Search found 455 matches
- Sat May 14, 2016 5:55 pm
- Forum: Game
- Topic: TC Fairness n Placement
- Replies: 3
- Views: 2827
TC Fairness n Placement
I've noticed a lot of the maps now a days have unfair starting positions like, one army will have all his ( allotted) tc close while the other player is spread out so far he may lose a couple?..which happened to me on a map in Dooms last tourney, but moving forward..lol ) Also the placement of army'...
- Sat May 14, 2016 4:07 pm
- Forum: IMPLEMENTED - Infantry
- Topic: Roman Auxiliaries - IMPLEMENTED
- Replies: 67
- Views: 18431
Re: Roman Auxiliaries
Yeah pretty cool )
- Sat May 14, 2016 4:03 pm
- Forum: Multiplayer discussions
- Topic: The Great War! (MP campaign)
- Replies: 27
- Views: 8649
Re: The Great War! (MP campaign)
I think so too, like the old board game Risk! was played?
- Sat May 14, 2016 3:57 am
- Forum: Multiplayer discussions
- Topic: The Great War! (MP campaign)
- Replies: 27
- Views: 8649
Re: The Great War! (MP campaign)
Sorry Doom I forgot ta tell ya Thanks! for the cool concept of the game and a chance to play )
- Fri May 13, 2016 11:06 pm
- Forum: Multiplayer discussions
- Topic: The Great War! (MP campaign)
- Replies: 27
- Views: 8649
Re: The Great War! (MP campaign)
I come to chew bubble gum and kick a$$...Thanks Infowars?..my choice Great Sands )
- Fri May 13, 2016 8:51 pm
- Forum: Other discussions about the game
- Topic: Another Official Statement
- Replies: 11
- Views: 3662
Re: Another Official Statement
Excuse Me?
- Fri May 13, 2016 8:48 pm
- Forum: Voting
- Topic: Units List for the Vote
- Replies: 104
- Views: 67259
Re: Units List for the Vote
Lol? Whaa? )
- Fri May 13, 2016 8:45 pm
- Forum: Dev asks for Help
- Topic: Process phases of building images
- Replies: 62
- Views: 21429
Re: Process phases of building images
Wow! Very Nice Dude
- Fri May 13, 2016 6:08 pm
- Forum: Voting
- Topic: Units List for the Vote
- Replies: 104
- Views: 67259
Re: Units List for the Vote
Yep, yesterday Doom were all just working for a better tomorrow though right? )
- Fri May 13, 2016 12:53 am
- Forum: Voting
- Topic: Units List for the Vote
- Replies: 104
- Views: 67259
Re: Units List for the Vote
I, RiverRaider will give my full support to the INFOWARS VAC. And by no means will be, bought..sold..or corrupted in any way shape or form ( chest slap, grunt )))
- Fri May 13, 2016 12:29 am
- Forum: Multiplayer discussions
- Topic: Expressions of interest for a multiplayer campaign
- Replies: 53
- Views: 10900
Re: Expressions of interest for a multiplayer campaign
I would like to participate if there are openings? )
- Thu May 12, 2016 2:54 am
- Forum: Solved/Answered
- Topic: Build page takes forever to load IMPLEMENTED
- Replies: 8
- Views: 3983
Re: Build page takes forever to load
Yep, me too..what sucks is touching a tc more than once and before you know it you have changed a unit that you have been waiting on forever...
- Tue May 10, 2016 1:11 am
- Forum: Unit balancing
- Topic: Longbowmen IMPLEMENTED
- Replies: 16
- Views: 6087
Re: Longbowmen
I believe starting at 7 range sounds good putting them at the longest ranged archer after updates as mentioned )
- Mon May 02, 2016 1:12 pm
- Forum: OFF Topics
- Topic: Short Inactivity
- Replies: 3
- Views: 1929
Re: Short Inactivity
Oops .. .. .. ..kidding )
- Sat Apr 30, 2016 3:04 pm
- Forum: IMPLEMENTED - Infantry
- Topic: Roman Auxiliaries - IMPLEMENTED
- Replies: 67
- Views: 18431
Re: Roman Auxiliaries
I see, these units could come by dock then possibly?
- Sat Apr 30, 2016 1:31 am
- Forum: IMPLEMENTED - Infantry
- Topic: Roman Auxiliaries - IMPLEMENTED
- Replies: 67
- Views: 18431
Re: Roman Auxiliaries
Sorry Doom, just realized your units are from around the middle east, I was thinking just around the block..never mind )
- Fri Apr 29, 2016 12:23 am
- Forum: IMPLEMENTED - Infantry
- Topic: Roman Auxiliaries - IMPLEMENTED
- Replies: 67
- Views: 18431
Re: Roman Auxiliaries
Very Cool, maybe your units could work in through the peasants and house units offered in this vote round? Seeing how they are aux.?
- Wed Apr 27, 2016 11:49 pm
- Forum: Unit balancing
- Topic: Shield Bash
- Replies: 8
- Views: 2785
Re: Shield Bash
I as well, ..tech sounds fine for the Bashing..)
- Wed Apr 27, 2016 1:23 pm
- Forum: Other discussions about the game
- Topic: I am gone!
- Replies: 32
- Views: 8739
Re: I am gone!
And Appreciated!...One's absence these days warrants question!...)
- Wed Apr 27, 2016 1:08 pm
- Forum: Unit balancing
- Topic: Shield Bash
- Replies: 8
- Views: 2785
Re: Shield Bash
I like this idea, shield bearers need something like this to make up for their slow mobility!..)
- Mon Apr 25, 2016 3:41 pm
- Forum: Other discussions about the game
- Topic: I am gone!
- Replies: 32
- Views: 8739
Re: I am gone!
Come Back!..Hardeep! momma loves ya!..No that was Shane!...Has anybody seen hardeep he is mia in a couple games? )
- Mon Apr 25, 2016 1:36 pm
- Forum: Old Votes - ARCHIVED
- Topic: April Voting
- Replies: 28
- Views: 7664
Re: April Voting
First of All!!...Trump..Trump..Trump... )
#1Pallisades
#2Houses as buildable units
#3Peasants
#1Pallisades
#2Houses as buildable units
#3Peasants
- Sun Apr 24, 2016 5:12 am
- Forum: IMPLEMENTED - Structure
- Topic: Roman Garrison IMPLEMENTED
- Replies: 26
- Views: 10892
Re: Roman Garrison
Good idea!..we need a new troop producing building? and this would be an awesome addition to the Roman Theme..As is, the Roman units are being more tempting to go total Roman their tuff )
- Sat Apr 23, 2016 3:38 pm
- Forum: IMPLEMENTED - Mounted
- Topic: Axe Knight - IMPLEMENTED
- Replies: 27
- Views: 13129
Re: Horsemen!
OH.. )
- Sat Apr 23, 2016 12:03 am
- Forum: IMPLEMENTED - Mounted
- Topic: Axe Knight - IMPLEMENTED
- Replies: 27
- Views: 13129
Re: Horsemen!
Double edge Axe head would look little more threatening!..)
- Mon Apr 18, 2016 7:43 pm
- Forum: Feedback about this forum
- Topic: login problems
- Replies: 5
- Views: 6605
Re: login problems
I hear ya, it has never worked for me either )
- Mon Apr 18, 2016 4:58 pm
- Forum: Implemented/Answered
- Topic: Banner Carrier IMPLEMENTED
- Replies: 16
- Views: 6897
Re: Banner Carrier
Your right Sir )
- Mon Apr 18, 2016 12:21 am
- Forum: Multiplayer discussions
- Topic: Expressions of interest for a multiplayer campaign
- Replies: 53
- Views: 10900
Re: Expressions of interest for a multiplayer campaign
I guess I'm not understanding the number of players?... a 6 player game.. or...a 6 team game up to 36 players?
- Sun Apr 17, 2016 1:35 pm
- Forum: Multiplayer discussions
- Topic: Expressions of interest for a multiplayer campaign
- Replies: 53
- Views: 10900
Re: Expressions of interest for a multiplayer campaign
You guys are talking the ultimate here! Top Shelf for sure!...what about when armies meet of the same colors from different territories, or how would all the armies be separate from another?
- Sat Apr 16, 2016 4:07 pm
- Forum: Multiplayer discussions
- Topic: 5 player free for all
- Replies: 17
- Views: 4738
Re: 5 player free for all
Bingo! I failed an update, should be good ta go see ya's there and thanks! )