
- Mon Jun 27, 2016 3:34 am
- Forum: Others
- Topic: Categories of troop by era in history
- Replies: 4
- Views: 2148
- Mon Jun 27, 2016 3:32 am
- Forum: Others
- Topic: Categories of troop by era in history
- Replies: 4
- Views: 2148
Re: Categories of troop by era in history
PREMODERN combat weapons Please forgive the horrible condition of these posts, I'll edit later Melee weapons Single-handed weapons not resembling a straight dagger blade, usually wielded without wrist action; often protects the forearm. --Bagh naka, tiger claws (India) --Brass knuckles, knuckle dust...
- Mon Jun 27, 2016 3:25 am
- Forum: Others
- Topic: Categories of troop by era in history
- Replies: 4
- Views: 2148
Categories of troop by era in history
As this game grows, it may need a way to separate the troop in order of when these troops would have fought. I don't know about you but I certainly don't want to lead men into battle equipped with nothing but bow and swords and horses against more modern weapons such as the tanks used during world w...
- Sun Jun 26, 2016 3:40 pm
- Forum: OFF Topics
- Topic: Planetary Alignments of my Universe
- Replies: 19
- Views: 5873
Re: Planetary Alignments of my Universe
Thank you
- Sat Jun 25, 2016 9:04 pm
- Forum: New upgrades (unit, structure, technology, effect)
- Topic: list of medieval era weapons and such
- Replies: 17
- Views: 13194
Re: list of medieval era weapons and such
Do I need to take the names out of this list that have already been made?
- Sat Jun 25, 2016 9:02 pm
- Forum: IMPLEMENTED - Mounted
- Topic: Shield Knight - IMPLEMENTED
- Replies: 14
- Views: 8698
Re: Shield Knight
Would it pick off lancers?
- Sat Jun 25, 2016 8:45 pm
- Forum: OFF Topics
- Topic: Planetary Alignments of my Universe
- Replies: 19
- Views: 5873
Re: Planetary Alignments of my Universe
<poem removed on FiredClay request>
FiredClay
FiredClay
- Wed Jun 22, 2016 11:02 pm
- Forum: Others
- Topic: Unit Promotions
- Replies: 69
- Views: 23726
Re: Unit promotion/leveling system
Could someone make a map with triggers that may do just this? I was thinking that I could do this using unit types by making each unit have multiple triggers that effect upon the specific unit on the destruction of a few enemy units and deactivates other triggers does the same thing which would be t...
- Sun Jun 19, 2016 2:58 pm
- Forum: New game types in the game (like capture the flag)
- Topic: unlimited army
- Replies: 16
- Views: 7469
Re: unlimited army
I used the no action remain cond followed by effect +1 action, then followed by activating trigger activated this trigger.
- Sun Jun 19, 2016 5:28 am
- Forum: New game types in the game (like capture the flag)
- Topic: unlimited army
- Replies: 16
- Views: 7469
Re: unlimited army
I didn't want to add in a secondary trigger to control reactivating the trigger. A secondary trigger makes it a 8 shaped, a infinity loop.
Without the secondary trigger, its directly looped.
Without the secondary trigger, its directly looped.
- Sun Jun 19, 2016 5:06 am
- Forum: New game types in the game (like capture the flag)
- Topic: unlimited army
- Replies: 16
- Views: 7469
Re: unlimited army
Im not fully sure what you mean. I could set the trigger deactivated at start and have it activated once some unite such as a rock pile is destroyed. Or activate the trigger after a countdown Is that what you meant? I used a countdown to reactivate it and it caused a crash. The trigger was "tie...
- Sun Jun 19, 2016 4:53 am
- Forum: New game types in the game (like capture the flag)
- Topic: unlimited army
- Replies: 16
- Views: 7469
Re: unlimited army
Thanks
- Sun Jun 19, 2016 4:38 am
- Forum: New game types in the game (like capture the flag)
- Topic: unlimited army
- Replies: 16
- Views: 7469
Re: unlimited army
Dont try to make a trigger that adds action effect with a no action left cond and directly loop it with a trigger activation effect. It crashed the app.
Does this happen to everyone else?
Does this happen to everyone else?
- Fri Jun 17, 2016 2:41 pm
- Forum: New game types in the game (like capture the flag)
- Topic: unlimited army
- Replies: 16
- Views: 7469
Re: unlimited army
Third idea here is to change my idea from destroy cond. to no movement left cond. to create unit effect.
Literally unstoppable because for every movement another is made and once that new one is moved, another is made...
Million man army!
Literally unstoppable because for every movement another is made and once that new one is moved, another is made...
Million man army!
- Thu Jun 16, 2016 3:45 pm
- Forum: New game types in the game (like capture the flag)
- Topic: powering stations
- Replies: 5
- Views: 3398
Re: powering stations
Something like that yes. My thought is that I could use this in a scenario where all the troops die quickly or become too powerful to die. I combined it with the unlimited army trigger arrangement to test a defendable structure idea I had. The structure I had made became stabilized against the invad...