Search found 11 matches

by lacicada
Thu Feb 26, 2015 5:12 pm
Forum: Campaign map discussions
Topic: Owaguchuk
Replies: 2
Views: 2932

Re: Owaguchuk

BTW this is for anyone who has the DEV version
by lacicada
Thu Feb 26, 2015 8:08 am
Forum: Campaign map discussions
Topic: Owaguchuk
Replies: 2
Views: 2932

Owaguchuk

I am currently finishing the 6 maps of Owaguchuk. The idea is to have an elite force, 5 Spartans and 1 chariot archer, to do the entire thing. Now, some levels require some help from a TC or 2, but I want it to be strategic. But, I have a plan also. once Owaguchuk has been killed (or taxed ;) ) I pl...
by lacicada
Wed Feb 11, 2015 12:00 am
Forum: Structures
Topic: Weapons Locker
Replies: 11
Views: 4426

Re: Weapons Locker

Sounds like good suggestions and criticism. Or how about a one turn changeover?
by lacicada
Tue Feb 10, 2015 5:00 pm
Forum: Structures
Topic: Weapons Locker
Replies: 11
Views: 4426

Weapons Locker

Infantry can enter the Weapons Locker and change into a different kind of infantry! Swordsman to Pikeman, Archer to Swordsman... etc. It will take the number of turns it costs to make the unit it will change to. It should have medium HP and space for a few men to enter and change their outfit. It ca...
by lacicada
Tue Feb 10, 2015 4:53 pm
Forum: Campaign map discussions
Topic: betrayal of king Maximus
Replies: 46
Views: 37945

Re: betrayal of king Maximus

The ornithopters are not the problem. If the AI was truly smart it would assault with only artillery and ornithopters... It only needs to send four at a time to wipe out any infantry units. The problem is securing the bridge!!! The pass on the far left is skinny enough for you to block with the elep...
by lacicada
Tue Feb 10, 2015 4:56 am
Forum: Map Design
Topic: Map design - How to make intro texts for the maps (html)
Replies: 12
Views: 12510

Re: Map design - How to make intro texts for the maps (html)

OK I think I got it, because I tried pressing all the buttons and I got to a different view with the.html layout.

I tried inserting that into the CODE snippet for the intro text. Was this correct? In any case I am still learning all about this stuff and need help still.
by lacicada
Tue Feb 10, 2015 4:14 am
Forum: Map Design
Topic: Map design - How to make intro texts for the maps (html)
Replies: 12
Views: 12510

Re: Map design - How to make intro texts for the maps (html)

When I open this link there is no HTML button... is this the correctlink?
by lacicada
Tue Feb 10, 2015 4:07 am
Forum: Campaign map discussions
Topic: betrayal of king Maximus
Replies: 46
Views: 37945

Re: betrayal of king Maximus

I have done it! I did it in under 300 turns. It took 190 turns to finally capture a TC though. Here was how I did it. Once you capture the three TCs to the East the rest is easy. *Save up 20 gems, you will need this to convert two elephants (5 a piece?) and then to clone them (4 a piece?) I mean if ...
by lacicada
Tue Feb 10, 2015 3:58 am
Forum: Structures
Topic: New Structure Ideas
Replies: 17
Views: 4254

Re: New Structure Ideas

ollie444 wrote:Good ideas!

> Churches can heal units outside of it
I did not realize that!! That is a great thing to know! Well I shall be changing up some of my strategies now.
by lacicada
Wed Feb 04, 2015 10:33 pm
Forum: Campaign map discussions
Topic: betrayal of king Maximus
Replies: 46
Views: 37945

Re: betrayal of king Maximus

I agree that this map is unwinnable in terms of getting 4 gems. But it is unique in its strategy... you have to go on the ultimate defensive in order to build up a sufficient attacking force. I came close on my first try by leading the cavalry to the east as far as possible. Then I made only workers...
by lacicada
Wed Feb 04, 2015 10:24 pm
Forum: Structures
Topic: New Structure Ideas
Replies: 17
Views: 4254

New Structure Ideas

Hi everyone! I am currently working on a dream campaign for everyone to enjoy. Until that is ready I have some ideas that I think could make the game for challenging and enjoyable. Here are some new structure ideas that I believe will be a great addition to the game. 1) Ground Spikes: (of course art...

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