Search found 62 matches
- Sun Apr 28, 2019 6:58 pm
- Forum: Archived - Reporting Issues
- Topic: Y'ALL keep breaking the game - ANSWERED
- Replies: 3
- Views: 1106
Y'ALL keep breaking the game - ANSWERED
Its been 1.5 years since i played. I quit bec y'all dont know the game mechanics Ex: you can inception ships and wagons then have a one-turn end game whip. Pure carnage if playing on fog of war the enemy wont see it coming. So imagine my shock...when i come back and see that orcs are still hella bro...
- Tue Nov 15, 2016 10:00 pm
- Forum: Archived - Votes and Polls
- Topic: Rebalancing topic - worst units - Human
- Replies: 26
- Views: 5919
Re: Rebalancing topic - worst units - Human
The human warrior should increase its armor to 1/1. And the broadswordsman to 2/2
Its an armor unit (with a shield and everything) but it has zero armor...
Meanwhile a even a broad swordsman is still worse than a regular orc warrior...
Its an armor unit (with a shield and everything) but it has zero armor...
Meanwhile a even a broad swordsman is still worse than a regular orc warrior...
- Tue Nov 15, 2016 9:44 pm
- Forum: Archived - Other
- Topic: Rebalancing raptor rider - ANSWERED
- Replies: 13
- Views: 5404
Re: Rebalancing raptor rider - ANSWERED
What balance? Everytime i look away the game gets less and less balanced.
- Tue Nov 15, 2016 6:43 am
- Forum: Archived - Other
- Topic: Rebalancing raptor rider - ANSWERED
- Replies: 13
- Views: 5404
Re: Rebalancing raptor rider - ANSWERED
Isnt there one already in aos?
- Tue Nov 15, 2016 2:03 am
- Forum: Archived - Other
- Topic: Rebalancing raptor rider - ANSWERED
- Replies: 13
- Views: 5404
Re: Rebalancing raptor rider - ANSWERED
I didnt suggest that it should be balanced against elfs.
I mean humans.
I mean humans.
- Fri Nov 11, 2016 8:52 pm
- Forum: Archived - Other
- Topic: Rebalancing raptor rider - ANSWERED
- Replies: 13
- Views: 5404
Re: Rebalancing raptor rider
Yeah but that still doesnt change the fact that raptor riders have become the best unit for taking over the map.
The bonus should change to only 50% against calvary for the regular raptor rider.
The bonus should change to only 50% against calvary for the regular raptor rider.
- Fri Nov 11, 2016 5:31 pm
- Forum: Archived - Other
- Topic: Rebalancing raptor rider - ANSWERED
- Replies: 13
- Views: 5404
Rebalancing raptor rider - ANSWERED
The raptor rider is the fastest unit in the game available from the start and it only costs 3 turns. It can 2 hit ko all knights and elf archers. Making this the fastest and strongest unit in the begining of the game. Orcs are supposed to be a slow but bulky race so why do they have this unit that c...
- Fri Nov 11, 2016 5:18 pm
- Forum: Archived - Votes and Polls
- Topic: Elf Wagon - IMPLEMENTED
- Replies: 10
- Views: 3889
Re: Elf Wagon
Spells dont work inside wagons already.
Yeah they are fast in the beggining. But on big maps all the fast units are weak and you need wagons to be able to transport your units to where they need to go.
Yeah they are fast in the beggining. But on big maps all the fast units are weak and you need wagons to be able to transport your units to where they need to go.
- Fri Nov 11, 2016 6:01 am
- Forum: Archived - Votes and Polls
- Topic: Elf Wagon - IMPLEMENTED
- Replies: 10
- Views: 3889
Re: Elf Wagon
If 3 ettins/dragons can fit into one wagon...i dont see the problem...
Plus then that would logically mean that they shouldnt be able to get into elf ships either
Plus then that would logically mean that they shouldnt be able to get into elf ships either
- Sun Nov 06, 2016 9:04 pm
- Forum: Elf Technologies
- Topic: Elf Tech:Water Spray
- Replies: 28
- Views: 8201
Re: Elf Tech:Water Spray
What about spirits/elementals Fire: gives +2 attack aura. Fire ball spell. A spell that boosts attack. But Its easy to take down, burns all nearby buildings (even friendly ones) and its movement is restricted Earth : defence aura. Bulky but slow. Can travel through mountains but cant enter buildings...
- Sun Nov 06, 2016 8:51 pm
- Forum: Archived - Votes and Polls
- Topic: Rebalancing topic - worst units - Undead
- Replies: 48
- Views: 21826
Re: Rebalancing topic - worst units - Undead
You only need 4 fire skull trowers to take down a volcano (after fire damage) you should load them up in wagons and have at it. They are cheap too
- Sun Nov 06, 2016 6:26 pm
- Forum: Elf Technologies
- Topic: Elf Tech:Water Spray
- Replies: 28
- Views: 8201
Re: Elf Tech:Water Spray
I have failed...i accept my loss (◡‿◡✿)
- Sun Nov 06, 2016 6:09 pm
- Forum: Elf Technologies
- Topic: Elf Tech:Water Spray
- Replies: 28
- Views: 8201
Re: Elf Tech:Water Spray
The undead have the best workers so being able to churn out a lot of cheap wagons should be a given..
3 fire skulls (6 turns) vs ent (7 turns): undead end up +1
Mummy (3 turns) ent (7 turns): undead end up +4
I DO NOT know how to make this any simpler
3 fire skulls (6 turns) vs ent (7 turns): undead end up +1
Mummy (3 turns) ent (7 turns): undead end up +4
I DO NOT know how to make this any simpler
- Sun Nov 06, 2016 10:29 am
- Forum: Archived - Orcish Technologies and Spells
- Topic: Orc tech - Zurgo veteraning effect - OUTDATED
- Replies: 12
- Views: 8167
Re: Orc tech - Zurgo veteraning effect
I dont think that any units other than the zurgo should benefit from this upgrade. I magine an ettin with tripple strike getting progressively stronger as he kills his way through crowds of weak undead and elf units. With every attack he would get at least 2 boosts since units killed by trample also...
- Sun Nov 06, 2016 10:14 am
- Forum: Undead Technologies
- Topic: Undead Tech:Spirit Amulet
- Replies: 13
- Views: 5263
Re: Undead Tech:Spirit Amulet
Nice.
Why not make it so that it has +1 armors too.
Why not make it so that it has +1 armors too.
- Sun Nov 06, 2016 9:49 am
- Forum: Archived - Undead Units, Buildings
- Topic: Grave digger IMPLEMENTED
- Replies: 31
- Views: 15652
Re: Grave digger
Yeah and i think they should be based on zombies and have similar stats to them
- Sun Nov 06, 2016 8:12 am
- Forum: Elf Technologies
- Topic: Elf Tech:Water Spray
- Replies: 28
- Views: 8201
Re: Elf Tech:Water Spray
But yes i agree with you this spell would be unnecessary since elf druids can already do this with heal.
I do however suggest making fairies invisible units like the assasin. Because fairies are know to be hard to find because they are good at hiding from prying eyes.
I do however suggest making fairies invisible units like the assasin. Because fairies are know to be hard to find because they are good at hiding from prying eyes.
- Sun Nov 06, 2016 8:04 am
- Forum: Elf Technologies
- Topic: Elf Tech:Water Spray
- Replies: 28
- Views: 8201
Re: Elf Tech:Water Spray
(ʘ‿ʘ✿) ................................i am speechles...................... Midonik...Alexander82... There is this spell (for only 3 turns) called: sacrificed killer There is also this unit that effecticely does 38 damage (44 with skeletal power )to ent warriors and ONLY costs 2 turns called: fire s...
- Sun Nov 06, 2016 7:55 am
- Forum: Archived - Undead Units, Buildings
- Topic: Grave digger IMPLEMENTED
- Replies: 31
- Views: 15652
Re: Grave digger
I think it should cost 4 like mighty guy said but only have a 20% chance to spawn a corpse.Undead workers are already the best in the game and can build a bone tower in 5 turns that can be demolished for a corpse, so the chance to get a corpse sould reflect this. They shouldnt have the ability to he...
- Sun Nov 06, 2016 7:31 am
- Forum: Archived - Votes and Polls
- Topic: Rebalancing topic - worst units - Elf
- Replies: 36
- Views: 13977
Re: Rebalancing topic - worst units - Elf
*bonus rant* Elf workers are the WORST in the game Orc slaves are 1.5 times better Undead workers are 1.875 times better Humans are 1.25 times better Humans with abidextria are 1.875 times better In long games, workers and, more specificaly wagons, win games if anything something should be done abou...
- Sun Nov 06, 2016 7:23 am
- Forum: Archived - Votes and Polls
- Topic: Rebalancing topic - worst units - Elf
- Replies: 36
- Views: 13977
Re: Rebalancing topic - worst units - Elf
I mean...im only proposing ideas that i believe will help balance the game. And i try to look at the big picture to make sure that the races as a whole remain balanced against eachother. Its no fun having most of the map captured but still loosig because you made the mistake of being the wrong race...
- Sun Nov 06, 2016 6:57 am
- Forum: Archived - Votes and Polls
- Topic: Rebalancing topic - worst units - Elf
- Replies: 36
- Views: 13977
Re: Rebalancing topic - worst units - Elf
Fine then we can just change the untis to Ent warriors 6 turns Ent demolishers 6 turns Eagles 3 turns Elf dragons 6 turns Humans can easily kill ent warriors with assasins period. Orcs can just brute force kill ent warriors easily. The undead have MANY ways to kill them. Elfs can slow them down and ...
- Sun Nov 06, 2016 1:25 am
- Forum: Archived - Votes and Polls
- Topic: Rebalancing topic - worst units - Elf
- Replies: 36
- Views: 13977
Re: Rebalancing topic - worst units - Elf
Ok so heres what weve come up with so far: Natures swiftness: 6 turns For eagles, dragons and maybe wolfs and MAYBE driads. Natures call 8 turns For ent warriors, ent demolishers, eagles, dragons, sea serpent and maybe ent workers and MAYBE driads. Change eagles cost to 4 Change dragons cost to 6 an...
- Sun Nov 06, 2016 12:37 am
- Forum: Archived - Reporting Issues
- Topic: Gargoyles are hit by ground units - IMPLEMENTED
- Replies: 7
- Views: 2032
Re: Gargoyles are hit by ground units
Yeah i first noticed it because a raptor rider hit me normally.
- Sat Nov 05, 2016 8:27 pm
- Forum: Archived - Reporting Issues
- Topic: Gargoyles are hit by ground units - IMPLEMENTED
- Replies: 7
- Views: 2032
Gargoyles are hit by ground units - IMPLEMENTED
Gargoyles are supposed to be flying units but they are hit normally by grouns units
- Sat Nov 05, 2016 8:10 pm
- Forum: Archived - Votes and Polls
- Topic: Rebalancing topic - worst units - Elf
- Replies: 36
- Views: 13977
Re: Rebalancing topic - worst units - Elf
So thats a firm yes on natures swiftness? Natures call. On big maps i think that being able to pump out more dragons and ents over the course of the game woud be extremely beneficial. It goes with the playstile that elf units are generally frail and easy to take down or work around and therefore rel...
- Fri Nov 04, 2016 8:38 am
- Forum: Technologies, Spells & Abilities
- Topic: Teleport
- Replies: 14
- Views: 6356
Re: Teleport
Ok cool
assasins already have a 11 space reach (assasin inside a battering ram inside a wagon). Imagine it with a 17-22 reach that bypases defenses. It not towns that should be worried but castles and wagons carying expensive units
assasins already have a 11 space reach (assasin inside a battering ram inside a wagon). Imagine it with a 17-22 reach that bypases defenses. It not towns that should be worried but castles and wagons carying expensive units
- Fri Nov 04, 2016 8:28 am
- Forum: Archived - Orcish Technologies and Spells
- Topic: Orc Spell - Orc Shaman Healing
- Replies: 6
- Views: 4277
Re: Orc Spell - Orc Shaman Healing
Maybe make the group aura permanent and have increased aoe (how big is now?) From my perspective the troll shama being 4 turns is already a buff enough. Maybe give it a spell that protects units from all spells for 1 turn. it would be good so the unit doesnt get killed or slowed by a spell (only tim...
- Fri Nov 04, 2016 8:15 am
- Forum: Undead Technologies
- Topic: Spell: (race?) Clockspinning spell
- Replies: 12
- Views: 6654
Re: Spell: (race?) Clockspinning spell
Then they could have it if they research it for 3 turns (curse is 4 turns and its a way better spell). And it should also be able to increase curses and such in a pinch
- Fri Nov 04, 2016 8:08 am
- Forum: Archived - Votes and Polls
- Topic: Rebalancing topic - worst units - Elf
- Replies: 36
- Views: 13977
Re: Rebalancing topic - worst units - Elf
Ok a few ideas (and ive thought about this for a long time) 8 turns: Natures swiftness/furry/wind/etc Gives ALL ent and animal units +1 speed It would further help the dragons stand out Ent workers could have this since they are also the worst workers in the game This would REALLY help ent warriors ...