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by Stratego (dev)
Mon Apr 06, 2020 8:06 pm
Forum: Graphics
Topic: Berserker redesign IMPLEMENTED
Replies: 17
Views: 625

Re: Berserker redesign IMPLEMENTED

i also just put the golden colored as a selectable skin option - thanks Lynx!
by Stratego (dev)
Mon Apr 06, 2020 6:07 pm
Forum: New upgrades (unit, structure, technology, effect)
Topic: Different skin for your favourite unit (skin shop)
Replies: 28
Views: 987

Re: Different skin for your favourite unit (skin shop)

I am ready implementing the "beta" version of it - i hope it is fully finctional only the dialog appearances can be polished. (ow oly unit skinning works) so please help me list some unit images that are perfect to be in game but we chose a different to be the "default". So the one you would like to...
by Stratego (dev)
Mon Apr 06, 2020 2:14 pm
Forum: Unit Design
Topic: Unit Design - unit property sheet
Replies: 98
Views: 23435

Re: Unit Design - unit property sheet

please dont make json changes until you can use the game in modded version
reason: if u have the modded version that will tell you what is the problem with the jsons (will write out where is the problem)
by Stratego (dev)
Sun Apr 05, 2020 9:50 pm
Forum: Issues
Topic: Map editor requires land in each corner?
Replies: 9
Views: 44

Re: Map editor requires land in each corner?

please attach images externally - please read how to in faq
by Stratego (dev)
Sun Apr 05, 2020 6:53 am
Forum: New variant ideas
Topic: Age of discovery
Replies: 192
Views: 1663

Re: Age of discovery

I wrote you in email: "please simply post the units in a single post on forum (image + stats) and if you have 20-30 units THAN start modding." also i sent you AOG but you could not install it yeet and you could not make a new AOG account yet. Ok hi! meanwhile have u happen to install the AOG dev ve...
by Stratego (dev)
Sun Apr 05, 2020 6:51 am
Forum: Others
Topic: Making chat more user friendly
Replies: 2
Views: 41

Re: Making chat more user friendly

thanks!

i think you can only help in profanity filetring.

if u find a ready logic that implemented in java or kotlin where there is a method that tells me if a text is profane or not - and which word is wrong.
than i can easily implement that.
by Stratego (dev)
Sat Apr 04, 2020 10:46 am
Forum: New variant ideas
Topic: Age of discovery
Replies: 192
Views: 1663

Re: Age of discovery

I wrote you in email:
"please simply post the units in a single post on forum (image + stats) and if you have 20-30 units THAN start modding."

also i sent you AOG but you could not install it yeet and you could not make a new AOG account yet.
by Stratego (dev)
Fri Apr 03, 2020 2:47 pm
Forum: New variant ideas
Topic: Age of discovery
Replies: 192
Views: 1663

Re: Age of discovery

dont foget all image assets needs to be 64px based
by Stratego (dev)
Fri Apr 03, 2020 1:34 pm
Forum: New variant ideas
Topic: Age of discovery
Replies: 192
Views: 1663

Re: Age of discovery

yes the thing needs a skill for modifying files.
but lest not call it coding but eg. "modding" or "editing"or smth - to avoid misunderstanding - thanks!
by Stratego (dev)
Fri Apr 03, 2020 12:51 pm
Forum: New variant ideas
Topic: Age of discovery
Replies: 192
Views: 1663

Re: Age of discovery

no coding needed (at least as i know) and yes, this is why there is no coding time allocated here currently.
by Stratego (dev)
Wed Apr 01, 2020 5:45 pm
Forum: Championship
Topic: Tournament of Gryphons
Replies: 145
Views: 9577

Re: Tournament of Gryphons

we are not - @General Brave - please make one! thanks!
by Stratego (dev)
Wed Apr 01, 2020 7:10 am
Forum: Unit balancing
Topic: Underused Units
Replies: 21
Views: 201

Re: Underused Units

good idea! i though of its "upgrades bought" but the already invented ones in game are good too!
by Stratego (dev)
Wed Apr 01, 2020 7:10 am
Forum: DEVELOPER version changes
Topic: version 1.116
Replies: 7
Views: 601

Re: version 1.116

yes, it is already in, will be out in next update.
by Stratego (dev)
Wed Apr 01, 2020 6:33 am
Forum: Unit balancing
Topic: Underused Units
Replies: 21
Views: 201

Re: Underused Units

it made me a thought of a new ability for spies: spying for the enemy owned upgardes. what do u think?
by Stratego (dev)
Tue Mar 31, 2020 7:36 pm
Forum: New upgrades (unit, structure, technology, effect)
Topic: Different skin for your favourite unit (skin shop)
Replies: 28
Views: 987

Re: Different skin for your favourite unit (skin shop)

in AOS there is only one "nation" there is only one nation button there.
in AOF / AOW there are more.

lot of images: the contrary, it can work with even only 5-8 skins too (will only appear the units have at least one)
by Stratego (dev)
Tue Mar 31, 2020 3:39 pm
Forum: New upgrades (unit, structure, technology, effect)
Topic: Different skin for your favourite unit (skin shop)
Replies: 28
Views: 987

Re: Different skin for your favourite unit (skin shop)

design movedto first post and a mock screen design is linked too
by Stratego (dev)
Tue Mar 31, 2020 2:06 pm
Forum: New variant ideas
Topic: Age of discovery
Replies: 192
Views: 1663

Re: Age of new time

i can not send to that email - says invalid.
by Stratego (dev)
Tue Mar 31, 2020 11:07 am
Forum: New variant ideas
Topic: Age of discovery
Replies: 192
Views: 1663

Re: Age of new time

I have some problems. When i opened (using Es explorer view apk contest) AOS and AOWW i found that the game consists .json , .xml (~75%) , .dex , .arsc , .ttf files (i think they are for programming) and .ogg (music) .png (pictures). And right now i don't know what I need to do... 1. do not ever us...
by Stratego (dev)
Tue Mar 31, 2020 7:57 am
Forum: New variant ideas
Topic: Age of discovery
Replies: 192
Views: 1663

Re: Age of new time

Maxbirykov2004 wrote:
Tue Mar 31, 2020 7:27 am

So but how i can double all assets and could i use base from AOF or AOWW
AOS, AOF is 32px based
AOW is 64 px based.

doubling: in an image progam (eg. Gimp) you can scale it to be double sized - dont forget to turn off dithering on resizing)
by Stratego (dev)
Tue Mar 31, 2020 7:01 am
Forum: New variant ideas
Topic: Age of discovery
Replies: 192
Views: 1663

Re: Age of new time

First at all, we should define the concept The period this game could be about I think 1400 aprox to 1800 could be the best and the longer If we take previous centuries then, we could be entering on aos terrain Also take posterior years could make it hard to deal with We need to define if it will h...
by Stratego (dev)
Tue Mar 31, 2020 6:59 am
Forum: New variant ideas
Topic: Age of discovery
Replies: 192
Views: 1663

Re: Age of new time

Maxbirykov2004 wrote:
Mon Mar 30, 2020 8:24 pm
So l4 you right, and Stratego can i using es writer/Microsoft office 2007 or something another free, edit textfiles?
you must not use "Word" or any other rich text editor

use a timple TextPad (free) or Notepad++ (free)
by Stratego (dev)
Mon Mar 30, 2020 5:52 pm
Forum: New variant ideas
Topic: Age of discovery
Replies: 192
Views: 1663

Re: Age of new time

sorry for misunderstanding: no programming needed at all! it is totally moddable: means, you have only textfiles where you set eg. unit properties, you ave image files and such. you can change these make new ones and game will run. nothing to do with programming. - only editing textfiles and copying...
by Stratego (dev)
Mon Mar 30, 2020 3:33 pm
Forum: New variant ideas
Topic: Age of discovery
Replies: 192
Views: 1663

Re: Age of new time

anyone who volunteers can make these games, the current engine is "totally" moddable. if here is anyone so intent/dedicated/resolute (or how english say) to finish such project (making assets like: unit/terrain images, datasheets, balancing and so on) i can build the game for him and for the others ...
by Stratego (dev)
Sun Mar 29, 2020 7:18 am
Forum: DEVELOPER version changes
Topic: version 1.116
Replies: 7
Views: 601

Re: version 1.116

would be awesome! thanks!
by Stratego (dev)
Sat Mar 28, 2020 9:36 pm
Forum: DEVELOPER version changes
Topic: version 1.116
Replies: 7
Views: 601

Re: version 1.116

that is not the case.
there can be some players making their own designed maps to launch as multiplayer game - and i could not figured out how :)

daniel
by Stratego (dev)
Wed Mar 25, 2020 7:18 am
Forum: Feedback about this forum
Topic: Forum being load-spammed - SOLVED
Replies: 1
Views: 369

Re: Forum being load-spammed - SOLVED

ok, it seems solved i have banned a few IP-s from sinagpore that seemed too frequent, and load went down.
by Stratego (dev)
Tue Mar 24, 2020 7:30 am
Forum: Feedback about this forum
Topic: Forum being load-spammed - SOLVED
Replies: 1
Views: 369

Forum being load-spammed - SOLVED

There server runs in 100% because some bots are making very many requests to the forum from various sources. bad news is it slowens the in-game requests too so you might experience slower game listings and such. I have contacted the server provider to suggest solution, but until that i might move th...
by Stratego (dev)
Sun Mar 22, 2020 12:11 pm
Forum: App Growth (eg. Promotions)
Topic: Just wanna share these
Replies: 1
Views: 329

Re: Just wanna share these

thanks! :)
however it is not RTS but TBS :)
by Stratego (dev)
Fri Mar 20, 2020 4:49 pm
Forum: DEVELOPER version changes
Topic: version v0.140
Replies: 0
Views: 45

version v0.140

version v0.139 is published

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