new spec:
AI_USE_AS_OCCUPIER, //use this unit as it would could be occupier - as it has some ability that will let this occupy. eg. paratrooper plane
Search found 15731 matches
- Mon Mar 18, 2024 8:31 am
- Forum: Unit Design
- Topic: Unit Design - Unit Propery sheet - Spec unit actions
- Replies: 114
- Views: 13143
- Sat Mar 16, 2024 3:27 pm
- Forum: Implemented/Closed
- Topic: FAN Maps Sent to be implemented
- Replies: 180
- Views: 59372
Re: FAN Maps Sent to be implemented
Sandbox Castle Terrain: 5-7, A pretty terrain, nice decorations Playability: House can't build anything: Stable, Archery Range, Barracks, and Siege Workshop can't build anything, Workers can't build anything!! Just to clarify, there is no posibile way to build a castle like you're supposed to do Yo...
- Tue Mar 12, 2024 2:34 pm
- Forum: DEVELOPER version changes
- Topic: Version 1.044
- Replies: 0
- Views: 44
Version 1.044
Version 1.043 is published having this content: New units/techs: Spore cloud emiter, idea thanks to escapingperil, images thanks to Noaharts: Giant thrower, images thanks to Noaharts Regenerator, thanks to Anchar Mashroom brain, thanks to Anchar Mashroom eye, thanks to Anchar Mashroom growth, thanks...
- Sun Mar 10, 2024 9:15 pm
- Forum: Android->Unity missing ones
- Topic: Favourite unit + map
- Replies: 1
- Views: 111
Favourite unit + map
on android you can star them.
- Tue Mar 05, 2024 8:56 am
- Forum: DEVELOPER version changes
- Topic: version 1.019
- Replies: 0
- Views: 35
version 1.019
version 1.018 is published with this content: New Units: Centaur-class carrier Town-class cruiser(1936) Leander-class frigate KPZ 70 Leopard 2A8 Leopard 2A7 Leopard 2A4 Leopard 1A5 IPM1 Abrams M1A1 HC Abrams M1A1 AIM Abrams M1A1 FEP Abrams M1A2 SEP V1 Abrams M1A2 SEP V2 Abrams M1A2 SEP V3 Abrams M1A...
- Mon Mar 04, 2024 3:25 pm
- Forum: App Growth (eg. Promotions)
- Topic: List of known Reviews of the game internet-wide
- Replies: 35
- Views: 25515
Re: List of known Reviews of the game internet-wide
sadge, i see most links are no longer exists - i thought yourube will not delete videos...
- Thu Feb 29, 2024 12:32 pm
- Forum: Game Definition .JSON
- Topic: Game definition jsons - Effect definition json
- Replies: 126
- Views: 19153
Re: Game definition jsons - Effect definition json
new spec:
GFX_USE_UNIT_IMAGE_AS_PROJECTILE, //in AOW the bomber plane's bombing ability should use the plane itself to move over target (like melee attacks do)
GFX_USE_UNIT_IMAGE_AS_PROJECTILE, //in AOW the bomber plane's bombing ability should use the plane itself to move over target (like melee attacks do)
- Wed Feb 28, 2024 1:39 pm
- Forum: Map & campaign ideas/issues
- Topic: Scenarios and campaign map's for update/fix
- Replies: 4
- Views: 725
Re: Scenarios and campaign map's for update/fix
would be awesome! thanks!Puss_in_Boots wrote: ↑Wed Feb 28, 2024 11:06 am It is missing a trigger to unlock the final gate. Could also do with a turn higher limit. I've not passed the 60 turn limit before even reaching near the end, but it's impossible as of now still.
Hopefully I will have time to fix it at some point.
- Mon Feb 26, 2024 9:30 pm
- Forum: Units & Structures (See Nations for accepted Unit nations)
- Topic: AOW - Rules of modeling units in game
- Replies: 2
- Views: 537
Re: AOW - Rules of modeling units in game
new values for planes (still under discussion though)
- Sun Feb 25, 2024 8:33 pm
- Forum: DEVELOPER version changes
- Topic: Version 1.043
- Replies: 0
- Views: 37
Version 1.043
Version 1.042 is published
- Sun Feb 25, 2024 8:33 pm
- Forum: DEVELOPER version changes
- Topic: version 1.193
- Replies: 0
- Views: 52
version 1.193
version 1.192 is published
- Sun Feb 25, 2024 2:21 pm
- Forum: UDSSR Ships
- Topic: Admiral Gorshkov Fragate
- Replies: 5
- Views: 76
Re: Admiral Gorshkov Fragate
yes little too big shdow.
- Fri Feb 23, 2024 6:13 am
- Forum: UDSSR Ships
- Topic: Alligator
- Replies: 6
- Views: 61
Re: Alligator
nice! í
but the brown coloring looks like a"gradient-fill" - can u make it not look like gradient? so use plain color and shade it after i think.
but the brown coloring looks like a"gradient-fill" - can u make it not look like gradient? so use plain color and shade it after i think.
- Thu Feb 22, 2024 8:43 pm
- Forum: Mapdesigners lounge
- Topic: Good Random map design
- Replies: 0
- Views: 42
Good Random map design
About random maps rules/designs considerations:
https://www.ageofstrategy.net/viewtopic.php?t=548
About how a random map will be launched:
https://www.ageofstrategy.net/viewtopic.php?t=7585
https://www.ageofstrategy.net/viewtopic.php?t=548
About how a random map will be launched:
https://www.ageofstrategy.net/viewtopic.php?t=7585
- Mon Feb 19, 2024 8:37 pm
- Forum: Insectoids
- Topic: Metal wings
- Replies: 9
- Views: 161
Re: Metal wings
+1 from me.Puss_in_Boots wrote: ↑Mon Feb 19, 2024 7:59 pm I don't like dodge, it's an annoying mechanic to deal with. I think it should just give armor to already winged insectoid units (except beezleflies they make up for it in numbers and 2 death stages)
dodge should not ever exists in game... if was just an accident because of aof.
- Tue Feb 13, 2024 8:29 pm
- Forum: Technologies
- Topic: Auto Loading Tech To Support Semi Auto?
- Replies: 4
- Views: 181
Re: Auto Loading Tech To Support Semi Auto?
for semi auto loader i have idea.
there could be an active effect that somehow every other turn adds +1 action.
i have no idea atm how.
anyone?
there could be an active effect that somehow every other turn adds +1 action.
i have no idea atm how.
anyone?
- Tue Feb 13, 2024 7:42 pm
- Forum: UDSSR helicopter
- Topic: Mil Mi 28
- Replies: 5
- Views: 90
Re: Mil Mi 28
yes, here the up-down movement is not there!
i think this is the best 5 rotor movement we have so far! can u send me ONLY the rotor too so i can post it as a usable 5 blade rotor? thanks!
(however the helicopter body could u se a little more shading i think, it seems flat-ish now)
i think this is the best 5 rotor movement we have so far! can u send me ONLY the rotor too so i can post it as a usable 5 blade rotor? thanks!
(however the helicopter body could u se a little more shading i think, it seems flat-ish now)
- Tue Feb 13, 2024 12:51 pm
- Forum: US helicopter
- Topic: Helicopter Super Stallion
- Replies: 16
- Views: 982
Re: Helicopter Super Stallion
i think not the ellipse is the problem but that the "center" of the rotor moves up and down ina few framesPuss_in_Boots wrote: ↑Mon Feb 12, 2024 8:11 am If the software you are using supports layers, it might help to draw an elipse/oval where the rotor will spin to help get a consistent path for the blades to follow.
- Tue Feb 13, 2024 7:58 am
- Forum: Tanks (last cleanup: 20240130)
- Topic: TO-BE implemented Tank images collection (breno+zak imageS) +IMG
- Replies: 6
- Views: 237
Re: TO-BE implemented Tank images collection (breno+zak imageS) +IMG
@ZakTheBuilder1 @BrenoHenrique these are the leftover units not yet in
- most because we can not find place/stats in game that will worth to train them
- some needs image updates
if any of have idea how to put some ofthem in tell me so i can put in! thanks!
- most because we can not find place/stats in game that will worth to train them
- some needs image updates
if any of have idea how to put some ofthem in tell me so i can put in! thanks!
- Mon Feb 12, 2024 5:30 pm
- Forum: Vehicles (last cleanup: 20240130)
- Topic: SU-14-2 IMPLEMENTED
- Replies: 6
- Views: 653
Re: SU-14-2 IMPLEMENTED
the closed version is imple.ented!
the other is not needed for game atm by Dreja evaluation.
the other is not needed for game atm by Dreja evaluation.
- Mon Feb 12, 2024 11:00 am
- Forum: US Vehicles
- Topic: DUKW +IMG (needs to be bigger)
- Replies: 10
- Views: 934
Re: DUKW +IMG (needs to be bigger)
image needs to be bigger as vehicles needs to be about 7-7.5px / m
so this shouldbe at least 64 px lenght.
so this shouldbe at least 64 px lenght.
- Mon Feb 12, 2024 10:56 am
- Forum: German Vehicles
- Topic: Schwimmwagen +IMG (too big image)
- Replies: 15
- Views: 1247
Re: Schwimmwagen
nice but too big image, it needs to be about 7-7,5px/m sizedBrenoHenrique wrote: ↑Tue Apr 27, 2021 6:37 pm the image. you would like a skin when it is in the water?
- Mon Feb 12, 2024 12:27 am
- Forum: US helicopter
- Topic: Helicopter Super Stallion
- Replies: 16
- Views: 982
Re: Helicopter Super Stallion
good! but here again rotor moves up down
- Mon Feb 12, 2024 12:26 am
- Forum: UDSSR helicopter
- Topic: Mil mi 26
- Replies: 11
- Views: 432
- Mon Feb 12, 2024 12:25 am
- Forum: US Infantrie
- Topic: US Airbourne
- Replies: 5
- Views: 117
Re: US Airbourne IMPLEMENTED
please write a wiki link too - i think i read it as us paratroopers or smth.
or a double post (closing one of them)
or a double post (closing one of them)
- Sat Feb 10, 2024 9:38 pm
- Forum: German Vehicles
- Topic: Panzerwerfer IMPLEMENTED
- Replies: 1
- Views: 677
Re: Panzerwerfer IMPLEMENTED
added as skin
- Sat Feb 10, 2024 9:31 pm
- Forum: Russian Guns
- Topic: SU-14-1 +IMG (image little outdated)
- Replies: 4
- Views: 847
Re: SU-14-1 +IMG
image need a little rework
- Sat Feb 10, 2024 7:53 pm
- Forum: Buildings (last cleanup: 20240130)
- Topic: Tank turret fortifications Version 2 +IMG
- Replies: 5
- Views: 614
Re: Tank turret fortifications Version 2 +IMG
German one is in game already!
was there any historical evidence for other nations?
i know about
- panther turret
- french something turret used on Maginot line.
but what else?
was there any historical evidence for other nations?
i know about
- panther turret
- french something turret used on Maginot line.
but what else?
- Sat Feb 10, 2024 6:17 pm
- Forum: Italian tanks
- Topic: Italian ability to prosecute PZ 4 +IMG (too big images)
- Replies: 6
- Views: 780
Re: Italian ability to prosecute PZ 4 +IMG (too big images)
a little too big images - should be about 5-6 px shorter.
tank sizes should be 7-7.5px/m
tank sizes should be 7-7.5px/m
- Sat Feb 10, 2024 6:09 pm
- Forum: Italien Guns
- Topic: Italian guns +IMG (too big images)
- Replies: 5
- Views: 1015
Re: Italian guns +IMG (too big images)
others too big, such guns should be 8-9px / m