Search found 9220 matches

by Stratego (dev)
Mon Sep 23, 2019 4:43 am
Forum: DEVELOPER version changes
Topic: version 1.102
Replies: 0
Views: 3

version 1.102

version 1.101 is published
by Stratego (dev)
Mon Sep 23, 2019 4:41 am
Forum: Undead
Topic: Necropolis - replacement of mansion
Replies: 40
Views: 386

Re: Necropolis - replacement of mansion

i think it could have little more contour or something to see the things on it - eg idea! make different shades, like the inner towers could be a lighter gray so would be more visible.
by Stratego (dev)
Sun Sep 22, 2019 9:43 pm
Forum: DEVELOPER version changes
Topic: version 1.102
Replies: 8
Views: 190

Re: version 1.102

new update with (alex will write) things are ups 5 !

thanks Alex!
by Stratego (dev)
Sun Sep 22, 2019 9:33 pm
Forum: Modders lounge
Topic: Changes you need to follow
Replies: 20
Views: 2033

Re: Changes you need to follow

yes, but that is in in all fresh builds, here
by Stratego (dev)
Sun Sep 22, 2019 9:00 pm
Forum: DEVELOPER version changes
Topic: version 1.101
Replies: 2
Views: 83

Re: version 1.101

Look at this was amount of updates by Endru: Blacksmith and Advancements Center can now carry 2 units each - They no longer slow down moving army and money courier can be used! Fixed displaying unit/building properties (tmpl_propsheet) - now everything should display fine (no clogged builds list, n...
by Stratego (dev)
Sun Sep 22, 2019 7:52 pm
Forum: DEVELOPER version changes
Topic: version v0.119
Replies: 0
Views: 8

version v0.119

version v0.118 is published

all new JP tanks are in! (with upgrade techs on some of them)
by Stratego (dev)
Sun Sep 22, 2019 7:19 pm
Forum: Units & Structures (See Races for accepted Unit Races)
Topic: Buidlings' images redesign request
Replies: 21
Views: 159

Re: Buidlings' images redesign request

i think you are playing with alread pretty nice things in this topic lol :)
by Stratego (dev)
Sun Sep 22, 2019 6:18 pm
Forum: FAQ
Topic: sws
Replies: 1
Views: 16

Re: sws

please ask Pussinboots in Private message for it.
by Stratego (dev)
Sun Sep 22, 2019 6:10 pm
Forum: Main menu
Topic: "Obj Select" Condition
Replies: 12
Views: 77

Re: "Obj Select" Condition

i am not sure yet how to. but will think of it - suggest it on "needs" section for mapeditor changes.
by Stratego (dev)
Sun Sep 22, 2019 2:20 pm
Forum: Main menu
Topic: "Obj Select" Condition
Replies: 12
Views: 77

Re: "Obj Select" Condition

i totally understand.
i have just replied to Menselot
by Stratego (dev)
Sun Sep 22, 2019 1:23 pm
Forum: Main menu
Topic: "Obj Select" Condition
Replies: 12
Views: 77

Re: "Obj Select" Condition

Menselot: That is a different thing, already can set select sound. Many units say yes sir and such. But not every time, that will be annoying.

This topic about trigger fireing
by Stratego (dev)
Sun Sep 22, 2019 10:06 am
Forum: DEVELOPER version changes
Topic: version v0.118
Replies: 8
Views: 45

Re: version v0.118

AOW seems desetred lol :)

so i drew a few units to little lit it up:
not yet in game i am still xlsing and jsoning them
by Stratego (dev)
Sun Sep 22, 2019 4:20 am
Forum: Main menu
Topic: "Obj Select" Condition
Replies: 12
Views: 77

Re: "Obj Select" Condition

everything is possible, but i dont understand here the point, what would it be for?
by Stratego (dev)
Sat Sep 21, 2019 7:27 pm
Forum: Reporting Issues
Topic: error in dev version in editor
Replies: 4
Views: 83

Re: error in dev version in editor

there is some mixing things on boar riders (normal, scout and lancer) i asked Alex to check.
by Stratego (dev)
Sat Sep 21, 2019 6:08 pm
Forum: Main menu
Topic: Main Menu Adjustments IMPLEMENTED
Replies: 13
Views: 145

Re: Main Menu Adjustments IMPLEMENTED

fixed thanks.
(it was because of other language translations anomaly)
by Stratego (dev)
Sat Sep 21, 2019 6:43 am
Forum: DEVELOPER version changes
Topic: version 1.102
Replies: 8
Views: 190

Re: version 1.102

added skull cove (undead dock)
jsoned and updated stats for undead transport and sea serpent
updated bonus of mermen and merlocks
corrected boar rider bug
corrected merman king aura bugs

Uos already
by Stratego (dev)
Sat Sep 21, 2019 5:54 am
Forum: Units/techs/effects
Topic: Balanced axe trowing problem
Replies: 4
Views: 67

Re: Balanced axe trowing problem

these: //!! IMPORTANT: TECH_PROPERTY_CHANGE_FIRST - TECH_PROPERTY_CHANGE_LAST interval must be used only for prop chg tech-s. //!! IMPORTANT: TECH_BUILD_REQUIREMENT_FIRST - TECH_BUILD_REQUIREMENT_LAST interval must be used only for tech. requirements. TECH_PROPERTY_CHANGE_FIRST = 2000 ... TECH_PROPE...
by Stratego (dev)
Sat Sep 21, 2019 5:23 am
Forum: Units/techs/effects
Topic: Balanced axe trowing problem
Replies: 4
Views: 67

Re: Balanced axe trowing problem

all propery changer techs should have ID that is in a specified range restricted for property changers (written in id txt)
or if got out of range it needs to set the IS_PROP_CHANGER_TECH specunitaction (i wrote it by hard, i might have misspelled)

i will go in and find the actual values soon.
by Stratego (dev)
Fri Sep 20, 2019 5:59 pm
Forum: Map Editor
Topic: "Activate My Map + Run" Option Bugs
Replies: 1
Views: 28

Re: "Activate My Map + Run" Option Bugs

no everyone - i always use the new way lol :) all thing are not shown are not that important imho (eg. what color a user will have, or is it forg or not, or palyer name) - but eventually i will fix - thankS! bigger problems: the human instead of other race is a bigger problem tough triggers should b...
by Stratego (dev)
Fri Sep 20, 2019 5:26 am
Forum: Gameplay & UI
Topic: Documentation (unit details) resizing
Replies: 6
Views: 63

Re: Documentation (unit details) resizing

You are awesome! please send me the file itself as i need to put it into toher variants - thanks!
by Stratego (dev)
Fri Sep 20, 2019 5:14 am
Forum: Units & Structures (See Nations for accepted Unit nations)
Topic: V1 Flying Bomb
Replies: 16
Views: 1256

Re: V1 Flying Bomb

i will implement it if all forumers agree who would say later it was a wrong way lol :)
by Stratego (dev)
Fri Sep 20, 2019 5:12 am
Forum: Infantry
Topic: FUN unit: Captain America
Replies: 16
Views: 168

Re: FUN unit: Captain America

mooore ! :)
by Stratego (dev)
Fri Sep 20, 2019 4:49 am
Forum: Unit - infantry
Topic: Praetorian Legionarre IMPLEMENTED
Replies: 67
Views: 2826

Re: Praetorian Legionarre IMPLEMENTED

I have received this comment, Can someone modify accordingly (if you fint truth in suggestion) One of the differences of the Praetorian Roman guards from the others was their more rounded shields (a way of demonstrating tradition at the time of the republic), it would be interesting if you put that ...
by Stratego (dev)
Thu Sep 19, 2019 6:35 pm
Forum: Infantry
Topic: FUN unit: Captain America
Replies: 16
Views: 168

Re: FUN unit: Captain America

moooore :)

about 1.5x the original image you drew :)
by Stratego (dev)
Thu Sep 19, 2019 6:13 pm
Forum: Units & Structures (See Nations for accepted Unit nations)
Topic: V1 Flying Bomb
Replies: 16
Views: 1256

Re: V1 Flying Bomb

i read and watched a few videos about V1 and V2. so my suggestion is: both shoud be a "building like" thing, so must be built by engineers. once it is ready it has an ability to launch "itself" having a cost of sacrifying himself, the effect is a "fireball" llike green "drag and confirm" like thing,...
by Stratego (dev)
Thu Sep 19, 2019 3:12 pm
Forum: Infantry
Topic: FUN unit: Captain America
Replies: 16
Views: 168

Re: FUN unit: Captain America

here is current image with proper image size and image name. please modify this if possible
by Stratego (dev)
Thu Sep 19, 2019 3:06 pm
Forum: Infantry
Topic: FUN unit: Captain America
Replies: 16
Views: 168

Re: FUN unit: Captain America

i am putting in but i think he could have a little more pixels to be taller - can u make him little taller? (could be 1.5x current size)
Image
by Stratego (dev)
Thu Sep 19, 2019 12:58 pm
Forum: Dev asks for Help
Topic: AOS Unit, tech flavour texts
Replies: 8
Views: 917

Re: AOS Unit, tech flavour texts

moved to here...
by Stratego (dev)
Thu Sep 19, 2019 5:10 am
Forum: DEVELOPER version changes
Topic: version 1.102
Replies: 8
Views: 190

Re: version 1.102

all are in dev version that Alex wrote.
by Stratego (dev)
Wed Sep 18, 2019 10:09 pm
Forum: DEVELOPER version changes
Topic: version v0.118
Replies: 8
Views: 45

Re: version v0.118

ok dev version is refreshed.

Go to advanced search