Search found 7714 matches

by Alexander82
Mon Sep 21, 2020 6:30 am
Forum: Elf
Topic: Peryton rider
Replies: 57
Views: 742

Re: Peryton rider

I think it is already better. Wanna try making the lower part of the wing blue?

Otherwise red as well.
by Alexander82
Mon Sep 21, 2020 6:28 am
Forum: Undead Technologies
Topic: Summons for the cursed knight: Familiars
Replies: 16
Views: 163

Re: Summons for the cursed knight: Familiars

Nice one. Anchar's idea seems interesting. They might all have that kind of hound with their own color. Each hound should be different in some way though (different stats and abilities). Another option would be making all of them summon something different. Since, aside the death knight, the other u...
by Alexander82
Mon Sep 21, 2020 6:25 am
Forum: Undead
Topic: Walking meat as a healer
Replies: 15
Views: 145

Re: Walking meat as a healer

I was thinking more like making it buildable (that's why a cart). That can be an option as well.
by Alexander82
Sun Sep 20, 2020 11:10 pm
Forum: Undead
Topic: Walking meat as a healer
Replies: 15
Views: 145

Re: Walking meat as a healer

here
by Alexander82
Sun Sep 20, 2020 11:09 pm
Forum: Elf
Topic: Peryton rider
Replies: 57
Views: 742

Re: Peryton rider

Why don't you add that feather-like pattern in the middle as well?
by Alexander82
Sun Sep 20, 2020 9:59 pm
Forum: Undead
Topic: Walking meat as a healer
Replies: 15
Views: 145

Re: Walking meat as a healer

Yes, unlike the grave digger would have no cooldown cause his "corpses" would be used only for healing.
by Alexander82
Sun Sep 20, 2020 8:27 pm
Forum: Undead
Topic: Hellhound
Replies: 8
Views: 175

Re: Hellhound

You were asking for familiars...
by Alexander82
Sun Sep 20, 2020 8:27 pm
Forum: Undead
Topic: Walking meat as a healer
Replies: 15
Views: 145

Re: Walking meat as a healer

These might be 2 different units I guess. That was meant to fuel eat up a corpse (which would be more effective).
by Alexander82
Sun Sep 20, 2020 8:03 pm
Forum: Others
Topic: Raise elf aimed shots cool down
Replies: 3
Views: 27

Re: Raise elf aimed shots cool down

I don't think it is possible, maybe just a smaller weight.
by Alexander82
Sun Sep 20, 2020 8:02 pm
Forum: Undead
Topic: Walking meat as a healer
Replies: 15
Views: 145

Re: Walking meat as a healer

Fair enough
by Alexander82
Sun Sep 20, 2020 6:31 pm
Forum: Undead
Topic: Hellhound
Replies: 8
Views: 175

Re: Hellhound

Lynx Shafir wrote:
Sun Sep 20, 2020 1:37 pm
Yeh I posted it on discord


Found this, no team colors
Image
What about it as a summon, like elven wolf?
by Alexander82
Sun Sep 20, 2020 6:30 pm
Forum: Others
Topic: Market Maps- How do they work?
Replies: 5
Views: 53

Re: Market Maps- How do they work?

Midonik wrote:
Sun Sep 20, 2020 12:45 pm
The real question is why you don't get gems when winning them - why would I play them?
I think it is just extra content to play. I don't know if @s@Stratego (dev) would agree for making them give gems. I'm not against it.
by Alexander82
Sun Sep 20, 2020 6:10 pm
Forum: Other asset ideas (terrain, sound ...)
Topic: Spell images
Replies: 46
Views: 4098

Re: Spell images

Yeah, I was thinking to use the same for the troll crusher, I think it is like a merge of the basic and master ones.
by Alexander82
Sun Sep 20, 2020 6:08 pm
Forum: Undead
Topic: Walking meat as a healer
Replies: 15
Views: 145

Re: Walking meat as a healer

@Savra Can you make an image for that?

I ws thinking it might be like a cart with rotten meat inside, or maybe some kind of zombie butcher?
by Alexander82
Sun Sep 20, 2020 6:02 pm
Forum: Undead Technologies
Topic: Summons for the cursed knight: Familiars
Replies: 16
Views: 163

Re: Summons for the cursed knight: Familiars

Before choosing it, what is the role it should have?
by Alexander82
Sun Sep 20, 2020 5:58 pm
Forum: Others
Topic: Raise elf aimed shots cool down
Replies: 3
Views: 27

Re: Raise elf aimed shots cool down

I see, but can't we correct that @Stratego (dev) ? I think we shouldn't weaken a ability for AI only.
by Alexander82
Sun Sep 20, 2020 9:51 am
Forum: DEVELOPER version changes
Topic: version 1.129
Replies: 27
Views: 892

Re: version 1.129

Now all riders can dismount from their mounts.
by Alexander82
Sun Sep 20, 2020 9:50 am
Forum: DEVELOPER version changes
Topic: version 1.129
Replies: 27
Views: 892

Re: version 1.129

I'd like to implement this The ideas I've collected here and there are the following: unicorn mounting: you can train unicorns that cost 2 and most of base land units can mount them forming a unit that has +2 cost from the base land unit used, gain unicorn hp in addition, gets 6 land speed and loos...
by Alexander82
Sun Sep 20, 2020 9:33 am
Forum: Elf
Topic: Peryton rider
Replies: 57
Views: 742

Re: Peryton rider

Maybe the borders might be slightly darker to become more visible.
by Alexander82
Sun Sep 20, 2020 9:29 am
Forum: Reporting Issues
Topic: Skeleton monster problems
Replies: 15
Views: 361

Re: Skeleton monster problems

Well, I decided to check it a bit further and it seems that yes you can still get the other skeleton monsters still, but your just more likely to get the original instead. Can you try reproducing this bug? Consider that notevery monster is implemented yet, and thus the old monsters are still in the...
by Alexander82
Sun Sep 20, 2020 9:23 am
Forum: Undead Technologies
Topic: Summons for the cursed knight: Familiars
Replies: 16
Views: 163

Re: Summons for the cursed knight: Familiars

Usually familiars were small animals with some magical features. What about some kind of imp, or something similar? It might have some spells on his own.
by Alexander82
Sat Sep 19, 2020 4:52 pm
Forum: Orc Technologies
Topic: Orcs Tech - War Paint - FINALIZED
Replies: 47
Views: 4934

Re: Orcs Tech - War Paint - FINALIZED

I'll put in something different in the next update.
by Alexander82
Sat Sep 19, 2020 1:39 pm
Forum: Others
Topic: Quality of Life suggestions for multiplayer
Replies: 15
Views: 162

Re: Quality of Life suggestions for multiplayer

Nsyion wrote:
Sat Sep 19, 2020 12:51 pm
Ok, I finished a game and no change to view even after coming back in. Is this only published publicly in AoS so far?
I think not. The new version isn't published yet.
by Alexander82
Sat Sep 19, 2020 1:38 pm
Forum: Orc Technologies
Topic: Orcs Tech - War Paint - FINALIZED
Replies: 47
Views: 4934

Re: Orcs Tech - War Paint - FINALIZED

Maybe the activated ability that gives 100% dodge counter and 30% dodge melee (with the old cooldowns). 30% dodge counter only for orcs would be useless. It would be already not much worth researching even if for all the army.
by Alexander82
Sat Sep 19, 2020 12:35 pm
Forum: Orc Technologies
Topic: Orcs Tech - War Paint - FINALIZED
Replies: 47
Views: 4934

Re: Orcs Tech - War Paint - FINALIZED

Orcs at the moment have 2 techs as well (trolls should get something sooner or later but it is not something that should be rushed). Maybe just a plain effect for melee units (so throwers are left out of it, even if they can attack in range 1).
by Alexander82
Sat Sep 19, 2020 12:32 pm
Forum: Elf
Topic: Peryton rider
Replies: 57
Views: 742

Re: Peryton rider

the lower part of the wings still seems not right for some reason.
by Alexander82
Fri Sep 18, 2020 10:05 pm
Forum: Elf
Topic: Peryton rider
Replies: 57
Views: 742

Re: Peryton rider

It is getting cooler. I think it can still be improved but we are on the right way.
by Alexander82
Fri Sep 18, 2020 9:58 pm
Forum: Orc Technologies
Topic: Orcs Tech - War Paint - FINALIZED
Replies: 47
Views: 4934

Re: Orcs Tech - War Paint - FINALIZED

Yes it will cost in total 18 turns but you can research ability for example only for orcs and goblins for 5 turns and forget about others. It will be more flexible. I think that this way it would actually be a lot more effective as using, for example, goblin spearmen against cavalry would becamo a ...
by Alexander82
Fri Sep 18, 2020 9:56 pm
Forum: Orc Technologies
Topic: Orcs Tech - War Paint - FINALIZED
Replies: 47
Views: 4934

Re: Orcs Tech - War Paint - FINALIZED

Uruks are orcs so they would be affected by the same tech used for orcs (like for poison weapon and orc skin).
by Alexander82
Thu Sep 17, 2020 10:24 pm
Forum: Others
Topic: Adding ents to the great tree - ANSWERED
Replies: 5
Views: 139

Re: Adding ents to the great tree

Generally all races haven't more than 2/3 basic units for their mega building so I guess we can leave ents out as they are already available at both tc and at their racial building.

In case of elves we can keep there the dragon and the animals.

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