Search found 5 matches

by Brian
Tue Jun 16, 2015 1:18 pm
Forum: ARCHIVED - Answered suggestions
Topic: New effect - 'Reserect' for healers ... ANSWERED
Replies: 4
Views: 2345

Re: New effect - 'Reserect' for healers and New skeleton uni

What / where is the fantasy version of AOS?
by Brian
Mon Jun 15, 2015 10:46 pm
Forum: IMPLEMENTED - ARCHIVED
Topic: New unit - reptile. New effect 'splash' - ANSWERED
Replies: 2
Views: 845

New unit - reptile. New effect 'splash' - ANSWERED

An amphibious unit that can cross the water. Would be faster in the water(4 speed) than on land(2 speed). Also has stronger attack rate from the water. The reptile unit could also have a splash effect(range 2) to extinguish any burning structures. Splash would only cancel the burning effect. Structu...
by Brian
Mon Jun 15, 2015 10:31 pm
Forum: Structures
Topic: New structure - Tunnels.
Replies: 17
Views: 5989

New structure - Tunnels.

Workers can create 1 tunnel(with capacity of 4 units at a time) per map/game. Worker would build 2 tunnel entrances(cost 3 each) anywhere on the map, allowing all grounded (including seige equipment) units to transport through the tunnel over the time of 2 turns (regardless of set unit pace). Destru...
by Brian
Mon Jun 15, 2015 10:04 pm
Forum: ARCHIVED - Answered suggestions
Topic: New effect - 'Reserect' for healers ... ANSWERED
Replies: 4
Views: 2345

New effect - 'Reserect' for healers ... ANSWERED

How about, when infantry units are killed, they leave behind a tombstone (for 2 turns before it disappears) on the tile where they were killed, and if a healer can get within its spell range of the tombstone before it disappears it can Reserect the unit as a skeleton warrior. This skeleton warrior c...
by Brian
Mon Jun 15, 2015 7:33 pm
Forum: Techs
Topic: 'Galloping' Effect for horses
Replies: 2
Views: 1635

'Galloping' Effect for horses

I've thought of a feature for the upgrade section for all mounted units; Called "Galloping". The idea is to allow horses to build up speed. How it works: If a unit on horseback moves to their full capacity (e.g. 5 paces for a knight), then on their next move they can move +1 (6 paces for the knight)...

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