Search found 71 matches
- Tue Jan 30, 2024 9:26 am
- Forum: Unit - melee infantry
- Topic: Han Dynasty Pack
- Replies: 34
- Views: 10639
Re: Han Dynasty Pack
Wall Gunner: Pavise crossbow counterpart. Stronger handgonne shot when deployed. Great Drum: only has Chinese aura when standing. Standing has 0 movement. Maybe has other specific buff. Small wall drum foot: increases movement speed in low aura range, mental resistance (for flavor) (necessitated sin...
- Sat Jan 27, 2024 6:05 am
- Forum: New variant ideas
- Topic: AGE OF STEAMPUNK (Looking for new team to take over)
- Replies: 116
- Views: 21740
Re: AGE OF STEAMPUNK (Looking for new team to take over)
Nomadic mechanised vehicles roaming over the steppe, probably mostly competing with each other. But there will continue to be unions of the Steppe, whether loosely or cohesive, as confederations, khanates, khaganates. Perhaps a new reunion, adopting imperial tradition from its predecessors, subjects...
- Sat Jan 27, 2024 3:54 am
- Forum: Unit - melee infantry
- Topic: Han Dynasty Pack
- Replies: 34
- Views: 10639
Re: Han Dynasty Pack
Foot mace: bonus slightly more towards heavy cavalry similar to Falxman. Foot flail: More defensive flailman. Map Editor Qing Bannerman. Has bow shot ability attack. Current Roster of Siege Crossbow Units (Medieval units are indicated): Siege Crossbow (Double) - High Range, High Damage, Accurate. 1 ...
- Mon Jan 22, 2024 2:18 pm
- Forum: Unit - melee infantry
- Topic: Han Dynasty Pack
- Replies: 34
- Views: 10639
Re: Han Dynasty Pack
Depot: large government facilities usually storing grain, ordinance, arms, supplies. Has ability sacrifice valuable/(food) to summon supply wagon/supply units in wide radius. Units entering have supply (active effect) applied by aura. No production. Aura reduces ability range of surrounding depots. ...
- Tue Jan 16, 2024 12:08 pm
- Forum: Unit - melee infantry
- Topic: Swiss Pikeman
- Replies: 29
- Views: 4960
Re: Swiss Pikeman
cost 3
leaving 6 turns
hp 22
attack 9
range 2
armour 3/1
speed 3
sight 4
resistance 50%
same bonuses as pikeman, +1 constant value bonus against melee foot
Trainable in Monastery, (Bastion Fort), TC
leaving 6 turns
hp 22
attack 9
range 2
armour 3/1
speed 3
sight 4
resistance 50%
same bonuses as pikeman, +1 constant value bonus against melee foot
Trainable in Monastery, (Bastion Fort), TC
- Tue Jan 16, 2024 10:29 am
- Forum: Unit - mounted
- Topic: Kipchak warrior
- Replies: 5
- Views: 1432
Re: Kipchak warrior
Melee Form: Cost 5 Hp 30 Attack 12 Range 1 Armour 2/1 Speed 5 Bonus: knight Mental Resistance: 40% Medium Cavalry, Medium Armored, Steppe Trainable: Steppe Barracks, Stables Ranged Form Transformation: Cost 5 Hp 26 Attack 6 Range 4 Armor 2/1 Speed 5 Bonus: horse archer Mental Resistance: 40% Ability...
- Mon Jan 15, 2024 10:41 am
- Forum: Techs
- Topic: Smoke bomb for ninja
- Replies: 8
- Views: 2016
Re: Smoke bomb for ninja
Image for reference.
- Sun Jan 14, 2024 2:57 pm
- Forum: Unit - mounted
- Topic: Ashkan cavalier
- Replies: 17
- Views: 3650
Re: Ashkan cavalier
Aswaran Cataphract: Anti-Heavy Cataphract. More armored/oriented against infantry than (Camel) Grivpanvar, ~12 attack with blacksmith bonuses.
https://en.wikipedia.org/wiki/Aswaran
https://en.wikipedia.org/wiki/Aswaran
- Fri Jan 12, 2024 2:06 pm
- Forum: Structures
- Topic: Armored water-based structure IMPLEMENTED
- Replies: 10
- Views: 5384
Re: Armored water-based structure
Made draft based on image.
- Fri Jan 12, 2024 8:15 am
- Forum: Structures
- Topic: Star Fort/Bastion Fort (Upgrade of High Castle)
- Replies: 5
- Views: 1148
Re: Star Fort/Bastion Fort (Upgrade of High Castle)
Bastion Fort Stats Requires Gunpowder, Massive Walls HP: 1800 Armors: 5/12 Power: 22 Miss (*speed): 8% Range: 3 —> 8 Sight: 9 Action/turn: 2 Carry capacity: 6 Heal rate: 14 Construct Affinity: 400% <== Long to Build Categories: Mega Building, Bastion, Burnable, Healing Carried, Utilises Roads, Canno...
- Thu Jan 11, 2024 5:56 pm
- Forum: Unit - siege engines / machines
- Topic: Ancient Scaling ladder
- Replies: 12
- Views: 1652
Re: Ancient Scaling ladder
Compilation
- Mon Jan 08, 2024 9:38 am
- Forum: Unit - melee infantry
- Topic: Han Dynasty Pack
- Replies: 34
- Views: 10639
Re: Han Dynasty Pack
Handgonne War Cart tech gives 0 action cost handgonne shot ability (3 cooldown) to all deployed war wagons/carts, scales with ability power. This includes Culture Neutral Wagon Fort, Rocket Cart (Divine Fire Arrow Screen), Light War Cart (Qing Che), Assault Cart (former Knife Cart), Vanguard Cart (f...
- Sun Jan 07, 2024 3:05 am
- Forum: Others
- Topic: Ideias de atualizações
- Replies: 3
- Views: 400
Re: Ideias de atualizações
Instead of armor, elves could get rockets (maybe not powered by gunpowder if they are not technologically advanced, but using similar principles) as some sub. The main advantage of rockets is low weight/high maneuverability vs firepower (however with low ~2 years shelf life), fitting the theme. Ther...
- Sat Jan 06, 2024 2:30 pm
- Forum: Maps, campaigns
- Topic: Mega map campaign
- Replies: 15
- Views: 7483
Re: Mega map campaign
I have an idea for adding very large maps with loose triggering, e.g. some number of units in one area (e.g. some capital) will spawn some number of units in another area, research techs, etc.. The difference between these maps and conventional trigger maps are that the overall triggering does not p...
- Fri Jan 05, 2024 6:37 am
- Forum: Unit - melee infantry
- Topic: Maharlika Warriors
- Replies: 40
- Views: 2715
Re: Maharlika Warriors
Compiling current images of [Maritime], Maori warrior (+maybe primitive fire master) already ingame, Maharlika warrior already given elsewhere in topic. Note that units here can have different categories aside from Maritime. See post above for more units . There is also demand for the spearman and b...
- Wed Jan 03, 2024 11:47 am
- Forum: Unit - melee infantry
- Topic: Han Dynasty Pack
- Replies: 34
- Views: 10639
Re: Han Dynasty Pack
Front Cataphract dismounted: Heavy infantry transformation, basic heavy infantry bonuses + against heavy infantry. Iron Pagodas were notable for methodical dismounting during battle as heavy infantry as the situation required. May require tech. Sinic. 2 ship upgrade lines: Guangchuan is resilient, w...
- Thu Dec 28, 2023 2:52 pm
- Forum: Unit - melee infantry
- Topic: Han Dynasty Pack
- Replies: 34
- Views: 10639
Re: Han Dynasty Pack
Fragmentation rocket: increases shrapnel capability, requires explosive powder. High cooldown/restricted. Rockets were not very commonly used due to requirement for larger quantities of black powder, so I suggest rocket soldiers to have higher turn cost relative to e.g. handgonne. Most Chinese rocke...
- Fri Dec 22, 2023 2:54 pm
- Forum: Unit - melee infantry
- Topic: Gladiators
- Replies: 10
- Views: 1563
Re: Gladiators
Could be part of outlaw group.
- Fri Dec 22, 2023 4:02 am
- Forum: Unit - supportive (buff, heal, repair etc.)
- Topic: Low Morale Bannerman
- Replies: 1
- Views: 313
Low Morale Bannerman
New culture neutral bannerman with low morale aura: e.g. carrying a war drum.
- Wed Dec 20, 2023 8:17 am
- Forum: Unit - melee infantry
- Topic: Han Dynasty Pack
- Replies: 34
- Views: 10639
Re: Han Dynasty Pack
Ability Image(s): Emergency Rations: Logistics Wagon grants long lasting aura that heals hp every turn, gives armors. Smoke (or probably Dust) Grenade: weaker (basic) Grenade ability specialised in reducing enemy sight/slight debuffing, for all Jian Ye, Grenadier, Whirlwind Trebuchet without support...
- Mon Dec 18, 2023 11:17 am
- Forum: Unit - melee infantry
- Topic: Han Dynasty Pack
- Replies: 34
- Views: 10639
Re: Han Dynasty Pack
Additional Ability Image(s): Chuan Huan: Disables enemy Siege Machine for 2 turns, 2 range. Does not cost action, long cooldown. For Chinese/Sinic Megas. Requires tech researched for every Mega. Incendiary Spurt: For infantry firelance. Also used for Assault Cart Incendiary Spurt (weak burning with ...
- Fri Dec 15, 2023 6:58 am
- Forum: Unit - melee infantry
- Topic: Persian shieldman Saparbara
- Replies: 3
- Views: 452
Re: Persian shieldman Saparbara
Cost:3
Hp:20
Range:1
Attack:10
Armors:3/5
Speed:3
Built only in Ribat like Persian immortal, no upgrades, Hellenic, Middle Eastern, Medium Infantry, Medium Armored
Skirmisher Bonuses
Hp:20
Range:1
Attack:10
Armors:3/5
Speed:3
Built only in Ribat like Persian immortal, no upgrades, Hellenic, Middle Eastern, Medium Infantry, Medium Armored
Skirmisher Bonuses
- Thu Dec 14, 2023 10:24 am
- Forum: Unit - melee infantry
- Topic: egyptian units and techs
- Replies: 6
- Views: 980
Re: egyptian units and techs
@v094517 hello there, you're great and very fast in creating unit, we also have a race here that should be implemented as some of its unit are in map editor but sadly this have a lack of unique images and this race need more images to be added in the game. Maybe if you have time, can you create som...
- Wed Dec 13, 2023 4:53 pm
- Forum: Unit - melee infantry
- Topic: Han Dynasty Pack
- Replies: 34
- Views: 10639
Re: Han Dynasty Pack
Culture Neutral Sapper is also put in here due to no space above. Maybe is stealth unit with special ability similar to petardier, other ability with fire damage. Map Editor Units: Zhang Xun: Siege Defence Aura (+1 range/attack, +10 Hp, +2/2 armors to Fortifications), Low Morale, Prey Eating Aura (g...
- Wed Dec 13, 2023 11:42 am
- Forum: Unit - mounted
- Topic: New Unit Suggestion: Yan Lifida
- Replies: 6
- Views: 2065
- Wed Dec 13, 2023 11:41 am
- Forum: Unit - melee infantry
- Topic: takabara
- Replies: 8
- Views: 958
Re: takabara
Cost 2
Hp 17
Attack 9
Armour 0/0
Speed 3
Sight 4
Range 1
Bonuses: Axe Thrower
No Upgrades
Can walk on hills
Only trainable at Barracks, Markaz Askari, Ribat
Middle Eastern, Light Infantry, Light Armored
Hp 17
Attack 9
Armour 0/0
Speed 3
Sight 4
Range 1
Bonuses: Axe Thrower
No Upgrades
Can walk on hills
Only trainable at Barracks, Markaz Askari, Ribat
Middle Eastern, Light Infantry, Light Armored
- Mon Dec 11, 2023 4:44 pm
- Forum: Unit - melee infantry
- Topic: Han Dynasty Pack
- Replies: 34
- Views: 10639
Re: Han Dynasty Pack
Images for production/techs/abilities: Jian Ye Random Production Poisoned Repeating Crossbow Incendiary Gunpowder Grenade Chemical Gunpowder Grenade Outside culture auxiliary \Dailami ranged transformation also put here due to space constraints above. Other Units Cloth Fortress: Fieldwork with low (...
- Mon Dec 11, 2023 4:39 pm
- Forum: Unit - melee infantry
- Topic: Han Dynasty Pack
- Replies: 34
- Views: 10639
Re: Han Dynasty Pack
Outside Culture Auxiliaries (not Sinic): Mongol Lancer, Raider/Elite Raider, Cuman Horse Archer, Ninja, Shan Crossbowman, Nanzhao Skirmisher, Nanzhao Lancer, Bo Spearman, Kushan Lancer, \Confederation Horse Archer, \Ronin, \Saka Foot Archer, \Dailami, Champa Seaman, Kattumaram, Sampan, Viet Archer, ...
- Sun Dec 10, 2023 6:40 am
- Forum: Structures
- Topic: Water Turrents
- Replies: 11
- Views: 6417
Re: Water Turrents
Built only on water.
The image is put only for inspiration.
The image is put only for inspiration.
- Fri Dec 08, 2023 4:26 pm
- Forum: Unit - melee infantry
- Topic: Han Dynasty Pack
- Replies: 34
- Views: 10639
Re: Han Dynasty Pack
There are many/all Neutral units complementing Cultural units: e.g. most Flesh and Blood, most Siege, most Ships, most Towers/Buildings, most Groundworks/Structures. Besides, Tibetan units may fit more here than in Indochinese, so they are also put here with recent/older additions. The units can eve...