Search found 4005 matches
- Thu May 30, 2019 12:03 am
- Forum: Unit balancing
- Topic: minimum range for siege units IMPLEMENTED
- Replies: 8
- Views: 2259
Re: minimum range for siege units
OK I m not serious about nerfing archer, but for siege I already mentioned cool guy in top post so hopefully he will respond soon "Catapult, cannon, trebuchets will have min range of 3" Yes I think this is a good start. We can see how much this affects balance and the campaign maps before...
- Sun May 19, 2019 6:12 pm
- Forum: Unit - mounted
- Topic: Jinete - ACCEPTED
- Replies: 70
- Views: 11017
Re: Jinete - ACCEPTED
Looks amazing!
Json anyone?
Json anyone?
- Sun May 19, 2019 6:10 pm
- Forum: ARCHIVED - Implemented suggestions
- Topic: List of Implemented Units, Techs, etc.
- Replies: 19
- Views: 20729
Re: List of Implemented Units, Techs, etc.
Moved in recently implemented Hwacha
- Sun May 19, 2019 6:02 pm
- Forum: DEVELOPER version changes
- Topic: version 1.088
- Replies: 22
- Views: 6733
Re: version 1.088
Have the chat button show up in the campaign maps, but show the objectives instead?Stratego (dev) wrote: ↑Tue May 14, 2019 1:12 pm in chat? how? these are fixed lines to show some as complete some as incomplete
- Thu May 09, 2019 1:52 am
- Forum: Dev asks for Help
- Topic: AOS Unit, tech flavour texts
- Replies: 11
- Views: 6913
Re: AOS Unit, tech flavour texts
<string name="UNIT_TXT_SCHOOL_SIGN">This sign marks something important. Best to investigate to see what it could be.</string> <string name="UNIT_TXT_MACE">A mace is a weapon with a heavy head on a solid shaft used to bludgeon opponents. Use the Mace to beat down opposing infanr...
- Thu May 09, 2019 1:41 am
- Forum: Unit - melee infantry
- Topic: Zweihander - IMPLEMENTED
- Replies: 92
- Views: 22407
Re: German Landsknetch
Thank you good sir
- Sat Mar 23, 2019 9:50 pm
- Forum: Unit - melee infantry
- Topic: Zweihander - IMPLEMENTED
- Replies: 92
- Views: 22407
Re: German Landsknetch
The link seems to be this same thread...
- Mon Mar 18, 2019 2:32 am
- Forum: Unit - ranged (like archers)
- Topic: Caltrop layer
- Replies: 1
- Views: 1553
Re: Caltrop layer
I believe there are already topics for this. Can someone link to the other caltrop thread?
- Mon Mar 18, 2019 2:31 am
- Forum: Unit - ranged (like archers)
- Topic: skirmisher third upgrade IMPLEMENTED
- Replies: 2
- Views: 1993
Re: skirmisher third upgrade
I have no clue on the name
- Mon Mar 18, 2019 2:30 am
- Forum: Unit - melee infantry
- Topic: Zweihander - IMPLEMENTED
- Replies: 92
- Views: 22407
Re: German Landsknetch
Please link the zweihander for merge
Please quote so I get a notification
Please quote so I get a notification
- Mon Mar 18, 2019 2:25 am
- Forum: Campaign map discussions
- Topic: battle of troy ( historical battle)
- Replies: 7
- Views: 8267
Re: battle of troy ( historical battle)
Haha Hung-lish
J is a y sound in many languages, and Troy -> Troyan is an understandable mistake
Shall this be fixed/updated?
J is a y sound in many languages, and Troy -> Troyan is an understandable mistake
Shall this be fixed/updated?
- Wed Feb 27, 2019 12:45 am
- Forum: OFF Topics
- Topic: Member Activity
- Replies: 106
- Views: 25386
Re: Member Activity
Activity: Low - got to sort out how much time I can put in
Coming back because my only sparring partner is not able to play
Coming back because my only sparring partner is not able to play
- Wed Feb 27, 2019 12:37 am
- Forum: Unit balancing
- Topic: Ballista is OP?
- Replies: 48
- Views: 8690
- Wed Feb 27, 2019 12:30 am
- Forum: Multiplayer discussions
- Topic: Looking for friends to get back in the game
- Replies: 4
- Views: 4145
Re: Looking for friends to get back in the game
@Deptusi !?!
Glad to hear you are back. Are you still active?
Glad to hear you are back. Are you still active?
- Wed Feb 27, 2019 12:29 am
- Forum: Dev asks for Help
- Topic: Graphic design - branded icons
- Replies: 7
- Views: 5645
Re: Graphic design - branded icons
This is a neat idea. That would make the icons stand out a bit more.
Is there a reason for the logo on the original AoS shield? If so, that would be cool to include in the universal background
Is there a reason for the logo on the original AoS shield? If so, that would be cool to include in the universal background
- Sun Dec 16, 2018 7:13 pm
- Forum: Implemented/Closed
- Topic: Multiplayer templates
- Replies: 10
- Views: 5598
Re: Multiplayer templates
When I start a new app, I always join instead of create multiplayer games - because there is less wait to join a game when ppl have already joined than to start one and hope random ppl will join
- Thu Nov 22, 2018 9:41 pm
- Forum: Unit balancing
- Topic: Banner Carrier IMPLEMENTED
- Replies: 13
- Views: 3922
Re: Banner Carrier
Yes let's do that
- Thu Nov 22, 2018 9:40 pm
- Forum: OFF Topics
- Topic: Happy Turkey Day
- Replies: 2
- Views: 2128
Re: Happy Turkey Day
Happy Thanksgiving!
- Wed Nov 21, 2018 2:36 pm
- Forum: Unit balancing
- Topic: Banner Carrier IMPLEMENTED
- Replies: 13
- Views: 3922
Re: Banner Carrier
Yes, I see. I would be open to building it from the barracks
- Sun Nov 18, 2018 9:55 pm
- Forum: Unit balancing
- Topic: Banner Carrier IMPLEMENTED
- Replies: 13
- Views: 3922
Re: Banner Carrier
I think if catapults had shorter, like 5 or 6 range then cavalry getting lower speed on forests like -2 speed would b acceptable, as for banner, u won't get any feeling of superiority or high morale while u r clashing with enemies deep in the forest and suddenly notice a group of soldiers on Ur sid...
- Sat Sep 15, 2018 1:42 pm
- Forum: OFF Topics
- Topic: How can i get the email of the dev? (Ps im new)
- Replies: 4
- Views: 2694
Re: How can i get the email of the dev? (Ps im new)
Can we post the aos admin email publicly?
- Tue Sep 11, 2018 12:07 am
- Forum: Unit - melee infantry
- Topic: Crusader recruitment centers
- Replies: 6
- Views: 2064
Re: Crusader recruitment centers
Different from churches?
- Tue Sep 11, 2018 12:05 am
- Forum: Structures
- Topic: Catapult Tower ACCEPTED
- Replies: 5
- Views: 2808
Re: Catapult Tower
we can finally get rid of catapult getting garrisoned in towers and castles Nah that would just screw all the players who play defensively. Telling them that if they play defense they can't protect their most vulnerable units? You gotta use the mobility you have to defeat them. He has to defend eve...
- Mon Sep 10, 2018 11:59 pm
- Forum: Implementeds
- Topic: Too much iteration in this game ANSWERED
- Replies: 17
- Views: 7942
Re: Too much iteration in this game ANSWERED
I agree - maybe the only solution is to make smarter maps? smaller maps that have fewer units on it?
- Wed Sep 05, 2018 12:10 am
- Forum: Unit balancing
- Topic: Worker Rebalancing (or heavy catapult)
- Replies: 18
- Views: 4988
Re: Worker Rebalancing
Yes that is the hope of most defensive style players
There is not much u can do vs catapult and siege army. If you really don't like siege, I guess you can invest in ornithopters
There is not much u can do vs catapult and siege army. If you really don't like siege, I guess you can invest in ornithopters
- Mon Sep 03, 2018 7:54 pm
- Forum: Others
- Topic: portraits/ character faces for map editor
- Replies: 22
- Views: 5233
Re: portraits/ character faces for map editor
Add image in map text
- Mon Sep 03, 2018 7:54 pm
- Forum: DEVELOPER version changes
- Topic: version v1.065
- Replies: 34
- Views: 10458
Re: version v1.064
Updated to new version and it no longer pops up
- Mon Sep 03, 2018 7:51 pm
- Forum: Others
- Topic: portraits/ character faces for map editor
- Replies: 22
- Views: 5233
Re: portraits/ character faces for map editor
You can do this already with html. Probably should format them smaller with transparency. post them here and then link it in the html of the map. Users will see the picture if they are online.
- Mon Sep 03, 2018 7:48 pm
- Forum: Unit balancing
- Topic: Worker Rebalancing (or heavy catapult)
- Replies: 18
- Views: 4988
Re: Worker Rebalancing
No then your problem is because you are at a stalemate. Both sides are too strong. The only way to break the stalemate is to increase production and the only producers that are not tied to towns are workers. Population limit would eventually end your spam problem. :) Its a fascinating economic thoug...
- Sun Sep 02, 2018 12:30 pm
- Forum: New upgrades (unit, structure, technology, effect)
- Topic: AOS Easter Egg units
- Replies: 191
- Views: 22369
Re: Easter Egg units
Yes, like ready player one
They should not be vital to the game but optional. Still would be huge bragging rights to the players who found it.
I like the idea of former units
They should not be vital to the game but optional. Still would be huge bragging rights to the players who found it.
I like the idea of former units