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by Alexander82
Thu Nov 21, 2019 4:51 pm
Forum: Elf
Topic: Crossbowmen Elf
Replies: 9
Views: 131

Re: Crossbowmen Elf

well I believe that the bow have always been given to the elves as it was considered a weapon used out of finesse than strength (that's why many female characters were often equipped with bows). In truth bows aren't a great weapon unless you are actyally strong and thus able to use that strength to ...
by Alexander82
Thu Nov 21, 2019 4:29 pm
Forum: DEVELOPER version changes
Topic: version 1.108
Replies: 4
Views: 130

Re: version 1.108

Jsoned all the remaining elven buildings. They should (hopefully) be available for building on the elven worker list. Siege should be able to transform inside tcs now human castle, tower and fortress and elven great tree is now affected by elven archery techs (stats have been adjusted and final rang...
by Alexander82
Thu Nov 21, 2019 6:26 am
Forum: Reporting Issues
Topic: Summoned ENT destroys TC with it's corps IMPLEMENTED
Replies: 11
Views: 225

Re: Summoned ENT destroys TC with it's corps IMPLEMENTED

I remember too that it was solved.
by Alexander82
Wed Nov 20, 2019 1:44 pm
Forum: Elf
Topic: Crossbowmen Elf
Replies: 9
Views: 131

Re: Crossbowmen Elf

elves already ignore armor with powerrange techs (precision shot and fencing techs)

anyway I wouldn't think a crossbow will be good for elves (in terms of flavor), maybe for rising sun elves later.
by Alexander82
Mon Nov 18, 2019 12:24 am
Forum: Units & Structures (See Races for accepted Unit Races)
Topic: Buidlings' images redesign request
Replies: 111
Views: 1969

Re: Buidlings' images redesign request

I agree with @DreJaDe

the previous height of the tower was fine but I think that the roof should be flat and the 2 buildings should be 1
by Alexander82
Sun Nov 17, 2019 9:35 pm
Forum: Units & Structures (See Races for accepted Unit Races)
Topic: Gates for every race
Replies: 63
Views: 4799

Re: Gates for every race

yes. human gate change the tile used based on the shape of the wall
by Alexander82
Sun Nov 17, 2019 8:43 pm
Forum: Units & Structures (See Races for accepted Unit Races)
Topic: Buidlings' images redesign request
Replies: 111
Views: 1969

Re: Buidlings' images redesign request

the fact is that the tower looks like being actually part of those buildings so I thought it could simply be a shorter castle-like building with a tower showing from the roof.
by Alexander82
Sun Nov 17, 2019 8:40 pm
Forum: Units & Structures (See Races for accepted Unit Races)
Topic: Gates for every race
Replies: 63
Views: 4799

Re: Gates for every race

@Stratego (dev) I've never put in walls or gates. I might need your help to make these tiles to show on the right sections of the wall
by Alexander82
Sun Nov 17, 2019 12:54 am
Forum: Units & Structures (See Races for accepted Unit Races)
Topic: Buidlings' images redesign request
Replies: 111
Views: 1969

Re: Buidlings' images redesign request

Savra wrote:
Fri Nov 15, 2019 3:42 am
How's this?
I think that the tower go out a bit unnaturally from the rooftop. Try making a flat roof.
by Alexander82
Sun Nov 17, 2019 12:53 am
Forum: Units & Structures (See Races for accepted Unit Races)
Topic: Buidlings' images redesign request
Replies: 111
Views: 1969

Re: Buidlings' images redesign request

Savra wrote:
Thu Nov 14, 2019 5:09 am
Alexander82 wrote:
Tue Nov 12, 2019 7:52 pm
maybe the rightmost one could be vertical too
?
yep
by Alexander82
Sun Nov 17, 2019 12:51 am
Forum: Undead
Topic: The Phantom Update
Replies: 102
Views: 5198

Re: The Phantom Update

Sure. There is actually many people asking for that... But for now, will be 6 elite units produceable like the others races beside imperials. - The Shielded Axeman - The Shielded Spearman - The Swordmaster (perhaps a new img?) - The Crusher (the img of the current will be changed to the hammer one)...
by Alexander82
Sat Nov 16, 2019 9:43 am
Forum: Undead
Topic: The Phantom Update
Replies: 102
Views: 5198

Re: The Phantom Update

The crossbowman will be put in. The juggernaut is not on my plans.
by Alexander82
Sat Nov 16, 2019 9:40 am
Forum: Reporting Issues
Topic: Various impossible maps - to rebalance
Replies: 10
Views: 197

Re: Various impossible maps - to rebalance

Is it possible to change the turns requirement?
by Alexander82
Sat Nov 16, 2019 9:39 am
Forum: Undead
Topic: Skeleton giant - ANSWERED
Replies: 3
Views: 68

Re: Skeleton giant

There is no need to make a skeleton/reanimatable version for every unit in game.

I think we can keep the giant role for undeads for golems and maybe some daemons later
by Alexander82
Wed Nov 13, 2019 6:41 am
Forum: Elf
Topic: Glade Skyguard
Replies: 32
Views: 409

Re: Glade Skyguard

I was thinking about a eagle. I thought thunderbird was an email client 🤣
by Alexander82
Wed Nov 13, 2019 6:38 am
Forum: Reporting Issues
Topic: Elves craftsmen crashes game if unit is inside
Replies: 5
Views: 108

Re: Elves craftsmen crashes game if unit is inside

I see. It probably lack the occupied image.

I'll make one.
by Alexander82
Tue Nov 12, 2019 7:55 pm
Forum: Others
Topic: To-Do list priorities for AoF
Replies: 29
Views: 1104

Re: To-Do list priorities for AoF

I guess we have to thank @Endru1241 for that!
by Alexander82
Tue Nov 12, 2019 7:53 pm
Forum: Elf
Topic: Druid Warrior Mage))
Replies: 5
Views: 150

Re: Druid Warrior Mage))

makazuwr32 wrote:
Mon Nov 04, 2019 2:38 pm
3. Druid can't be offencive - it is like "battle healer".
well the shapeshifting is the one :D
by Alexander82
Tue Nov 12, 2019 7:52 pm
Forum: Units & Structures (See Races for accepted Unit Races)
Topic: Buidlings' images redesign request
Replies: 111
Views: 1969

Re: Buidlings' images redesign request

maybe the rightmost one could be vertical too
by Alexander82
Tue Nov 12, 2019 7:47 pm
Forum: Reporting Issues
Topic: Units can't build like their supposed to. - ANSWERED
Replies: 8
Views: 138

Re: Units can't build like their supposed to.

they are units with a better mend rate/cost ratio but no ability to start buildings
by Alexander82
Tue Nov 12, 2019 7:45 pm
Forum: Reporting Issues
Topic: Elves craftsmen crashes game if unit is inside
Replies: 5
Views: 108

Re: Elves craftsmen crashes game if unit is inside

That is strange. It always worked for me. I'll check.
by Alexander82
Tue Nov 12, 2019 7:44 pm
Forum: Undead
Topic: Werewolf
Replies: 9
Views: 158

Re: Werewolf

There have just been different priorities on work in progress races to go on. They will be in when other implementations will take place (and not for undeads)
by Alexander82
Tue Nov 12, 2019 7:41 pm
Forum: Others
Topic: Elven worker cost needs lowered - ANSWERED
Replies: 4
Views: 118

Re: Elven worker cost needs lowered

Since they are jsoned unit they cannot build non-jsoned content. Part of my working agenda is to json existing material that is not.
by Alexander82
Tue Nov 12, 2019 7:39 pm
Forum: Others
Topic: To-Do list priorities for AoF
Replies: 29
Views: 1104

Re: To-Do list priorities for AoF

That is a great news!
by Alexander82
Tue Nov 12, 2019 7:38 pm
Forum: Undead
Topic: Wendigo
Replies: 21
Views: 1112

Re: Wendigo

I see wendigos more like cursed humans that were-deers
by Alexander82
Tue Nov 12, 2019 7:37 pm
Forum: Elf
Topic: Glade Skyguard
Replies: 32
Views: 409

Re: Glade Skyguard

I think that a single eagle rider could be fine for them (Glades are like elites wood elves at the moment) once we add mounting but the unit should be only trainable and not the result of a mounting ability.
by Alexander82
Tue Nov 12, 2019 7:35 pm
Forum: Others
Topic: Elven tech
Replies: 7
Views: 146

Re: Elven tech

We were already discussing that point but I want to wait a bit after the next elven units will come in (all eagle mounting units, new siege units and scout) Also dodge must be reworked but that need Stratego (dev) 's action. About dodge I'd like it to be always active altough to a smaller degree (e....
by Alexander82
Tue Nov 12, 2019 7:26 pm
Forum: Human Technologies
Topic: Palace upgrade
Replies: 17
Views: 281

Re: Palace upgrade

I was just considering to use that since it stops less the sight of things behind

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