Search found 798 matches
- Thu Feb 01, 2024 1:04 am
- Forum: Techs
- Topic: Companion Cohesion training
- Replies: 8
- Views: 788
Re: Companion Cohesion training
I agree with the new tech, but maybe adding them to the TC roster would be too much? I mean, they require a lot of investment to get really strong, but once they do, they are REALLY strong offensively, and would be even more so with this tech, but making them available in TCs would make spamming the...
- Wed Jan 10, 2024 5:33 am
- Forum: Unit Design
- Topic: Unit Design - Unit Propery sheet - Spec unit actions
- Replies: 115
- Views: 13547
Re: Unit Design - Unit Propery sheet - Spec unit actions
I see, so the default now will be to not multiply the miss chance by speed of the target unless the attacker has this spec?
- Tue Jan 09, 2024 3:45 pm
- Forum: Gameplay & UI
- Topic: Ability to "favorite" a map for easier map creation
- Replies: 1
- Views: 306
Re: Ability to "favorite" a map for easier map creation
Yeah, favorite and sorting functions for the map list would help a bunch with the increasing amount of maps that we have, though I think since this is a UI addition it probably should be made only for the Unity version.
- Tue Jan 09, 2024 3:35 pm
- Forum: Unit Design
- Topic: Unit Design - Unit Propery sheet - Spec unit actions
- Replies: 115
- Views: 13547
Re: Unit Design - Unit Propery sheet - Spec unit actions
new spec: ATTACK_ACCURACY_DECR_BY_SPEED, //The powerAccuracyPenalty will be multiplied with speed of TARGET unit (meaning bigger miss chance on speedy targets). So that means now abilities can also have the same miss mechanics as a catapult's attack, for example? Where they have a chance to miss ba...
- Tue Oct 24, 2023 5:59 am
- Forum: Unit - melee infantry
- Topic: Maharlika Warriors
- Replies: 40
- Views: 2713
Re: Maharlika Warriors
In fact, is it my imagination or is it intentional that the primitive units can only enter the war canoe if the canoe is inside a structure and then the unit enters the structure and then you place the unit inside the canoe? I tested and the primitive units cannot enter the canoe unless they are in...
- Mon Oct 16, 2023 7:38 am
- Forum: Graphics
- Topic: OUTDATED: New skin packs and skins
- Replies: 40
- Views: 6342
Re: New skin packs and skins
I agree with GoK here. Skins should be easier to differentiate at a first glance without needing to closely inspect every unit for details, because when you're against an army of them, and you can't tell which unit is which, you have to select one by one to know who to target, which gets tiring very...
- Mon Oct 16, 2023 6:35 am
- Forum: FAQ
- Topic: I am looking to be part of the Spanish translators, or part of the developers, can someone tell me how I do it?
- Replies: 1
- Views: 279
- Mon Oct 16, 2023 6:27 am
- Forum: New game types in the game (like capture the flag)
- Topic: New game mode - Card battle
- Replies: 8
- Views: 477
Re: New game mode - Card battle
Maybe the "points per turn" should also be affected by some other stuff, like say, a few capture points here and there, and the current turn (so that the spawning and researching gets faster the longer the game goes)? Maybe do the same with the maximum amounts of card drawn per turn? Inter...
- Mon Oct 16, 2023 6:16 am
- Forum: Unit - melee infantry
- Topic: Anti-cavalry unit for the romans
- Replies: 2
- Views: 301
Re: Anti-cavalry unit for the romans
They already have equites as an anti-cavalry unit. While they're not the best, when buffed by a centurion and in significant numbers (they're cheap) they can easily stop cavalry assaults. They also have dromedarii in the auxiliaries too, which significantly debuff nearby enemy cavalry and have bonus...
- Fri Oct 13, 2023 9:18 am
- Forum: Others
- Topic: Reset shop button
- Replies: 3
- Views: 390
Re: Reset shop button
So, from what I understood, it's a suggestion for a way to "respec" the upgrades, right? If so, I'm not sure if that would work well, because if you had enough gems to unlock a single column in the upgrade menu, you could unlock all units in the game by using that repeatedly (though wouldn...
- Sun Oct 08, 2023 7:32 am
- Forum: Graphics
- Topic: Dromedarii reskin and a camel for map editor IMPLEMENTED
- Replies: 10
- Views: 824
Re: Dromedarii reskin and a camel for map editor
True, I've fallen victim of mistaking equites for centurions with that skin a few times already XD
- Sat Oct 07, 2023 2:22 am
- Forum: Others
- Topic: Advancement Era Upgrades
- Replies: 2
- Views: 432
Re: Advancement Era Upgrades
And deciding which units should be unlocked at which age for all the hundreds of units in the game is very time consuming. We're currently in the beginning of the process of just tiering them to map where they are in strength at the moment, before any discussion starts on where they should go after ...
- Sat Oct 07, 2023 2:05 am
- Forum: Graphics
- Topic: Dromedarii reskin and a camel for map editor IMPLEMENTED
- Replies: 10
- Views: 824
Re: Dromedarii reskin and a camel for map editor
Gotta add that skin strat to my repertoire
Age of Psychological Strategy XD
- Sat Oct 07, 2023 2:00 am
- Forum: Unit - melee infantry
- Topic: New Roman Legionary and Roman Praetorian Upgrade
- Replies: 9
- Views: 679
Re: New Roman Legionary and Roman Praetorian Upgrade
I agree with Endru and GoK here. Romans in the current state are balanced around getting stronger through techs, buffs and unit coordination (and hastati promotion), but not direct upgrades, so I don't see the need to add an upgrade to them. Also they are not really in a very weak nor in a very stro...
- Tue Oct 03, 2023 12:02 pm
- Forum: Unit - ranged (like archers)
- Topic: New Handgonner unit Upgrades. Arquebusier and Musketman. ANSWERED
- Replies: 21
- Views: 1237
Re: New Handgonner unit Upgrades. Arquebusier and Musketman.
To be quite honest, I also don't like the idea of updating levels for musketeers, as they were designed to represent the first versions of gunpowder units. so they will be weaker in certain points when compared to archers and crossbowmen for example, but perhaps you can take advantage of these tech...
- Tue Oct 03, 2023 11:51 am
- Forum: Structures
- Topic: New Structure: Catapult Tower IMPLEMENTED
- Replies: 21
- Views: 1049
Re: New Structure: Catapult Tower
Its not "should" its more like "could". When I say "justified". Its more like it's "fine" to be like that. It's not an absolute like it "should" be like that. His suggestion is valid not any more than what you've said. I know what you mean. I see, f...
- Tue Oct 03, 2023 11:43 am
- Forum: Main menu
- Topic: Spin the Wheel - That Main menu launching the game has a Gem Of Fortune
- Replies: 4
- Views: 553
- Tue Oct 03, 2023 11:21 am
- Forum: Structures
- Topic: New Structure: Catapult Tower IMPLEMENTED
- Replies: 21
- Views: 1049
Re: New Structure: Catapult Tower
For both consistency and balancing in comparison to non-tower catapults and to other towers, I'd give it power range 1 (and it would be increased to 2 after researching area damage, since it should have the [Catapult] category), remove that bonus against [Flesh and blood], add a 15% Miss(*speed) ch...
- Tue Sep 26, 2023 9:07 am
- Forum: Unit - melee infantry
- Topic: New Unit: Axeman including Axe Upgrade.
- Replies: 62
- Views: 2153
Re: New Unit: Axeman including Axe Upgrade.
It could be a cheap basic infantry alternative for a more offensive tactic, as we already have the squire as a cheap basic infantry for defense and the swordsman as a balanced one going more for the offensive, the ax infantry should be stronger in exchange for more resistance such as: Cost 2 Hp 16-...
- Tue Sep 26, 2023 8:43 am
- Forum: Structures
- Topic: New Structure: Catapult Tower IMPLEMENTED
- Replies: 21
- Views: 1049
Re: New Structure: Catapult Tower
For both consistency and balancing in comparison to non-tower catapults and to other towers, I'd give it power range 1 (and it would be increased to 2 after researching area damage, since it should have the [Catapult] category), remove that bonus against [Flesh and blood], add a 15% Miss(*speed) cha...
- Sun Sep 24, 2023 3:48 pm
- Forum: Others
- Topic: Quality of life changes IMPLEMENTED mostly
- Replies: 22
- Views: 695
Re: Quality of life changes
Already? o.O
Also can you add it to AoS dev version too, please?
Also can you add it to AoS dev version too, please?
- Sun Sep 24, 2023 12:54 am
- Forum: Others
- Topic: Quality of life changes IMPLEMENTED mostly
- Replies: 22
- Views: 695
Re: Quality of life changes
I want to suggest the following QOL changes for the game: 1. Players should be able to See messages even on other people's turns. See, but not write. Currently, you cannot open message window at all on other people's turns. This change is needed because: - After you are defeated, you cannot see the...
- Tue Sep 12, 2023 12:42 pm
- Forum: New upgrades (unit, structure, technology, effect)
- Topic: AOS Easter Egg units
- Replies: 191
- Views: 22369
Re: AOS Easter Egg units
Right, forgot about range on rams. Maybe that should be split into 2 abilities instead, 1 for ranged siege and another for melee siege. That increases workload almost twice. Yeah, repair is not meant to be the main usefulness, but just to give him something to do while not using the abilities, inst...
- Mon Sep 11, 2023 5:51 pm
- Forum: New upgrades (unit, structure, technology, effect)
- Topic: AOS Easter Egg units
- Replies: 191
- Views: 22369
Re: AOS Easter Egg units
Specs: Inconvertible, No attack if garrisoned, Shared Unique unit (1 per player, shared with other units with this spec) , Can not build, Can not Construct It's a code change request. Yup. Auras and effects: Siege Bonus Aura: range 1; chance 100%; Aura on Ally and/or Self, Ignores Spell Resistance,...
- Sat Sep 09, 2023 3:17 am
- Forum: New upgrades (unit, structure, technology, effect)
- Topic: AOS Easter Egg units
- Replies: 191
- Views: 22369
Re: AOS Easter Egg units
Um, can u do it like this, similar to how i wrote stats for gok can u write stats for both gok and coolguy according to the format of unit info in aos, with ur suggestions, that will make it easier for me to understand all the changes u suggested, sorry for the hassle lol Ok, here it goes (and with...
- Fri Sep 08, 2023 8:00 am
- Forum: New upgrades (unit, structure, technology, effect)
- Topic: AOS Easter Egg units
- Replies: 191
- Views: 22369
Re: AOS Easter Egg units
Also can aura have feature like spells that they cannot b applied when garrisoned? Unit has to b ungarrisoned to use aura so he can b exposed? In theory you could make them have an ability that gives the aura for 1 turn and removes movement... The issue with that is: they would still be able to ent...
- Sat Sep 02, 2023 8:10 am
- Forum: New upgrades (unit, structure, technology, effect)
- Topic: AOS Easter Egg units
- Replies: 191
- Views: 22369
Re: AOS Easter Egg units
With this, a player will be able to train both CoolGuy and GoK? I have heavy concerns about that :sweat_smile: Is there a way to have a "legendary category", in such a way that you can only have 1 unit from that category trained at any given time? Or maybe some sort of a "shared legen...
- Sat Aug 12, 2023 3:15 am
- Forum: Unit - melee infantry
- Topic: templar sergeant IMPLEMENTED
- Replies: 28
- Views: 2411
Re: templar sergeant IMPLEMENTED
Will be out in the next few days, probably.
- Mon Jul 24, 2023 1:37 am
- Forum: Graphics
- Topic: Roman Skins IMPLEMENTED
- Replies: 28
- Views: 106658
- Mon Jul 24, 2023 1:34 am
- Forum: Issues - Nice to have
- Topic: "Upgrdes section - show remaining upgrade count"
- Replies: 6
- Views: 481