Search found 62 matches

by enrich
Sun Apr 28, 2019 6:58 pm
Forum: Reporting Issues
Topic: Y'ALL keep breaking the game - ANSWERED
Replies: 3
Views: 130

Y'ALL keep breaking the game - ANSWERED

Its been 1.5 years since i played. I quit bec y'all dont know the game mechanics Ex: you can inception ships and wagons then have a one-turn end game whip. Pure carnage if playing on fog of war the enemy wont see it coming. So imagine my shock...when i come back and see that orcs are still hella bro...
by enrich
Tue Nov 15, 2016 10:00 pm
Forum: AoF Votes and Polls
Topic: Rebalancing topic - worst units - Human
Replies: 26
Views: 3445

Re: Rebalancing topic - worst units - Human

The human warrior should increase its armor to 1/1. And the broadswordsman to 2/2
Its an armor unit (with a shield and everything) but it has zero armor...
Meanwhile a even a broad swordsman is still worse than a regular orc warrior...
by enrich
Tue Nov 15, 2016 9:44 pm
Forum: ARCHIVED
Topic: Rebalancing raptor rider - ANSWERED
Replies: 13
Views: 3597

Re: Rebalancing raptor rider - ANSWERED

What balance? Everytime i look away the game gets less and less balanced.
by enrich
Tue Nov 15, 2016 6:43 am
Forum: ARCHIVED
Topic: Rebalancing raptor rider - ANSWERED
Replies: 13
Views: 3597

Re: Rebalancing raptor rider - ANSWERED

Isnt there one already in aos?
by enrich
Tue Nov 15, 2016 2:03 am
Forum: ARCHIVED
Topic: Rebalancing raptor rider - ANSWERED
Replies: 13
Views: 3597

Re: Rebalancing raptor rider - ANSWERED

I didnt suggest that it should be balanced against elfs.
I mean humans.
by enrich
Fri Nov 11, 2016 8:52 pm
Forum: ARCHIVED
Topic: Rebalancing raptor rider - ANSWERED
Replies: 13
Views: 3597

Re: Rebalancing raptor rider

Yeah but that still doesnt change the fact that raptor riders have become the best unit for taking over the map.

The bonus should change to only 50% against calvary for the regular raptor rider.
by enrich
Fri Nov 11, 2016 5:31 pm
Forum: ARCHIVED
Topic: Rebalancing raptor rider - ANSWERED
Replies: 13
Views: 3597

Rebalancing raptor rider - ANSWERED

The raptor rider is the fastest unit in the game available from the start and it only costs 3 turns. It can 2 hit ko all knights and elf archers. Making this the fastest and strongest unit in the begining of the game. Orcs are supposed to be a slow but bulky race so why do they have this unit that c...
by enrich
Fri Nov 11, 2016 5:18 pm
Forum: ARCHIVED
Topic: Elf Wagon - IMPLEMENTED
Replies: 10
Views: 1937

Re: Elf Wagon

Spells dont work inside wagons already.
Yeah they are fast in the beggining. But on big maps all the fast units are weak and you need wagons to be able to transport your units to where they need to go.
by enrich
Fri Nov 11, 2016 6:01 am
Forum: ARCHIVED
Topic: Elf Wagon - IMPLEMENTED
Replies: 10
Views: 1937

Re: Elf Wagon

If 3 ettins/dragons can fit into one wagon...i dont see the problem...
Plus then that would logically mean that they shouldnt be able to get into elf ships either
by enrich
Sun Nov 06, 2016 9:04 pm
Forum: Elf Technologies
Topic: Elf Tech:Water Spray
Replies: 28
Views: 5297

Re: Elf Tech:Water Spray

What about spirits/elementals Fire: gives +2 attack aura. Fire ball spell. A spell that boosts attack. But Its easy to take down, burns all nearby buildings (even friendly ones) and its movement is restricted Earth : defence aura. Bulky but slow. Can travel through mountains but cant enter buildings...
by enrich
Sun Nov 06, 2016 8:51 pm
Forum: AoF Votes and Polls
Topic: Rebalancing topic - worst units - Undead
Replies: 48
Views: 15808

Re: Rebalancing topic - worst units - Undead

You only need 4 fire skull trowers to take down a volcano (after fire damage) you should load them up in wagons and have at it. They are cheap too
by enrich
Sun Nov 06, 2016 6:26 pm
Forum: Elf Technologies
Topic: Elf Tech:Water Spray
Replies: 28
Views: 5297

Re: Elf Tech:Water Spray

I have failed...i accept my loss (◡‿◡✿)
by enrich
Sun Nov 06, 2016 6:09 pm
Forum: Elf Technologies
Topic: Elf Tech:Water Spray
Replies: 28
Views: 5297

Re: Elf Tech:Water Spray

The undead have the best workers so being able to churn out a lot of cheap wagons should be a given..
3 fire skulls (6 turns) vs ent (7 turns): undead end up +1
Mummy (3 turns) ent (7 turns): undead end up +4

I DO NOT know how to make this any simpler
by enrich
Sun Nov 06, 2016 10:29 am
Forum: IMPLEMENTED - ARCHIVED
Topic: Orc tech - Zurgo veteraning effect - OUTDATED
Replies: 12
Views: 5720

Re: Orc tech - Zurgo veteraning effect

I dont think that any units other than the zurgo should benefit from this upgrade. I magine an ettin with tripple strike getting progressively stronger as he kills his way through crowds of weak undead and elf units. With every attack he would get at least 2 boosts since units killed by trample also...
by enrich
Sun Nov 06, 2016 10:14 am
Forum: Undead Technologies
Topic: Undead Tech:Spirit Amulet
Replies: 13
Views: 3119

Re: Undead Tech:Spirit Amulet

Nice.
Why not make it so that it has +1 armors too.
by enrich
Sun Nov 06, 2016 9:49 am
Forum: IMPLEMENTED - ARCHIVED
Topic: Grave digger IMPLEMENTED
Replies: 31
Views: 12449

Re: Grave digger

Yeah and i think they should be based on zombies and have similar stats to them
by enrich
Sun Nov 06, 2016 8:12 am
Forum: Elf Technologies
Topic: Elf Tech:Water Spray
Replies: 28
Views: 5297

Re: Elf Tech:Water Spray

But yes i agree with you this spell would be unnecessary since elf druids can already do this with heal.
I do however suggest making fairies invisible units like the assasin. Because fairies are know to be hard to find because they are good at hiding from prying eyes.
by enrich
Sun Nov 06, 2016 8:04 am
Forum: Elf Technologies
Topic: Elf Tech:Water Spray
Replies: 28
Views: 5297

Re: Elf Tech:Water Spray

(ʘ‿ʘ✿) ................................i am speechles...................... Midonik...Alexander82... There is this spell (for only 3 turns) called: sacrificed killer There is also this unit that effecticely does 38 damage (44 with skeletal power )to ent warriors and ONLY costs 2 turns called: fire s...
by enrich
Sun Nov 06, 2016 7:55 am
Forum: IMPLEMENTED - ARCHIVED
Topic: Grave digger IMPLEMENTED
Replies: 31
Views: 12449

Re: Grave digger

I think it should cost 4 like mighty guy said but only have a 20% chance to spawn a corpse.Undead workers are already the best in the game and can build a bone tower in 5 turns that can be demolished for a corpse, so the chance to get a corpse sould reflect this. They shouldnt have the ability to he...
by enrich
Sun Nov 06, 2016 7:31 am
Forum: AoF Votes and Polls
Topic: Rebalancing topic - worst units - Elf
Replies: 36
Views: 9111

Re: Rebalancing topic - worst units - Elf

*bonus rant* Elf workers are the WORST in the game Orc slaves are 1.5 times better Undead workers are 1.875 times better Humans are 1.25 times better Humans with abidextria are 1.875 times better In long games, workers and, more specificaly wagons, win games if anything something should be done abou...
by enrich
Sun Nov 06, 2016 7:23 am
Forum: AoF Votes and Polls
Topic: Rebalancing topic - worst units - Elf
Replies: 36
Views: 9111

Re: Rebalancing topic - worst units - Elf

I mean...im only proposing ideas that i believe will help balance the game. And i try to look at the big picture to make sure that the races as a whole remain balanced against eachother. Its no fun having most of the map captured but still loosig because you made the mistake of being the wrong race...
by enrich
Sun Nov 06, 2016 6:57 am
Forum: AoF Votes and Polls
Topic: Rebalancing topic - worst units - Elf
Replies: 36
Views: 9111

Re: Rebalancing topic - worst units - Elf

Fine then we can just change the untis to Ent warriors 6 turns Ent demolishers 6 turns Eagles 3 turns Elf dragons 6 turns Humans can easily kill ent warriors with assasins period. Orcs can just brute force kill ent warriors easily. The undead have MANY ways to kill them. Elfs can slow them down and ...
by enrich
Sun Nov 06, 2016 1:25 am
Forum: AoF Votes and Polls
Topic: Rebalancing topic - worst units - Elf
Replies: 36
Views: 9111

Re: Rebalancing topic - worst units - Elf

Ok so heres what weve come up with so far: Natures swiftness: 6 turns For eagles, dragons and maybe wolfs and MAYBE driads. Natures call 8 turns For ent warriors, ent demolishers, eagles, dragons, sea serpent and maybe ent workers and MAYBE driads. Change eagles cost to 4 Change dragons cost to 6 an...
by enrich
Sun Nov 06, 2016 12:37 am
Forum: IMPLEMENTED
Topic: Gargoyles are hit by ground units - IMPLEMENTED
Replies: 7
Views: 1024

Re: Gargoyles are hit by ground units

Yeah i first noticed it because a raptor rider hit me normally.
by enrich
Sat Nov 05, 2016 8:27 pm
Forum: IMPLEMENTED
Topic: Gargoyles are hit by ground units - IMPLEMENTED
Replies: 7
Views: 1024

Gargoyles are hit by ground units - IMPLEMENTED

Gargoyles are supposed to be flying units but they are hit normally by grouns units
by enrich
Sat Nov 05, 2016 8:10 pm
Forum: AoF Votes and Polls
Topic: Rebalancing topic - worst units - Elf
Replies: 36
Views: 9111

Re: Rebalancing topic - worst units - Elf

So thats a firm yes on natures swiftness? Natures call. On big maps i think that being able to pump out more dragons and ents over the course of the game woud be extremely beneficial. It goes with the playstile that elf units are generally frail and easy to take down or work around and therefore rel...
by enrich
Fri Nov 04, 2016 8:38 am
Forum: Technologies, Spells & Abilities
Topic: Teleport
Replies: 14
Views: 4309

Re: Teleport

Ok cool

assasins already have a 11 space reach (assasin inside a battering ram inside a wagon). Imagine it with a 17-22 reach that bypases defenses. It not towns that should be worried but castles and wagons carying expensive units
by enrich
Fri Nov 04, 2016 8:28 am
Forum: IMPLEMENTED - ARCHIVED
Topic: Orc Spell - Orc Shaman Healing
Replies: 6
Views: 2710

Re: Orc Spell - Orc Shaman Healing

Maybe make the group aura permanent and have increased aoe (how big is now?) From my perspective the troll shama being 4 turns is already a buff enough. Maybe give it a spell that protects units from all spells for 1 turn. it would be good so the unit doesnt get killed or slowed by a spell (only tim...
by enrich
Fri Nov 04, 2016 8:15 am
Forum: Undead Technologies
Topic: Spell: (race?) Clockspinning spell
Replies: 12
Views: 4347

Re: Spell: (race?) Clockspinning spell

Then they could have it if they research it for 3 turns (curse is 4 turns and its a way better spell). And it should also be able to increase curses and such in a pinch
by enrich
Fri Nov 04, 2016 8:08 am
Forum: AoF Votes and Polls
Topic: Rebalancing topic - worst units - Elf
Replies: 36
Views: 9111

Re: Rebalancing topic - worst units - Elf

Ok a few ideas (and ive thought about this for a long time) 8 turns: Natures swiftness/furry/wind/etc Gives ALL ent and animal units +1 speed It would further help the dragons stand out Ent workers could have this since they are also the worst workers in the game This would REALLY help ent warriors ...

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