Search found 9849 matches

by Stratego (dev)
Tue Jan 28, 2020 8:30 am
Forum: Others
Topic: Leaderboard / player statistics sheets
Replies: 7
Views: 47

Re: Leaderboard / player statistics sheets

here is another one:
http://www.androidutils.com/aos/pages/s ... roject=AOS

about multipalyer wins/loses
by Stratego (dev)
Tue Jan 28, 2020 6:02 am
Forum: Others
Topic: Leaderboard / player statistics sheets
Replies: 7
Views: 47

Re: Leaderboard / player statistics sheets

that is ready for "most stars", please check (not nice but dataful :))

but for in-game i think not good enough - so i will need to make it in android too.
by Stratego (dev)
Mon Jan 27, 2020 5:17 pm
Forum: Others
Topic: Leaderboard / player statistics sheets
Replies: 7
Views: 47

Re: Leaderboard / player statistics sheets

ok, here is the "raw" version using a datatable framework, no styling on it - default appearance
http://www.androidutils.com/aos/pages/s ... _stars.php

i think i will make the same in-game too as i realized this way it will be hard to click on names.
by Stratego (dev)
Mon Jan 27, 2020 6:05 am
Forum: Reporting Issues
Topic: Missing upgrade
Replies: 3
Views: 61

Re: Missing upgrade

thanks!

but we need to fix issues before other changes.

i mean a unit that is not buildable anywhere is not good.
so i go put the crossbowman in phantom garrison (actually as other phanoms are)
...
or better i am asking @Alexander82 to check the other bugs if he can fix them too.
by Stratego (dev)
Mon Jan 27, 2020 6:03 am
Forum: Others
Topic: Leaderboard / player statistics sheets
Replies: 7
Views: 47

Re: Leaderboard / player statistics sheets

not sure i was precise: the "webpage" would also be opened from inside the game like the "help file" is also a webpage currently (and the unit stat sheets either)

so practically will almost seem like an in-game thing.

but whatever :)
by Stratego (dev)
Sun Jan 26, 2020 5:51 pm
Forum: Main menu
Topic: Daily gift
Replies: 11
Views: 151

Re: Daily gift

yes, it will emphasize to play more games simultaneously :)
by Stratego (dev)
Sun Jan 26, 2020 12:28 am
Forum: Others
Topic: Leaderboard / player statistics sheets
Replies: 7
Views: 47

Leaderboard / player statistics sheets

I have played a little with the database and came to me that we still dont have a list of players who are the most rocking ones. like - top 100 in campaign maps (eg. in getting stars.) - top 100 multipalyer gamer (with most wins) - top 100 shopper (having most shopitems) and such. do u also think wo...
by Stratego (dev)
Sat Jan 25, 2020 7:29 pm
Forum: DEVELOPER version changes
Topic: version v0.135
Replies: 0
Views: 14

version v0.135

version v0.134 is published
by Stratego (dev)
Sat Jan 25, 2020 7:29 pm
Forum: DEVELOPER version changes
Topic: version 1.112
Replies: 1
Views: 51

version 1.112

version 1.111 is published
by Stratego (dev)
Sat Jan 25, 2020 7:28 pm
Forum: DEVELOPER version changes
Topic: version 1.112
Replies: 0
Views: 57

version 1.112

version 1.111 is published
by Stratego (dev)
Sat Jan 25, 2020 9:15 am
Forum: Main menu
Topic: Daily gift
Replies: 11
Views: 151

Re: Daily gift

those are busted games then :)
make a nwe one.


but with this maybe there will be less such games.
by Stratego (dev)
Fri Jan 24, 2020 8:16 pm
Forum: Game Definition .JSON
Topic: Game definition jsons - Initialization jsons
Replies: 3
Views: 1201

Re: Game definition jsons - Initialization jsons

new values:
{"key":"DEFINE_UNIT_BIG_HP_VALUE", "val":"50"},
{"key":"DEFINE_UNIT_BIG_POWER_VALUE", "val":"20"},
{"key":"DEFINE_UNIT_SMALL_HP_VALUE", "val":"10"},
{"key":"DEFINE_UNIT_SMALL_POWER_VALUE", "val":"5"}
by Stratego (dev)
Fri Jan 24, 2020 2:33 pm
Forum: Game Definition .JSON
Topic: Game definition jsons - Effect definition json
Replies: 45
Views: 4053

Re: Game definition jsons - Effect definition json

new effect special settings: IS_TERRAIN_SOURCE, // this effect is from a terrain affection (like in woods foot units can have +1 defense) WEARS_OFF_AFTER_MOVE, // the effect (if on unit as a enchantment) will wears off after unit moves WEARS_OFF_AFTER_ATTACK, // the effect (if on unit as a enchantme...
by Stratego (dev)
Thu Jan 23, 2020 5:46 pm
Forum: DEVELOPER version changes
Topic: version 1.111
Replies: 18
Views: 546

Re: version 1.111

2 new messaging kind:
Eff: Message announce fading Shows a big self-fading message on top of the screen "Show Announcement!"
Eff: Message flavour fading Shows a small self-fading message on bottom right of the screen "Show Flavour texting"
by Stratego (dev)
Thu Jan 23, 2020 5:14 pm
Forum: DEVELOPER version changes
Topic: version 1.111
Replies: 18
Views: 546

Re: version 1.111

uos 5 in all versions (aos/aof/aow)
by Stratego (dev)
Thu Jan 23, 2020 3:17 pm
Forum: DEVELOPER version changes
Topic: version 1.111
Replies: 18
Views: 546

Re: version 1.111

new coditions and their opposites (and since we have "invert" already) Cond: Player1 has Tech - This condition checks if the Player already invente a tech or not. "Does PlayerNr owns the tech?" Cond: Player1 producing Tech/Unit - This condition checks if the Player is now producing the given unit or...
by Stratego (dev)
Thu Jan 23, 2020 7:09 am
Forum: DEVELOPER version changes
Topic: version 1.111
Replies: 18
Views: 546

Re: version 1.111

"Cond: Obj1 or player1 unit beside/in Obj2" also fixed (the mandatory fields now set)
by Stratego (dev)
Thu Jan 23, 2020 12:28 am
Forum: DEVELOPER version changes
Topic: version 1.111
Replies: 18
Views: 546

Re: version 1.111

also "Cond: Obj visible to Player1" was not working - it is fixed now.
by Stratego (dev)
Thu Jan 23, 2020 12:09 am
Forum: DEVELOPER version changes
Topic: version 1.111
Replies: 18
Views: 546

Re: version 1.111

new feature in mapeditor: condition can be inverted. (so will be true if that is actually false)
by Stratego (dev)
Wed Jan 22, 2020 3:17 pm
Forum: Maps, campaigns
Topic: Tower defense map
Replies: 8
Views: 55

Re: Tower defense map

1. i put that but it is rather far - yes because u need to let pathfinding find way to tower so there needs to be a little gap beside the mega builkding you defend - so all enemy will swarm to it. 2. ok, than that is not a problem anymore :) 3. i think towers are good also in normal way too - in AOS...
by Stratego (dev)
Wed Jan 22, 2020 9:38 am
Forum: OFF Topics
Topic: Game idea gathering for Unity game engine learning
Replies: 14
Views: 416

Re: Game idea gathering for Unity game engine learning

here makaw voted for a tower defense game, i can imagine it in a very different basis then AOS engine. definitely a new 3D thing or 2D but different arts and mechanisms.
by Stratego (dev)
Wed Jan 22, 2020 9:37 am
Forum: Maps, campaigns
Topic: Tower defense map
Replies: 8
Views: 55

Re: Tower defense map

ok moved here
by Stratego (dev)
Wed Jan 22, 2020 9:35 am
Forum: Maps, campaigns
Topic: Tower defense map
Replies: 8
Views: 55

Re: Game idea gathering for Unity game engine learning

1. u need to put a reachable end-target - your base or something to the end of the road - they will attack that, maybe a little gap behind the "walls" so AI can pathfind to towers too so they will not get stuck on "climbing" tru walls. 2. ok, than i dont understand the problem - it seems to me no pr...
by Stratego (dev)
Wed Jan 22, 2020 7:34 am
Forum: Maps, campaigns
Topic: Tower defense map
Replies: 8
Views: 55

Re: Game idea gathering for Unity game engine learning

ideas: 1. you can make the "road" closed than - using nonwalkable terrain elements . so towers will not be reached by enemy units. istn that work? 2. you can set speed of units by triggers. 3. limited towers: what do u mean here? we have as much as we put in game, you mean too few towers are in game...
by Stratego (dev)
Tue Jan 21, 2020 10:24 pm
Forum: Maps, campaigns
Topic: Tower defense map
Replies: 8
Views: 55

Re: Game idea gathering for Unity game engine learning

tower defense: if u thought this than actually you can make such map in mapeditor, right?
by Stratego (dev)
Tue Jan 21, 2020 6:35 pm
Forum: OFF Topics
Topic: Game idea gathering for Unity game engine learning
Replies: 14
Views: 416

Re: Game idea gathering for Unity game engine learning

ok here are the current ideas for the first project, please tell me which u like best and naturally suggest new if u have idea 1. Making AOS or AOW in unity (which has less special unit abilities), in first step: only local games with some basic AI, no multiplayer, no mapeditor, no map-market, no ra...
by Stratego (dev)
Mon Jan 20, 2020 4:27 pm
Forum: Main menu
Topic: Daily gift
Replies: 11
Views: 151

Re: Daily gift

good idea!

i also thought (also needs coding) a "quick view" unlocking meaning it gets unlocked only for a few days (for half or quarter of gems)
by Stratego (dev)
Mon Jan 20, 2020 4:25 pm
Forum: Other discussions about the game
Topic: How many upgrades did you unlocked currently?
Replies: 10
Views: 122

Re: How many upgrades did you unlocked currently?

yes, i also still have 25 locked, they are too many :)
by Stratego (dev)
Mon Jan 20, 2020 4:24 pm
Forum: DEVELOPER version changes
Topic: version 1.111
Replies: 18
Views: 546

Re: version 1.111

actually i see that hey are all fired but the toasts might overlap/overwrite each other (by Android system)
by Stratego (dev)
Mon Jan 20, 2020 7:13 am
Forum: Others
Topic: To-Do list priorities for AoF
Replies: 32
Views: 1789

Re: To-Do list priorities for AoF

jump is ready

Go to advanced search