Search found 15735 matches

by Stratego (dev)
Sun Mar 24, 2024 11:06 pm
Forum: Issues
Topic: Possible AI Bug
Replies: 1
Views: 23

Re: Possible AI Bug

@Harchie Hirondo can u suggest what is the problem? thanks!
by Stratego (dev)
Fri Mar 22, 2024 12:42 pm
Forum: Skins for AoF
Topic: Skin for wight
Replies: 21
Views: 308

Re: Skin for wight

Lucifer wrote: Fri Mar 22, 2024 11:12 am They can be 32x64 too. Stratego made a method to allow larger skins!
better to make the default image being 32x64 too (instead of using hte OVERLAPPERS folder)
by Stratego (dev)
Fri Mar 22, 2024 10:51 am
Forum: Game Definition .JSON
Topic: Game definition jsons - Effect definition json
Replies: 127
Views: 19260

Re: Game definition jsons - Effect definition json

new options on effects:

Code: Select all

        CAN_CAST_FROM_ITS_BUILDER,     // The effect can only be used inside a factory this unit was/can be built.
        CAN_CAST_FROM_ITS_TRANSFORM_BUILDER, // Transform case: The transform effect can only be used inside a factory where the target unit type can be built.
by Stratego (dev)
Tue Mar 19, 2024 10:57 pm
Forum: Unit Design
Topic: Unit Design - Unit Propery sheet - Spec unit actions
Replies: 115
Views: 13188

Re: Unit Design - Unit Propery sheet - Spec unit actions

2 new specs POP_NOT_CONSUMER, // by default isUnitPopConsuming() says consumer is Non-factory, walking unit. Using this spec it can be surely set to be NOT CONSUMER. POP_CONSUMER, // by default isUnitPopConsuming() says consumer is Non-factory, walking unit. Using this spec it can be surely set to b...
by Stratego (dev)
Mon Mar 18, 2024 8:31 am
Forum: Unit Design
Topic: Unit Design - Unit Propery sheet - Spec unit actions
Replies: 115
Views: 13188

Re: Unit Design - Unit Propery sheet - Spec unit actions

new spec:
AI_USE_AS_OCCUPIER, //use this unit as it would could be occupier - as it has some ability that will let this occupy. eg. paratrooper plane
by Stratego (dev)
Sat Mar 16, 2024 3:27 pm
Forum: Implemented/Closed
Topic: FAN Maps Sent to be implemented
Replies: 180
Views: 59784

Re: FAN Maps Sent to be implemented

Sandbox Castle Terrain: 5-7, A pretty terrain, nice decorations Playability: House can't build anything: Stable, Archery Range, Barracks, and Siege Workshop can't build anything, Workers can't build anything!! Just to clarify, there is no posibile way to build a castle like you're supposed to do Yo...
by Stratego (dev)
Tue Mar 12, 2024 2:34 pm
Forum: DEVELOPER version changes
Topic: Version 1.044 (from now these are announced on discord)
Replies: 0
Views: 56

Version 1.044 (from now these are announced on discord)

Version 1.043 is published having this content: New units/techs: Spore cloud emiter, idea thanks to escapingperil, images thanks to Noaharts: Giant thrower, images thanks to Noaharts Regenerator, thanks to Anchar Mashroom brain, thanks to Anchar Mashroom eye, thanks to Anchar Mashroom growth, thanks...
by Stratego (dev)
Sun Mar 10, 2024 9:15 pm
Forum: Android->Unity missing ones
Topic: Favourite unit + map
Replies: 1
Views: 214

Favourite unit + map

on android you can star them.
by Stratego (dev)
Tue Mar 05, 2024 8:56 am
Forum: DEVELOPER version changes
Topic: version 1.019 (from now these are announced on discord)
Replies: 0
Views: 50

version 1.019 (from now these are announced on discord)

version 1.018 is published with this content: New Units: Centaur-class carrier Town-class cruiser(1936) Leander-class frigate KPZ 70 Leopard 2A8 Leopard 2A7 Leopard 2A4 Leopard 1A5 IPM1 Abrams M1A1 HC Abrams M1A1 AIM Abrams M1A1 FEP Abrams M1A2 SEP V1 Abrams M1A2 SEP V2 Abrams M1A2 SEP V3 Abrams M1A...
by Stratego (dev)
Mon Mar 04, 2024 3:25 pm
Forum: App Growth (eg. Promotions)
Topic: List of known Reviews of the game internet-wide
Replies: 35
Views: 25566

Re: List of known Reviews of the game internet-wide

sadge, i see most links are no longer exists - i thought yourube will not delete videos...
by Stratego (dev)
Thu Feb 29, 2024 12:32 pm
Forum: Game Definition .JSON
Topic: Game definition jsons - Effect definition json
Replies: 127
Views: 19260

Re: Game definition jsons - Effect definition json

new spec:
GFX_USE_UNIT_IMAGE_AS_PROJECTILE, //in AOW the bomber plane's bombing ability should use the plane itself to move over target (like melee attacks do)
by Stratego (dev)
Wed Feb 28, 2024 1:39 pm
Forum: Map & campaign ideas/issues
Topic: Scenarios and campaign map's for update/fix
Replies: 4
Views: 730

Re: Scenarios and campaign map's for update/fix

Puss_in_Boots wrote: Wed Feb 28, 2024 11:06 am It is missing a trigger to unlock the final gate. Could also do with a turn higher limit. I've not passed the 60 turn limit before even reaching near the end, but it's impossible as of now still.

Hopefully I will have time to fix it at some point.
would be awesome! thanks!
by Stratego (dev)
Mon Feb 26, 2024 9:30 pm
Forum: Units & Structures (See Nations for accepted Unit nations)
Topic: AOW - Rules of modeling units in game
Replies: 2
Views: 543

Re: AOW - Rules of modeling units in game

new values for planes (still under discussion though)
by Stratego (dev)
Sun Feb 25, 2024 8:33 pm
Forum: DEVELOPER version changes
Topic: Version 1.043
Replies: 0
Views: 42

Version 1.043

Version 1.042 is published
by Stratego (dev)
Sun Feb 25, 2024 2:21 pm
Forum: UDSSR Ships
Topic: Admiral Gorshkov Fragate
Replies: 5
Views: 81

Re: Admiral Gorshkov Fragate

yes little too big shdow.
by Stratego (dev)
Fri Feb 23, 2024 6:13 am
Forum: UDSSR Ships
Topic: Alligator
Replies: 6
Views: 63

Re: Alligator

nice! í
but the brown coloring looks like a"gradient-fill" - can u make it not look like gradient? so use plain color and shade it after i think.
by Stratego (dev)
Thu Feb 22, 2024 8:43 pm
Forum: Mapdesigners lounge
Topic: Good Random map design
Replies: 0
Views: 61

Good Random map design

About random maps rules/designs considerations:
https://www.ageofstrategy.net/viewtopic.php?t=548

About how a random map will be launched:
https://www.ageofstrategy.net/viewtopic.php?t=7585
by Stratego (dev)
Mon Feb 19, 2024 8:37 pm
Forum: Insectoids
Topic: Metal wings
Replies: 9
Views: 163

Re: Metal wings

Puss_in_Boots wrote: Mon Feb 19, 2024 7:59 pm I don't like dodge, it's an annoying mechanic to deal with. I think it should just give armor to already winged insectoid units (except beezleflies they make up for it in numbers and 2 death stages)
+1 from me.
dodge should not ever exists in game... if was just an accident because of aof.
by Stratego (dev)
Tue Feb 13, 2024 8:29 pm
Forum: Technologies
Topic: Auto Loading Tech To Support Semi Auto?
Replies: 4
Views: 191

Re: Auto Loading Tech To Support Semi Auto?

for semi auto loader i have idea.

there could be an active effect that somehow every other turn adds +1 action.

i have no idea atm how.

anyone?
by Stratego (dev)
Tue Feb 13, 2024 7:42 pm
Forum: UDSSR helicopter
Topic: Mil Mi 28
Replies: 5
Views: 96

Re: Mil Mi 28

yes, here the up-down movement is not there!


i think this is the best 5 rotor movement we have so far! can u send me ONLY the rotor too so i can post it as a usable 5 blade rotor? thanks!


(however the helicopter body could u se a little more shading i think, it seems flat-ish now)
by Stratego (dev)
Tue Feb 13, 2024 12:51 pm
Forum: US helicopter
Topic: Helicopter Super Stallion
Replies: 16
Views: 999

Re: Helicopter Super Stallion

Puss_in_Boots wrote: Mon Feb 12, 2024 8:11 am If the software you are using supports layers, it might help to draw an elipse/oval where the rotor will spin to help get a consistent path for the blades to follow.
i think not the ellipse is the problem but that the "center" of the rotor moves up and down ina few frames
by Stratego (dev)
Tue Feb 13, 2024 7:58 am
Forum: Tanks (last cleanup: 20240130)
Topic: TO-BE implemented Tank images collection (breno+zak imageS) +IMG
Replies: 6
Views: 238

Re: TO-BE implemented Tank images collection (breno+zak imageS) +IMG

@ZakTheBuilder1 @BrenoHenrique these are the leftover units not yet in
- most because we can not find place/stats in game that will worth to train them
- some needs image updates

if any of have idea how to put some ofthem in tell me so i can put in! thanks!
by Stratego (dev)
Mon Feb 12, 2024 5:30 pm
Forum: Vehicles (last cleanup: 20240130)
Topic: SU-14-2 IMPLEMENTED
Replies: 6
Views: 654

Re: SU-14-2 IMPLEMENTED

the closed version is imple.ented!

the other is not needed for game atm by Dreja evaluation.
by Stratego (dev)
Mon Feb 12, 2024 11:00 am
Forum: US Vehicles
Topic: DUKW +IMG (needs to be bigger)
Replies: 10
Views: 939

Re: DUKW +IMG (needs to be bigger)

image needs to be bigger as vehicles needs to be about 7-7.5px / m
so this shouldbe at least 64 px lenght.
by Stratego (dev)
Mon Feb 12, 2024 10:56 am
Forum: German Vehicles
Topic: Schwimmwagen +IMG (too big image)
Replies: 15
Views: 1254

Re: Schwimmwagen

BrenoHenrique wrote: Tue Apr 27, 2021 6:37 pm the image. you would like a skin when it is in the water?
nice but too big image, it needs to be about 7-7,5px/m sized
by Stratego (dev)
Mon Feb 12, 2024 12:27 am
Forum: US helicopter
Topic: Helicopter Super Stallion
Replies: 16
Views: 999

Re: Helicopter Super Stallion

good! but here again rotor moves up down
by Stratego (dev)
Mon Feb 12, 2024 12:26 am
Forum: UDSSR helicopter
Topic: Mil mi 26
Replies: 11
Views: 433

Re: Mil mi 26

Beilham23 wrote: Sun Feb 11, 2024 7:52 pm The principle rotor?
the big rotor
by Stratego (dev)
Mon Feb 12, 2024 12:25 am
Forum: US Infantrie
Topic: US Airbourne
Replies: 5
Views: 125

Re: US Airbourne IMPLEMENTED

please write a wiki link too - i think i read it as us paratroopers or smth.
or a double post (closing one of them)
by Stratego (dev)
Sat Feb 10, 2024 9:38 pm
Forum: German Vehicles
Topic: Panzerwerfer IMPLEMENTED
Replies: 1
Views: 680

Re: Panzerwerfer IMPLEMENTED

added as skin

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