Search found 10884 matches

by Stratego (dev)
Mon Sep 21, 2020 11:06 am
Forum: Others
Topic: Game progress
Replies: 8
Views: 31

Re: Game progress

all wariant needs to be 64 based.
however you can make images that "look" 32 by simply using 2x2 pixels as a "pixel"
by Stratego (dev)
Mon Sep 21, 2020 8:24 am
Forum: Others
Topic: Game progress
Replies: 8
Views: 31

Re: Game progress

awesome you are!
by Stratego (dev)
Mon Sep 21, 2020 6:19 am
Forum: Implementeds/Answered/Closed
Topic: Triggers: Obj on area - declare winner, how to use? ANSWERED
Replies: 6
Views: 27

Re: Triggers: Obj on area - declare winner, how to use?

chariot should not be placed in area, but moved in game into the area - do u do that?
by Stratego (dev)
Mon Sep 21, 2020 6:09 am
Forum: Implementeds/Answered/Closed
Topic: Triggers: Obj on area - declare winner, how to use? ANSWERED
Replies: 6
Views: 27

Re: Triggers: Obj on area - declare winner, how to use?

please post problems in more detail in general. eg. here: - exact trigger(s) settings - exact values u set in (all) condition(s) - exact values u set in (all) effects(s) - what the "not working" means exactly: what error/simply does not do something that was expected - which game is it and which gam...
by Stratego (dev)
Sun Sep 20, 2020 9:47 am
Forum: DEVELOPER version changes
Topic: version 1.129
Replies: 27
Views: 892

Re: version 1.129

- i have a fix on AI-Reanimation (eg. Lich) but is very dangerous. - as as side effect i have fixed a bug that self buff spells were not working either (eg. warmage was not enchanting its sword ever) but as as sideffects casters might become too selfish casting only them selves everything if they ca...
by Stratego (dev)
Sun Sep 20, 2020 9:45 am
Forum: Others
Topic: Undead ai should auto reanimate IMPLEMENTED
Replies: 18
Views: 924

Re: Undead ai should auto reanimate

i have a fix on this but is very dangerous. as as side effect i ahve fixed a bug that self buff spells were not working either (eg. warmage was not enchanting its sword ever) but as as sideffects casters might become too selfish casting only them selves everything if they can target themselves too -...
by Stratego (dev)
Sat Sep 19, 2020 1:40 pm
Forum: Others
Topic: Quality of Life suggestions for multiplayer
Replies: 15
Views: 162

Re: Quality of Life suggestions for multiplayer

it is not out and also it is not working properly in my version either so i still need to work on it .
by Stratego (dev)
Fri Sep 18, 2020 1:22 pm
Forum: Tanks
Topic: T-54 1947 version
Replies: 7
Views: 48

Re: T-54 1947 version

probably t54 was already in the plans, as it is out in production in 2 years after war.
by Stratego (dev)
Fri Sep 18, 2020 1:20 pm
Forum: New variant ideas
Topic: AGE OF STEAMPUNK
Replies: 36
Views: 297

Re: AGE OF STEAMPUNK

It might be good idea... Well... If you want i can send you modding version of AOG, and if you find some reason and download Total comander or another app that can change .json files, find some people and... maybe this game will be published after long time... This is only me to send modding versio...
by Stratego (dev)
Fri Sep 18, 2020 1:19 pm
Forum: New variant ideas
Topic: AGE OF STEAMPUNK
Replies: 36
Views: 297

Re: AGE OF STEAMPUNK

As of now I think its better not to add more variants. AoD and AoG is uc so it is better to finish them first then adding more. Plus it takes a long time. Ps: Nice icons but it has to be 32×32. please doint hold back others with their vairiants, any variant can run in parallel. icons: these can be ...
by Stratego (dev)
Fri Sep 18, 2020 1:14 pm
Forum: Infantry
Topic: More Unique Appearance
Replies: 10
Views: 111

Re: More Unique Appearance

very good they are!
by Stratego (dev)
Fri Sep 18, 2020 9:05 am
Forum: Units/techs/effects
Topic: Catapult lvl bug IMPLEMENTED
Replies: 2
Views: 43

Re: Catapult lvl bug IMPLEMENTED

OK, fixed.
by Stratego (dev)
Fri Sep 18, 2020 8:56 am
Forum: AoF Votes and Polls
Topic: AOF Vote: How upsetting if we ruin your running games
Replies: 24
Views: 629

Re: AOF Vote: How upsetting if we ruin your running games

Please everyone post here an opinion - thanks!
by Stratego (dev)
Fri Sep 18, 2020 6:03 am
Forum: Units/techs/effects
Topic: Clear terrain doesn't work TODO
Replies: 12
Views: 78

Re: Clear terrain doesn't work TODO

awesome idea! can u make it?
by Stratego (dev)
Fri Sep 18, 2020 6:00 am
Forum: Unit balancing
Topic: Making money couriers ability usable even when garrisoned
Replies: 7
Views: 70

Re: Making money couriers ability usable even when garrisoned

maybe: and if there is two encapsulated carriers both production buildings which to chose - topmost or bottom most?
by Stratego (dev)
Wed Sep 16, 2020 8:43 pm
Forum: DEVELOPER version changes
Topic: version v0.152
Replies: 0
Views: 13

version v0.152

version v0.151 is published
by Stratego (dev)
Wed Sep 16, 2020 1:19 pm
Forum: DEVELOPER version changes
Topic: version v0.151
Replies: 9
Views: 210

Re: version v0.151

buildings buid time is again as they were earlier.

new units: big transports
normal transports cost only 3
also new ship types supply ship. (like money courier)

uos already
by Stratego (dev)
Wed Sep 16, 2020 12:45 pm
Forum: New upgrades (unit, structure, technology, effect)
Topic: XP for players
Replies: 71
Views: 1344

Re: XP for players

sounds good :)
by Stratego (dev)
Wed Sep 16, 2020 11:46 am
Forum: Others
Topic: Quality of Life suggestions for multiplayer
Replies: 15
Views: 162

Re: Quality of Life suggestions for multiplayer

i made it if u reopen the game when it is game over you can see everything.
i know it should be when you are already in game and getting the "you win" dialog to have an option to observe but that is a little harder, so now this easier is in.
by Stratego (dev)
Wed Sep 16, 2020 8:27 am
Forum: Units/techs/effects
Topic: Clear terrain doesn't work TODO
Replies: 12
Views: 78

Re: Clear terrain doesn't work ANSWERED

as i see the problem desription is this: Clear terrain is not working on old (obsolete) wood tiles, also the game does not show any information about it, as it - shows the clear terrain option in buildlist on that old-wood tile - you can start placing it and build it by a Worker - and when finished ...
by Stratego (dev)
Wed Sep 16, 2020 8:16 am
Forum: Units/techs/effects
Topic: Clear terrain doesn't work TODO
Replies: 12
Views: 78

Re: Clear terrain doesn't work ANSWERED

a message notifying you it can not be used there - a floating message.
wahatever.

what was the map you tried it? (i see u have not named it yet)
by Stratego (dev)
Wed Sep 16, 2020 8:12 am
Forum: Units/techs/effects
Topic: Clear terrain doesn't work TODO
Replies: 12
Views: 78

Re: Clear terrain doesn't work ANSWERED

Yes we know.

Did not you get a message that you can not use it?
by Stratego (dev)
Wed Sep 16, 2020 7:45 am
Forum: Issues
Topic: Infantry,HT-26,BA-64 and Multiplayer Mode
Replies: 12
Views: 135

Re: Infantry,HT-26,BA-64 and Multiplayer Mode

1 minute: there are maps that take 20 minutes to take my turn! this can not be a good direction. musn't be able to leave until game is over: that is totally opposing my intention, to leave when u want and ocntinue when u have time. i think of working people having little time fragments to play. eg ...
by Stratego (dev)
Wed Sep 16, 2020 7:40 am
Forum: Units/techs/effects
Topic: Clear terrain doesn't work TODO
Replies: 12
Views: 78

Re: Clear terrain doesn't work

yes, on old wood terrain it does not work.
by Stratego (dev)
Wed Sep 16, 2020 7:37 am
Forum: Issues
Topic: Daily Bonus
Replies: 4
Views: 32

Re: Daily Bonus

please tell me what exact gift text was (or screenshot)
also tell me your not owned cosmetisc that should be given.

eg. Epic ones will not be given as a replacement.
by Stratego (dev)
Wed Sep 16, 2020 7:24 am
Forum: Units/techs/effects
Topic: Clear terrain doesn't work TODO
Replies: 12
Views: 78

Re: Clear terrain doesn't work

please tell us more.
what unit
what map
what terrain
what is the error
or the result.
by Stratego (dev)
Tue Sep 15, 2020 5:39 pm
Forum: Issues
Topic: Russian and German Megas issue.
Replies: 6
Views: 255

Re: Russian and German Megas issue.

they have those water forttresses though.
any suggestion 4 mega castle to british?
by Stratego (dev)
Tue Sep 15, 2020 5:38 pm
Forum: Others
Topic: Quality of Life suggestions for multiplayer
Replies: 15
Views: 162

Re: Quality of Life suggestions for multiplayer

1. i thought of this too, but isnt it bad revealing a palyers tactic?
2. messages: yes but we have the out-game game chat isnt that good? as a workaround?
by Stratego (dev)
Tue Sep 15, 2020 5:36 pm
Forum: Reporting Issues
Topic: It is impossible to select own race in multiplayer on Sacred Forest Huge
Replies: 8
Views: 49

Re: It is impossible to select own race in multiplayer on Sacred Forest Huge

extra AI player is irrelevant.
the "race seletion" is wrong please set the race to something and set to "?" and resend me - maybe it "looks" only properly set.

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