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by Stratego (dev)
Fri Nov 22, 2019 11:30 am
Forum: Reporting Issues
Topic: Neutral TC Generation logic code bug IMPLEMENTED
Replies: 33
Views: 372

Re: Neutral TC Generation logic code bug IMPLEMENTED

uos already. (AOF, dev version)
by Stratego (dev)
Fri Nov 22, 2019 11:26 am
Forum: Reporting Issues
Topic: Neutral TC Generation logic code bug IMPLEMENTED
Replies: 33
Views: 372

Re: Neutral TC Generation logic code bug IMPLEMENTED

Solution 4 is exactly how that supposed to work (and worked by the way for some time) in the first place. Thanks for fixing it. I think this problem began existing when you have added those purple spawners. needless to argue, but i am sure it never worked seeing the code - but God knows :) modifica...
by Stratego (dev)
Fri Nov 22, 2019 11:20 am
Forum: Reporting Issues
Topic: Neutral TC Generation logic code bug IMPLEMENTED
Replies: 33
Views: 372

Re: Neutral TC Generation logic code bug IMPLEMENTED

i made this to all of us, to remember. http://www.ageofstrategy.net/viewtopic.php?f=219&t=7585&p=93170#p93170 also i have implemented solution 4. (the above texting already shows taht way of working) And i must admit that on some maps i already sent to you this bug is not existing (if to be more cor...
by Stratego (dev)
Fri Nov 22, 2019 11:17 am
Forum: Map Design
Topic: Map design - automtically generated things
Replies: 0
Views: 6

Map design - automtically generated things

Here i try to summarize what we have as automatisms on generating a game. You can build any kind of map random map (like an empty terrain) or campaign like map (where you place armies and player can earn gems), each on those you can have the help of automatisms on game generation. These are the auto...
by Stratego (dev)
Fri Nov 22, 2019 10:45 am
Forum: Reporting Issues
Topic: Neutral TC Generation logic code bug IMPLEMENTED
Replies: 33
Views: 372

Re: Neutral TC Generation logic code bug IMPLEMENTED

ok i have chcecked the map launch logic: it works (i think worked always) like this: Is there any pre placed player units? (TCs not count) -> if yes than it wants to be a Campaign like map, if no than random map like map (running automatic generations ) also in automatic generation section it tries ...
by Stratego (dev)
Fri Nov 22, 2019 10:36 am
Forum: Reporting Issues
Topic: Neutral TC Generation logic code bug IMPLEMENTED
Replies: 33
Views: 372

Re: Neutral TC Generation logic code bug IMPLEMENTED

ok i was a little wron in thinking it is a random map and its generation logic, it is a normal campaign map (or multip. skirmish) that should not generate any TC-s ever.

Question1: was the extra automtic TC spawned as neutral or in player posession? (i assume it was Player posession)
by Stratego (dev)
Fri Nov 22, 2019 10:23 am
Forum: Reporting Issues
Topic: Neutral TC Generation logic code bug IMPLEMENTED
Replies: 33
Views: 372

Re: Neutral TC Generation logic code bug IMPLEMENTED

also i see your maps are not ok, or i am not sure if they are ok. you have fixed the player TCs in mapeditor instead of using the purple numbered TC spawnpoints, was it intentional? this way it will be a campaigns like map or multiplayer skirmish map - but in these cases you need to put in at least ...
by Stratego (dev)
Fri Nov 22, 2019 10:19 am
Forum: Reporting Issues
Topic: Neutral TC Generation logic code bug IMPLEMENTED
Replies: 33
Views: 372

Re: Neutral TC Generation logic code bug IMPLEMENTED

re u trying it in AOF dev version?
by Stratego (dev)
Fri Nov 22, 2019 9:06 am
Forum: Reporting Issues
Topic: Neutral TC Generation logic code bug IMPLEMENTED
Replies: 33
Views: 372

Re: Neutral TC Generation logic code bug

ok, i checked it and made a modification that i hope will fix it. i expected that TC-s have set the IS_TC specunitaction (that is in AOW and AOS) but as i see it is not in AOF. so it could be fixed using json modification only, but i made a change in code so old type setting "isoccupiablebuilding=tr...
by Stratego (dev)
Fri Nov 22, 2019 6:00 am
Forum: Vehicles
Topic: DUCW, American transport unit. (amphibious and land)
Replies: 9
Views: 158

Re: DUCW, American transport unit. (amphibious and land)

Confused Internal Screaming lol, yes and we dont have xls for buildings and infantry either. and and not for any other special things either (like remote controller little machines, v2 rockets and so on) however the "hp" is the only thing we could xlsize for transportships based on their weight (i ...
by Stratego (dev)
Thu Nov 21, 2019 7:54 pm
Forum: Units & Structures (See Nations for accepted Unit nations)
Topic: V1 Flying Bomb
Replies: 17
Views: 1429

Re: V1 Flying Bomb

please everyone write here opinions on my suggested implementation - thanks!
by Stratego (dev)
Thu Nov 21, 2019 6:34 pm
Forum: DEVELOPER version changes
Topic: version v0.128
Replies: 3
Views: 51

Re: version v0.128

also new units:
- wildcat F4F4
- hellcat F6F
- B-29 superfortress (bomber)

uos 10
by Stratego (dev)
Thu Nov 21, 2019 6:30 pm
Forum: Techs
Topic: Some Suggestions
Replies: 4
Views: 25

Re: Some Suggestions

we need to wait for Endru's opinion and assistance, i just replied about code modification is not needed for this.
by Stratego (dev)
Thu Nov 21, 2019 4:45 pm
Forum: Techs
Topic: Some Suggestions
Replies: 4
Views: 25

Re: Some Suggestions

as i see non of these needs any coding. it is configurable already in unit datasheets.
by Stratego (dev)
Thu Nov 21, 2019 2:04 pm
Forum: DEVELOPER version changes
Topic: version 1.108
Replies: 4
Views: 140

Re: version 1.108

new Wisp summoning techs.
also many fixes by Alex.
Alex please list them here if u can - thanks!

uos 10
by Stratego (dev)
Thu Nov 21, 2019 1:40 pm
Forum: Vehicles
Topic: DUCW, American transport unit. (amphibious and land)
Replies: 9
Views: 158

Re: DUCW, American transport unit. (amphibious and land)

for transports i have no xls.
so feel free to suggest.
by Stratego (dev)
Thu Nov 21, 2019 1:39 pm
Forum: Issues
Topic: campaigns need fixed
Replies: 1
Views: 19

Re: campaigns need fixed

AWESOME!

can u please modify them and send me? (i suppose u have grant to modify maps - if not tell me please)
by Stratego (dev)
Thu Nov 21, 2019 7:07 am
Forum: Campaign map discussions
Topic: New Campaign Series - Power Creep
Replies: 26
Views: 688

Re: New Campaign Series - Power Creep

moved below challenge map - but i hoped his campaign will be a easy so i could put it into first position (right after beginners guide campaign).
by Stratego (dev)
Wed Nov 20, 2019 9:12 pm
Forum: DEVELOPER version changes
Topic: version v0.128
Replies: 3
Views: 51

Re: version v0.128

new gb structure:
Maunsell Fort
by Stratego (dev)
Wed Nov 20, 2019 5:47 pm
Forum: Reporting Issues
Topic: Summoned ENT destroys TC with it's corps IMPLEMENTED
Replies: 11
Views: 226

Re: Summoned ENT destroys TC with it's corps IMPLEMENTED

i think it is solved, please confirm
by Stratego (dev)
Wed Nov 20, 2019 5:45 pm
Forum: Issues
Topic: Just for this forum
Replies: 3
Views: 60

Re: Just for this forum

i hope i have answered in email.
by Stratego (dev)
Wed Nov 20, 2019 5:43 pm
Forum: Issues
Topic: Russian and German Megas issue.
Replies: 2
Views: 30

Re: Russian and German Megas issue.

artillery and AA maybe will have packed form, i have yet decided.
production is intentional, knox was a mulitary training base, flak was only a defensive base. but lets hear others onpinion too.
by Stratego (dev)
Tue Nov 19, 2019 10:29 pm
Forum: DEVELOPER version changes
Topic: version v0.128
Replies: 3
Views: 51

Re: version v0.128

New units/techs:
British Cruiser mk IV tank
British Crusader mk III tank
British Churchill mk VII tank
Crusader III AA Mk I

uos 10
by Stratego (dev)
Tue Nov 19, 2019 6:16 pm
Forum: Technologies
Topic: Horten H IX
Replies: 1
Views: 61

Re: Horten H IX

good idea! we would need an image for it
by Stratego (dev)
Tue Nov 19, 2019 6:14 pm
Forum: DEVELOPER version changes
Topic: version v0.010
Replies: 60
Views: 3204

Re: version v0.010

@Midonik and @Puss_in_Boots please tell me if you plan to continue this alternative or i can consider it a stopped version.
by Stratego (dev)
Tue Nov 19, 2019 5:41 pm
Forum: Main Menu
Topic: Unit Training List Glitch
Replies: 1
Views: 43

Re: Unit Training List Glitch

please email me some screenshots as i dont understand what is the "weirdness" you mean.
by Stratego (dev)
Tue Nov 19, 2019 5:40 pm
Forum: Others
Topic: US airforce become so underpowered
Replies: 18
Views: 151

Re: US airforce become so underpowered

please write in egnlish - i dont understand what u wrote.
by Stratego (dev)
Mon Nov 18, 2019 1:49 pm
Forum: Reporting Issues
Topic: Various impossible maps - to rebalance
Replies: 10
Views: 197

Re: Various impossible maps - to rebalance

i am afraid that is too late - we need to give changes sooner

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