Search found 7 matches

by Warriormaster
Sat Mar 11, 2023 7:08 pm
Forum: Others
Topic: Intoroduce civs to select on map startup for each player
Replies: 4
Views: 397

Re: Ai improve

You have not understood what I mean, the intelligence of the game does not create buildings like dojo, roman garrison, etec, that is what I am saying, I wish there was the possibility in the map configuration to configure a player (phone intelligence) to that in addition to creating barracks, stable...
by Warriormaster
Fri Mar 10, 2023 2:30 am
Forum: Others
Topic: Intoroduce civs to select on map startup for each player
Replies: 4
Views: 397

Intoroduce civs to select on map startup for each player

I would like them to add the possibility of deactivating the fire units in the map configuration since I think that this can in some cases ruin the game, it is also necessary that intelligence be added in the map configuration so that for example player 2 only creates Roman garrison building and 3 i...
by Warriormaster
Fri Mar 10, 2023 2:12 am
Forum: Unit - melee infantry
Topic: New unit primitive Champion
Replies: 4
Views: 437

Re: New unit primitive Champion

You could create another version of the primitive mace man, with fewer features but stronger than the comon macero
by Warriormaster
Wed Mar 08, 2023 8:45 pm
Forum: Unit - melee infantry
Topic: New unit primitive Champion
Replies: 4
Views: 437

New unit primitive Champion

I suggest that the Indian champion unit be created, I think it should have a great mace, it should be an effective unit against heavily armed units. It would be like an elite macer, that is, heavy, it should cost 7 gems, with the following characteristics cost 7 turns hp30 attack power 15 rank 1 mel...
by Warriormaster
Wed Mar 08, 2023 8:34 pm
Forum: Unit balancing
Topic: New unit Champion Warrior
Replies: 1
Views: 270

New unit Champion Warrior

I suggest that the Indian champion unit be created, I think it should have a great mace, it should be an effective unit against heavily armed units, it should cost 7 gems, with the following characteristics cost 7 turns hp30 attack power 15 rank 1 melee defense 7 ranged defense 6 speed 3 vision 4 ac...
by Warriormaster
Wed Mar 08, 2023 8:00 pm
Forum: Unit balancing
Topic: Wolf Warrior ANSWERED
Replies: 1
Views: 252

Wolf Warrior ANSWERED

I think that the wolf warriors should have 2 actions per turn, without improving to three with the wolf rage and they should add an elite wolf warrior upgrade, and they should gain hp when they kill an enemy like maorí Warrior
by Warriormaster
Wed Mar 08, 2023 7:53 pm
Forum: Unit balancing
Topic: Maorí Warrior
Replies: 4
Views: 353

Maorí Warrior

I think that Maori warriors should have 19 hp like werewolves and they should add a unit upgrade, there should be an elite Maori warrior upgrade, it would be amazing, thanks

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