Search found 662 matches

by Endru1241
Thu Apr 02, 2020 4:30 am
Forum: OFF Topics
Topic: Version 1.118
Replies: 8
Views: 94

Re: Version 1.118

It was actually a pretty good EA reference. I was trying to reference introducing pay to win mechanism, most commonly used in android games (and few multi-platform ones). For EA I would do: Sorry guys - we are closing the server for AoS soon - prepare yourself. But there is expansion pack coming in...
by Endru1241
Wed Apr 01, 2020 9:52 pm
Forum: OFF Topics
Topic: Version 1.118
Replies: 8
Views: 94

Re: Version 1.118

OK. Nobody likes this, so I decided to quit.
Quit making jokes (for today at least).
by Endru1241
Wed Apr 01, 2020 6:23 pm
Forum: OFF Topics
Topic: Version 1.118
Replies: 8
Views: 94

Version 1.118

IMPORTANT!! Huge changes! Campaign, historical battles and scenario maps takes 2 gems to start playing. Skirmish - 1. Multiplayer game takes 4 gems to participate. To counter daily gifts - each day every player looses 1 gem. For not logging in 24 hours -3 gems. Also big update pack: Furious Elephan...
by Endru1241
Wed Apr 01, 2020 5:59 pm
Forum: Unit - infantry
Topic: Heavy/Armored Maceman
Replies: 16
Views: 214

Re: Heavy/Armored Maceman

Actually - I already changed something, but the amount of things left was still great, so it's in the pack: Zweihander and his upgrade instead of +100% vs melee foot gets bonuses: +10% vs heavy melee, +15% vs polearm weilders, +20% vs medium melee, +30% vs light melee. Here I have taken a little dif...
by Endru1241
Tue Mar 31, 2020 8:33 pm
Forum: New upgrades (unit, structure, technology, effect)
Topic: Different skin for your favourite unit (skin shop)
Replies: 27
Views: 935

Re: Different skin for your favourite unit (skin shop)

in AOS there is only one "nation" there is only one nation button there.
Right now.
There can be nations in the future, right?
by Endru1241
Tue Mar 31, 2020 5:56 pm
Forum: New upgrades (unit, structure, technology, effect)
Topic: Different skin for your favourite unit (skin shop)
Replies: 27
Views: 935

Re: Different skin for your favourite unit (skin shop)

Whoa - the design assumes a lot of images - will we have the capability to fill even half of that?
Most importantly - a question - will player be limited to one nation at a time or is it just for better sorting/filtering?
by Endru1241
Tue Mar 31, 2020 5:48 pm
Forum: Unit balancing
Topic: Underused Units
Replies: 19
Views: 146

Re: Underused Units

Chariots by the way also only cav units who have bonus to buildings. And when upgraded they get both knight's bonuses against infantries and keep their anti-building bonuses. Well - just to be very specific - there is also axe knight - it get's +75% on buildings, +150% on fortifications and +500% o...
by Endru1241
Tue Mar 31, 2020 4:49 pm
Forum: Unit - ranged (like archers)
Topic: Pyrotechnics
Replies: 8
Views: 104

Re: Pyrotechnics

The numbers are overall fire damage of 3 attacks (so what is dealt in 5 turns in case of 3 immidate aplications of burn effect). I skipped regular arrow damage. Damage from effects (weapon effects, abilities) is unaffected by anything unit has. But they may have their own bonuses. Burn has 4 base da...
by Endru1241
Tue Mar 31, 2020 2:40 am
Forum: Unit - ranged (like archers)
Topic: Pyrotechnics
Replies: 8
Views: 104

Re: Pyrotechnics

Well - just to be more precise - 3 turns, so 3 attacks of fire archer gives 3x5 turns burning damage. Base burning damage is indeed 4, but most of targets get 6. Buildings, Ships and Siege machines are like that ( ships and siege since few updates ago, buildings for a long time). Mega buildings, inc...
by Endru1241
Tue Mar 31, 2020 2:19 am
Forum: Unit balancing
Topic: Underused Units
Replies: 19
Views: 146

Re: Underused Units

I can give some theory and facts: Men-at-arms are great base - they deal really good damage for a cost and are devastating buildings and siege machines. They are however limited by archer and cavalry weakness. Chariot was supposed to get new life after spacious chariot research and wheel blades. Whe...
by Endru1241
Tue Mar 31, 2020 1:37 am
Forum: Unit - infantry
Topic: Heavy/Armored Maceman
Replies: 16
Views: 214

Re: Heavy/Armored Maceman

Resizing the mace - not really needed. Most of weapons are a little too big. It's related to limits of pixel graphics in 32x32 size. Also - sometimes it's symbolic. Enleghtening the legs - this I don't get at all. Why? Overall image of upgraded Maceman - I am not sure if it fits. It does look good t...
by Endru1241
Mon Mar 30, 2020 5:05 am
Forum: Unit - infantry
Topic: NEW UNIT Queen
Replies: 11
Views: 705

Re: NEW UNIT Queen

Here.
by Endru1241
Fri Mar 27, 2020 10:51 pm
Forum: Unit - mounted
Topic: Seleucid Cataphract Elephant
Replies: 6
Views: 177

Re: Seleucid Cataphract Elephant

I am not 100% sure, but I seem to recall, that cooldown is global for unit, so it could only use one ability.
by Endru1241
Fri Mar 27, 2020 9:55 pm
Forum: Unit - ranged (like archers)
Topic: Roman Plumbata Thrower
Replies: 2
Views: 110

Re: Roman Plumbata Thrower

Hybrid is meant to have weaknesses of both, strengths of both. Depending on balance - the second attribute can be weakened. Your stats says something else - strengths of both (even a little better), weaknesses of none. 18 damage to melees with resilience to get 2 attacks and still be standing , 10 d...
by Endru1241
Fri Mar 27, 2020 9:39 pm
Forum: Unit - infantry
Topic: NEW UNIT Queen
Replies: 11
Views: 705

Re: NEW UNIT Queen

Well, it could be Lady.
For effect we could use Fervour without research - who said only religious fervour were happening among armies.

But the issue about image remains.
by Endru1241
Fri Mar 27, 2020 9:29 pm
Forum: Unit - water (ships)
Topic: Illyrian Mercenaries
Replies: 4
Views: 109

Re: Illyrian Mercenaries

Actually - I would just decrease marine overall stats. They could be good for regular mercenary, but if he's supposed to be summonable and serve the pupose of conversion - it's too high. I'd say - 15hp, 8-10 power, no armor, no conversion resistance, lower bonuses vs ships by half, remove vs melee a...
by Endru1241
Fri Mar 27, 2020 9:19 pm
Forum: Unit - mounted
Topic: New Mercenarie: African Battle Elephant
Replies: 6
Views: 92

Re: New Mercenarie: African Battle Elephant

Sure - image can be used there too.
Tower can be placed, but it really depends on the final look if it's acceptable.

Also - I just now found out proposed stats have 2 actions - it's obviously too OP.
Should be 1.
by Endru1241
Fri Mar 27, 2020 9:17 pm
Forum: Unit - mounted
Topic: Seleucid Cataphract Elephant
Replies: 6
Views: 177

Re: Seleucid Cataphract Elephant

Looking at the image- armor should rather be 4/2 in the stats or even 4/1 as it gets a little more hp. The weakest point, vulnerable to arrows are actually humans on top and elephant face - both hard to reach from ground, but pretty easy using arrows. There is also no reason for archer attack to hav...
by Endru1241
Fri Mar 27, 2020 8:54 pm
Forum: Unit - infantry
Topic: Roman legionary mod, variant and upgrade
Replies: 24
Views: 348

Re: Roman legionary mod, variant and upgrade

Total rebalance is not a good idea. Neither is an upgrade - especially that strong. Legionaries were made with a purpose - they are weak by themselves (comparing to cost), but strong in group with proper leadership. Eagle legionary should rather be foot centurion. On the other hand Aquilifer would b...
by Endru1241
Fri Mar 27, 2020 8:31 pm
Forum: Unit - mounted
Topic: New Mercenarie: African Battle Elephant
Replies: 6
Views: 92

Re: New Mercenarie: African Battle Elephant

Once I had some idea abut changing elephants - maybe my image would prove useful for it.
by Endru1241
Fri Mar 27, 2020 8:16 pm
Forum: Unit - infantry
Topic: Heavy/Armored Maceman
Replies: 16
Views: 214

Re: Heavy/Armored Maceman

I think it's good idea to make him an upgrade.

Maceman, even though usable even on endgame, is balanced around the start.

His upgrade could be another one unique to nordic hall.
by Endru1241
Fri Mar 27, 2020 7:54 pm
Forum: Techs
Topic: Tech coronavirus
Replies: 1
Views: 193

Re: Tech coronavirus

First of all - disease is not a poison. It cannot be contained so easily and user would have a risk too. Especially with viruses. Additionally - bacteria was proved in the second half of 17th century, but research was widely recognized only in 19th. Virus was even later. And most importantly - when ...
by Endru1241
Fri Mar 27, 2020 7:43 pm
Forum: Unit - infantry
Topic: NEW UNIT Queen
Replies: 11
Views: 705

Re: NEW UNIT Queen

Possible Abilities: Gives extra health to nearby units Gives extra damage to nearby units Gives less damage taken/resistance to nearby units. In the comments you can decide what abilities it can have. Where is it produced?: In the castle Too unique. We shouldn't have kings or queens as producible u...
by Endru1241
Fri Mar 27, 2020 7:40 pm
Forum: Unit - infantry
Topic: Swandian footman
Replies: 7
Views: 318

Re: Swandian footman

Isn't swabian the same as swiss?
There is already topic for that.

As for swadian - let's keep AoS without such things as references or tributes (at least not globally).
If You want to reference something - create a map with such unit - triggers allow to change most stats and name.
by Endru1241
Fri Mar 27, 2020 7:35 pm
Forum: Units/techs/effects
Topic: Warship vs Fishing boats
Replies: 7
Views: 673

Re: Warship vs Fishing boats

Puss_in_Boots wrote:
Mon Mar 09, 2020 11:08 pm
Will this be changed?
I am changing it "Fishing Ship HP 20->10, Armor 2/5->0/2." - can You prepare the map accordingly?
by Endru1241
Fri Mar 27, 2020 7:33 pm
Forum: Unit balancing
Topic: Monastery Balancing
Replies: 6
Views: 287

Re: Monastery Balancing

Also 1) Komtur seems unable to convert, even though he has the 'ability' button 2) does his divine right aura improve conversion chance? 3)Is conversion worth it, except in specific circumstances? You trade an attack for a chance to convert a unit, which seems to be quite low. i understand priests ...
by Endru1241
Mon Mar 16, 2020 8:03 pm
Forum: Maps
Topic: Bug Heir to the throne (The fall) Campaign ANSWERED
Replies: 3
Views: 1018

Re: Bug Kingdom Come (The fall) Campaign

Sorry to reply so late, but I was out. Posted campaign name is wrong. The fall map is in "Heir to the throne" campaign, so I am changing the topic name. I actually checked thoroughly and found no bug in said map. There is a trigger with auto-win, when You reach upper right tile (the stairs) with her...
by Endru1241
Sun Mar 08, 2020 10:46 am
Forum: Structures
Topic: Monastery IMPLEMENTED
Replies: 69
Views: 3137

Re: Monastery IMPLEMENTED

L4cus wrote:
Fri Mar 06, 2020 5:21 pm
Monks could have an ability just like gregorian chant or something like that.
by Endru1241
Sun Mar 08, 2020 8:54 am
Forum: Structures
Topic: Monastery IMPLEMENTED
Replies: 69
Views: 3137

Re: Monastery IMPLEMENTED

I only disagree with exchanging their roles or names.
So what about the chants? What could it do?
by Endru1241
Sun Mar 08, 2020 8:51 am
Forum: Others
Topic: population limit depending on unit costs
Replies: 11
Views: 543

Re: population limit depending on unit costs

For catapults - surely, but I think trebuchet should have at least the same requirement - even with current limits. And what about e.g. mouted templars, legionaries, hoplites? I think they should have lower costs probably. Generaly - units that are longer to train, because of initial higher stats or...

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