Search found 15755 matches
- Wed May 15, 2024 6:08 pm
- Forum: Needs, priorities - Which way would you like the roadmap?
- Topic: Mapeditor related
- Replies: 46
- Views: 6450
Re: Mapeditor related
Use-case: I was planning once campaign map and there i wanted to have for orcs renamed their generic orc and goblin units in manner i needed to. Including those whom ai will train from tcs and from factories. And i do not know when and/or whom ai will train. i ment literally to hear out what HE wan...
- Tue May 14, 2024 11:19 am
- Forum: Needs, priorities - Which way would you like the roadmap?
- Topic: Mapeditor related
- Replies: 46
- Views: 6450
Re: Mapeditor related
As i understand what @alkabart wants is that when you train specific unit at any time this unit must be renamed into that variant you want. Basically auto rename when chosen unit type is trained, spawned or appear by any other mean on the map. For example in aof it may be skeleton denezin or skelet...
- Sat May 11, 2024 2:06 pm
- Forum: Needs, priorities - Which way would you like the roadmap?
- Topic: Mapeditor related
- Replies: 46
- Views: 6450
Re: Mapeditor related
how? how would u know player will train it on 23th turn? i dont understand, i need a complete description of the case and the request/problem to be solved.
- Fri May 10, 2024 4:57 pm
- Forum: Needs, priorities - Which way would you like the roadmap?
- Topic: Mapeditor related
- Replies: 46
- Views: 6450
Re: Mapeditor related
how is that entering late? spawned by triggers? if so you can place it on game start and just move to that location instead of spawning.
- Mon Apr 29, 2024 4:35 pm
- Forum: Issues - Critical
- Topic: unity bug: enemy visible units in explored more
- Replies: 0
- Views: 244
unity bug: enemy visible units in explored more
you can see enemy AI explored territories its units there (eg. newbie challneges map in one of the variants, or any new random map can be launched)
- Mon Apr 29, 2024 4:29 pm
- Forum: Android->Unity missing ones
- Topic: Mapeditor - Auto-Terrain feature for slopes maybe?
- Replies: 0
- Views: 207
Mapeditor - Auto-Terrain feature for slopes maybe?
The Endru changes - not yet ported to Unity. --------- Unitybe - terrain Beérkező levelek Mézes Zerotouch <zerotouchsystems@gmail.com> 2022. máj. 18., Sze 7:58 címzett: én TerrainJoinFile: getSurroundingTileIDsToSearchFor splitByteKey Mézes Zerotouch <zerotouchsystems@gmail.com> 2022. máj. 20., P 22...
- Thu Apr 25, 2024 7:57 am
- Forum: US Ships
- Topic: American-class
- Replies: 16
- Views: 399
- Wed Apr 24, 2024 7:49 pm
- Forum: US Ships
- Topic: American-class
- Replies: 16
- Views: 399
- Wed Apr 24, 2024 7:47 pm
- Forum: US Ships
- Topic: American-class
- Replies: 16
- Views: 399
Re: American-class
wait, this one:
so one can be skin other default!
so one can be skin other default!
- Wed Apr 24, 2024 7:45 pm
- Forum: US Ships
- Topic: American-class
- Replies: 16
- Views: 399
Re: American-class
nice!
but i think this is already in!
but i think this is already in!
- Wed Apr 24, 2024 7:45 pm
- Forum: US Ships
- Topic: Midway-class aircraft carrier
- Replies: 10
- Views: 868
Re: Midway-class aircraft carrier
nice! mayybe can be in both AOW and AOMW?
- Tue Apr 23, 2024 3:38 pm
- Forum: Android->Unity missing ones
- Topic: Unit statsheet - attack count with images
- Replies: 0
- Views: 128
Unit statsheet - attack count with images
like on anroid.
- Mon Apr 22, 2024 5:34 pm
- Forum: Android->Unity missing ones
- Topic: Unit statsheet - powerrange damage values + others
- Replies: 0
- Views: 53
Unit statsheet - powerrange damage values + others
New information on unit statsheet (only Android): the powerrange damage values are show by dropping down the power line. and other changes maybe: - Need to remove the actions 1/1 row, since actions are now shown on power row - Need to remove power range row, since it is shown on power row - Maybe &q...
- Sat Apr 06, 2024 7:20 am
- Forum: Modders lounge
- Topic: AI debug options
- Replies: 4
- Views: 876
Re: AI debug options
i gave you MODDER and AI_DEBUG
buti think you asked for the modder probably.
buti think you asked for the modder probably.
- Thu Apr 04, 2024 6:09 pm
- Forum: US Ships
- Topic: ZUMWALT Destroyer
- Replies: 5
- Views: 136
- Wed Apr 03, 2024 9:55 am
- Forum: Units/techs/effects
- Topic: Unit Conversion is Broken ANSWERED
- Replies: 1
- Views: 156
Re: Unit Conversion is Broken
Recently I've noticed that the "Convert" Spell is not working how it should. The effect should be that the "target enemy unit is converted to your side", but instead, it just sets the target enemy's HP to 1. I've also noticed that this issue is consistent across multiple units w...
- Sun Mar 31, 2024 12:59 pm
- Forum: Game
- Topic: Zoom bug IMPLEMENTED
- Replies: 4
- Views: 118
Re: Zoom bug IMPLEMENTED
i have wrong connection here, but aos is there. aof going up again uos 5 i hope..
- Sun Mar 31, 2024 11:22 am
- Forum: Game
- Topic: Zoom bug IMPLEMENTED
- Replies: 4
- Views: 118
Re: Zoom bug IMPLEMENTED
ok, uploading again. uos 10
- Sun Mar 31, 2024 7:16 am
- Forum: Game
- Topic: Zoom bug IMPLEMENTED
- Replies: 4
- Views: 118
Re: Zoom bug
I got this bug recently, when I zoom in, the screen moves to the left right after i release my fingers. Ive noticed that the effect is greater the further i (view point) am from the middle Video recording of bug: https://streamable.com/e/x5i5sf?autoplay=1 i have just fixed this, can u checck in dev...
- Fri Mar 29, 2024 4:59 pm
- Forum: Issues
- Topic: Type VII U-Boat torpedo range ANSWERED
- Replies: 2
- Views: 118
Re: Type VII U-Boat torpedo range
not Km but Kn (speed)AltWW2Enjoyer wrote: ↑Thu Mar 28, 2024 7:51 pm Was playing one of my old maps when I realized the type VII U-boat (Germany) has messed up ranges
9km Torpedo>30km Torpedo>44Km torpedo
I'm guessing the titles are just messed up and they should be reversed, but I might just not know how torpedos work.
- Sun Mar 24, 2024 11:06 pm
- Forum: Issues
- Topic: Possible AI Bug
- Replies: 1
- Views: 60
Re: Possible AI Bug
@Harchie Hirondo can u suggest what is the problem? thanks!
- Fri Mar 22, 2024 12:42 pm
- Forum: Skins for AoF
- Topic: Skin for wight
- Replies: 21
- Views: 438
- Fri Mar 22, 2024 10:51 am
- Forum: Game Definition .JSON
- Topic: Game definition jsons - Effect definition json
- Replies: 127
- Views: 19847
Re: Game definition jsons - Effect definition json
new options on effects:
Code: Select all
CAN_CAST_FROM_ITS_BUILDER, // The effect can only be used inside a factory this unit was/can be built.
CAN_CAST_FROM_ITS_TRANSFORM_BUILDER, // Transform case: The transform effect can only be used inside a factory where the target unit type can be built.
- Tue Mar 19, 2024 10:57 pm
- Forum: Unit Design
- Topic: Unit Design - Unit Propery sheet - Spec unit actions
- Replies: 115
- Views: 13572
Re: Unit Design - Unit Propery sheet - Spec unit actions
2 new specs POP_NOT_CONSUMER, // by default isUnitPopConsuming() says consumer is Non-factory, walking unit. Using this spec it can be surely set to be NOT CONSUMER. POP_CONSUMER, // by default isUnitPopConsuming() says consumer is Non-factory, walking unit. Using this spec it can be surely set to b...
- Mon Mar 18, 2024 8:31 am
- Forum: Unit Design
- Topic: Unit Design - Unit Propery sheet - Spec unit actions
- Replies: 115
- Views: 13572
Re: Unit Design - Unit Propery sheet - Spec unit actions
new spec:
AI_USE_AS_OCCUPIER, //use this unit as it would could be occupier - as it has some ability that will let this occupy. eg. paratrooper plane
AI_USE_AS_OCCUPIER, //use this unit as it would could be occupier - as it has some ability that will let this occupy. eg. paratrooper plane
- Sat Mar 16, 2024 3:27 pm
- Forum: Implemented/Closed
- Topic: FAN Maps Sent to be implemented
- Replies: 180
- Views: 62316
Re: FAN Maps Sent to be implemented
Sandbox Castle Terrain: 5-7, A pretty terrain, nice decorations Playability: House can't build anything: Stable, Archery Range, Barracks, and Siege Workshop can't build anything, Workers can't build anything!! Just to clarify, there is no posibile way to build a castle like you're supposed to do Yo...
- Tue Mar 12, 2024 2:34 pm
- Forum: DEVELOPER version changes
- Topic: Version 1.044 (from now these are announced on discord)
- Replies: 0
- Views: 106
Version 1.044 (from now these are announced on discord)
Version 1.043 is published having this content: New units/techs: Spore cloud emiter, idea thanks to escapingperil, images thanks to Noaharts: Giant thrower, images thanks to Noaharts Regenerator, thanks to Anchar Mashroom brain, thanks to Anchar Mashroom eye, thanks to Anchar Mashroom growth, thanks...
- Sun Mar 10, 2024 9:15 pm
- Forum: Android->Unity missing ones
- Topic: Favourite unit + map
- Replies: 1
- Views: 510
Favourite unit + map
on android you can star them.
- Tue Mar 05, 2024 8:56 am
- Forum: DEVELOPER version changes
- Topic: version 1.019 (from now these are announced on discord)
- Replies: 0
- Views: 130
version 1.019 (from now these are announced on discord)
version 1.018 is published with this content: New Units: Centaur-class carrier Town-class cruiser(1936) Leander-class frigate KPZ 70 Leopard 2A8 Leopard 2A7 Leopard 2A4 Leopard 1A5 IPM1 Abrams M1A1 HC Abrams M1A1 AIM Abrams M1A1 FEP Abrams M1A2 SEP V1 Abrams M1A2 SEP V2 Abrams M1A2 SEP V3 Abrams M1A...
- Mon Mar 04, 2024 3:25 pm
- Forum: App Growth (eg. Promotions)
- Topic: List of known Reviews of the game internet-wide
- Replies: 35
- Views: 25852
Re: List of known Reviews of the game internet-wide
sadge, i see most links are no longer exists - i thought yourube will not delete videos...