Search found 71 matches

by v094517
Tue Jan 30, 2024 9:26 am
Forum: Unit - melee infantry
Topic: Han Dynasty Pack
Replies: 34
Views: 10639

Re: Han Dynasty Pack

Wall Gunner: Pavise crossbow counterpart. Stronger handgonne shot when deployed. Great Drum: only has Chinese aura when standing. Standing has 0 movement. Maybe has other specific buff. Small wall drum foot: increases movement speed in low aura range, mental resistance (for flavor) (necessitated sin...
by v094517
Sat Jan 27, 2024 6:05 am
Forum: New variant ideas
Topic: AGE OF STEAMPUNK (Looking for new team to take over)
Replies: 116
Views: 21740

Re: AGE OF STEAMPUNK (Looking for new team to take over)

Nomadic mechanised vehicles roaming over the steppe, probably mostly competing with each other. But there will continue to be unions of the Steppe, whether loosely or cohesive, as confederations, khanates, khaganates. Perhaps a new reunion, adopting imperial tradition from its predecessors, subjects...
by v094517
Sat Jan 27, 2024 3:54 am
Forum: Unit - melee infantry
Topic: Han Dynasty Pack
Replies: 34
Views: 10639

Re: Han Dynasty Pack

Foot mace: bonus slightly more towards heavy cavalry similar to Falxman. Foot flail: More defensive flailman. Map Editor Qing Bannerman. Has bow shot ability attack. Current Roster of Siege Crossbow Units (Medieval units are indicated): Siege Crossbow (Double) - High Range, High Damage, Accurate. 1 ...
by v094517
Mon Jan 22, 2024 2:18 pm
Forum: Unit - melee infantry
Topic: Han Dynasty Pack
Replies: 34
Views: 10639

Re: Han Dynasty Pack

Depot: large government facilities usually storing grain, ordinance, arms, supplies. Has ability sacrifice valuable/(food) to summon supply wagon/supply units in wide radius. Units entering have supply (active effect) applied by aura. No production. Aura reduces ability range of surrounding depots. ...
by v094517
Tue Jan 16, 2024 12:08 pm
Forum: Unit - melee infantry
Topic: Swiss Pikeman
Replies: 29
Views: 4960

Re: Swiss Pikeman

cost 3
leaving 6 turns
hp 22
attack 9
range 2
armour 3/1
speed 3
sight 4
resistance 50%
same bonuses as pikeman, +1 constant value bonus against melee foot
Trainable in Monastery, (Bastion Fort), TC
by v094517
Tue Jan 16, 2024 10:29 am
Forum: Unit - mounted
Topic: Kipchak warrior
Replies: 5
Views: 1432

Re: Kipchak warrior

Melee Form: Cost 5 Hp 30 Attack 12 Range 1 Armour 2/1 Speed 5 Bonus: knight Mental Resistance: 40% Medium Cavalry, Medium Armored, Steppe Trainable: Steppe Barracks, Stables Ranged Form Transformation: Cost 5 Hp 26 Attack 6 Range 4 Armor 2/1 Speed 5 Bonus: horse archer Mental Resistance: 40% Ability...
by v094517
Mon Jan 15, 2024 10:41 am
Forum: Techs
Topic: Smoke bomb for ninja
Replies: 8
Views: 2016

Re: Smoke bomb for ninja

Image for reference.
by v094517
Sun Jan 14, 2024 2:57 pm
Forum: Unit - mounted
Topic: Ashkan cavalier
Replies: 17
Views: 3650

Re: Ashkan cavalier

Aswaran Cataphract: Anti-Heavy Cataphract. More armored/oriented against infantry than (Camel) Grivpanvar, ~12 attack with blacksmith bonuses.
https://en.wikipedia.org/wiki/Aswaran
by v094517
Fri Jan 12, 2024 2:06 pm
Forum: Structures
Topic: Armored water-based structure IMPLEMENTED
Replies: 10
Views: 5384

Re: Armored water-based structure

Made draft based on image.
by v094517
Fri Jan 12, 2024 8:15 am
Forum: Structures
Topic: Star Fort/Bastion Fort (Upgrade of High Castle)
Replies: 5
Views: 1148

Re: Star Fort/Bastion Fort (Upgrade of High Castle)

Bastion Fort Stats Requires Gunpowder, Massive Walls HP: 1800 Armors: 5/12 Power: 22 Miss (*speed): 8% Range: 3 —> 8 Sight: 9 Action/turn: 2 Carry capacity: 6 Heal rate: 14 Construct Affinity: 400% <== Long to Build Categories: Mega Building, Bastion, Burnable, Healing Carried, Utilises Roads, Canno...
by v094517
Thu Jan 11, 2024 5:56 pm
Forum: Unit - siege engines / machines
Topic: Ancient Scaling ladder
Replies: 12
Views: 1652

Re: Ancient Scaling ladder

Compilation
by v094517
Mon Jan 08, 2024 9:38 am
Forum: Unit - melee infantry
Topic: Han Dynasty Pack
Replies: 34
Views: 10639

Re: Han Dynasty Pack

Handgonne War Cart tech gives 0 action cost handgonne shot ability (3 cooldown) to all deployed war wagons/carts, scales with ability power. This includes Culture Neutral Wagon Fort, Rocket Cart (Divine Fire Arrow Screen), Light War Cart (Qing Che), Assault Cart (former Knife Cart), Vanguard Cart (f...
by v094517
Sun Jan 07, 2024 3:05 am
Forum: Others
Topic: Ideias de atualizações
Replies: 3
Views: 400

Re: Ideias de atualizações

Instead of armor, elves could get rockets (maybe not powered by gunpowder if they are not technologically advanced, but using similar principles) as some sub. The main advantage of rockets is low weight/high maneuverability vs firepower (however with low ~2 years shelf life), fitting the theme. Ther...
by v094517
Sat Jan 06, 2024 2:30 pm
Forum: Maps, campaigns
Topic: Mega map campaign
Replies: 15
Views: 7483

Re: Mega map campaign

I have an idea for adding very large maps with loose triggering, e.g. some number of units in one area (e.g. some capital) will spawn some number of units in another area, research techs, etc.. The difference between these maps and conventional trigger maps are that the overall triggering does not p...
by v094517
Fri Jan 05, 2024 6:37 am
Forum: Unit - melee infantry
Topic: Maharlika Warriors
Replies: 40
Views: 2715

Re: Maharlika Warriors

Compiling current images of [Maritime], Maori warrior (+maybe primitive fire master) already ingame, Maharlika warrior already given elsewhere in topic. Note that units here can have different categories aside from Maritime. See post above for more units . There is also demand for the spearman and b...
by v094517
Wed Jan 03, 2024 11:47 am
Forum: Unit - melee infantry
Topic: Han Dynasty Pack
Replies: 34
Views: 10639

Re: Han Dynasty Pack

Front Cataphract dismounted: Heavy infantry transformation, basic heavy infantry bonuses + against heavy infantry. Iron Pagodas were notable for methodical dismounting during battle as heavy infantry as the situation required. May require tech. Sinic. 2 ship upgrade lines: Guangchuan is resilient, w...
by v094517
Thu Dec 28, 2023 2:52 pm
Forum: Unit - melee infantry
Topic: Han Dynasty Pack
Replies: 34
Views: 10639

Re: Han Dynasty Pack

Fragmentation rocket: increases shrapnel capability, requires explosive powder. High cooldown/restricted. Rockets were not very commonly used due to requirement for larger quantities of black powder, so I suggest rocket soldiers to have higher turn cost relative to e.g. handgonne. Most Chinese rocke...
by v094517
Fri Dec 22, 2023 2:54 pm
Forum: Unit - melee infantry
Topic: Gladiators
Replies: 10
Views: 1563

Re: Gladiators

Could be part of outlaw group.
by v094517
Fri Dec 22, 2023 4:02 am
Forum: Unit - supportive (buff, heal, repair etc.)
Topic: Low Morale Bannerman
Replies: 1
Views: 313

Low Morale Bannerman

New culture neutral bannerman with low morale aura: e.g. carrying a war drum.
by v094517
Wed Dec 20, 2023 8:17 am
Forum: Unit - melee infantry
Topic: Han Dynasty Pack
Replies: 34
Views: 10639

Re: Han Dynasty Pack

Ability Image(s): Emergency Rations: Logistics Wagon grants long lasting aura that heals hp every turn, gives armors. Smoke (or probably Dust) Grenade: weaker (basic) Grenade ability specialised in reducing enemy sight/slight debuffing, for all Jian Ye, Grenadier, Whirlwind Trebuchet without support...
by v094517
Mon Dec 18, 2023 11:17 am
Forum: Unit - melee infantry
Topic: Han Dynasty Pack
Replies: 34
Views: 10639

Re: Han Dynasty Pack

Additional Ability Image(s): Chuan Huan: Disables enemy Siege Machine for 2 turns, 2 range. Does not cost action, long cooldown. For Chinese/Sinic Megas. Requires tech researched for every Mega. Incendiary Spurt: For infantry firelance. Also used for Assault Cart Incendiary Spurt (weak burning with ...
by v094517
Fri Dec 15, 2023 6:58 am
Forum: Unit - melee infantry
Topic: Persian shieldman Saparbara
Replies: 3
Views: 452

Re: Persian shieldman Saparbara

Cost:3
Hp:20
Range:1
Attack:10
Armors:3/5
Speed:3
Built only in Ribat like Persian immortal, no upgrades, Hellenic, Middle Eastern, Medium Infantry, Medium Armored
Skirmisher Bonuses
by v094517
Thu Dec 14, 2023 10:24 am
Forum: Unit - melee infantry
Topic: egyptian units and techs
Replies: 6
Views: 980

Re: egyptian units and techs

@v094517 hello there, you're great and very fast in creating unit, we also have a race here that should be implemented as some of its unit are in map editor but sadly this have a lack of unique images and this race need more images to be added in the game. Maybe if you have time, can you create som...
by v094517
Wed Dec 13, 2023 4:53 pm
Forum: Unit - melee infantry
Topic: Han Dynasty Pack
Replies: 34
Views: 10639

Re: Han Dynasty Pack

Culture Neutral Sapper is also put in here due to no space above. Maybe is stealth unit with special ability similar to petardier, other ability with fire damage. Map Editor Units: Zhang Xun: Siege Defence Aura (+1 range/attack, +10 Hp, +2/2 armors to Fortifications), Low Morale, Prey Eating Aura (g...
by v094517
Wed Dec 13, 2023 11:42 am
Forum: Unit - mounted
Topic: New Unit Suggestion: Yan Lifida
Replies: 6
Views: 2065

Re: New Unit Suggestion: Yan Lifida

.
by v094517
Wed Dec 13, 2023 11:41 am
Forum: Unit - melee infantry
Topic: takabara
Replies: 8
Views: 958

Re: takabara

Cost 2
Hp 17
Attack 9
Armour 0/0
Speed 3
Sight 4
Range 1
Bonuses: Axe Thrower
No Upgrades
Can walk on hills
Only trainable at Barracks, Markaz Askari, Ribat
Middle Eastern, Light Infantry, Light Armored
by v094517
Mon Dec 11, 2023 4:44 pm
Forum: Unit - melee infantry
Topic: Han Dynasty Pack
Replies: 34
Views: 10639

Re: Han Dynasty Pack

Images for production/techs/abilities: Jian Ye Random Production Poisoned Repeating Crossbow Incendiary Gunpowder Grenade Chemical Gunpowder Grenade Outside culture auxiliary \Dailami ranged transformation also put here due to space constraints above. Other Units Cloth Fortress: Fieldwork with low (...
by v094517
Mon Dec 11, 2023 4:39 pm
Forum: Unit - melee infantry
Topic: Han Dynasty Pack
Replies: 34
Views: 10639

Re: Han Dynasty Pack

Outside Culture Auxiliaries (not Sinic): Mongol Lancer, Raider/Elite Raider, Cuman Horse Archer, Ninja, Shan Crossbowman, Nanzhao Skirmisher, Nanzhao Lancer, Bo Spearman, Kushan Lancer, \Confederation Horse Archer, \Ronin, \Saka Foot Archer, \Dailami, Champa Seaman, Kattumaram, Sampan, Viet Archer, ...
by v094517
Sun Dec 10, 2023 6:40 am
Forum: Structures
Topic: Water Turrents
Replies: 11
Views: 6417

Re: Water Turrents

Built only on water.

The image is put only for inspiration.
by v094517
Fri Dec 08, 2023 4:26 pm
Forum: Unit - melee infantry
Topic: Han Dynasty Pack
Replies: 34
Views: 10639

Re: Han Dynasty Pack

There are many/all Neutral units complementing Cultural units: e.g. most Flesh and Blood, most Siege, most Ships, most Towers/Buildings, most Groundworks/Structures. Besides, Tibetan units may fit more here than in Indochinese, so they are also put here with recent/older additions. The units can eve...

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