Search found 8 matches

by MasterOfStrategy244
Wed Sep 30, 2015 11:15 am
Forum: Unit - mounted
Topic: Axe Throwing Knight?
Replies: 5
Views: 2441

Re: Hun warrior

Huns used axes but their most important weapon was bow
by MasterOfStrategy244
Tue Sep 29, 2015 1:44 pm
Forum: IMPLEMENTED - ARCHIVED
Topic: Goblin camp - ANSWERED
Replies: 4
Views: 1621

Goblin camp - ANSWERED

Building that trains goblin units.
by MasterOfStrategy244
Tue Sep 29, 2015 1:37 pm
Forum: IMPLEMENTED - ARCHIVED
Topic: Orcish Catapult - IMPLEMENTED
Replies: 49
Views: 6464

Re: Orcish Catapult

Orc ammo. It is too unrealistic even for fantasy game
by MasterOfStrategy244
Mon Sep 28, 2015 12:59 pm
Forum: IMPLEMENTED - ARCHIVED
Topic: Undeads: Bow (Unlock Bowman)
Replies: 19
Views: 4318

Re: Undeads: Bow (Unlock Bowman)

I have good idea. There should be different corpse types. They should be swordsman corpse that is like current corpse, pikeman corpse that is left by anti cavalry units, archer corpse that is left by archers, skirmisher corpse left by skirmishers and axethrower corpse left by axethrower. When corpse...
by MasterOfStrategy244
Mon Sep 28, 2015 12:46 pm
Forum: IMPLEMENTED - ARCHIVED
Topic: Orcish Catapult - IMPLEMENTED
Replies: 49
Views: 6464

Re: Orcish Catapult

I don't like first ammo.
by MasterOfStrategy244
Fri Sep 25, 2015 9:25 am
Forum: Unit - infantry
Topic: Greek Fire Siphon and Cheirosiphone (flamethrower)- ACCEPTED
Replies: 85
Views: 24903

Re: flamethrower

It should be animated to shoot flames.
by MasterOfStrategy244
Fri Sep 25, 2015 9:22 am
Forum: New game types in the game (like capture the flag)
Topic: Multiplayer Scenarios IMPLEMENTED
Replies: 62
Views: 11656

Re: Allowing multiplayer scenarios

There should be some indicator for difficult that shows how hard is start of map for player.
by MasterOfStrategy244
Sat Sep 19, 2015 12:40 pm
Forum: Others
Topic: Unit Promotions
Replies: 66
Views: 16210

Re: Unit promotion/leveling system

This unit promotion system should be in but it should be optional. Unit should get experience from damage that unit makes and damage that it resist and units that can heal or convert should get experience from healing and converting. Different units should get different amount experience, like spart...

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