Search found 71 matches
- Wed Oct 18, 2023 7:27 am
- Forum: Reporting Issues
- Topic: Problem: Zombification On Orcs
- Replies: 2
- Views: 304
Re: Problem: Zombification On Orcs
In all of my PVP game zombie type units that has disband and Poisonous bite tech that kill an already poisoned enemy unit will spawn a zombie unit controlled by the other player.
- Thu Oct 12, 2023 2:52 am
- Forum: Reporting Issues
- Topic: Problem: Zombification On Orcs
- Replies: 2
- Views: 304
Problem: Zombification On Orcs
So I was Playing at the Arena a 20×20 Map and I noticed that whenever my Zombie kills an Orc (Elite) the Zombie that spawn that was supposed to be my unit, was a Zombie of the enemy.
- Fri Sep 29, 2023 12:55 am
- Forum: Undead
- Topic: Incubus and Succubus
- Replies: 1
- Views: 404
Incubus and Succubus
Incubus Immoral entity from the depths of hell stripping his target's armor and fighting capabilities. Cost: 3 Hp: 56 Attack Power: 18 Range: 1 Armor/ P. Armor - 6/ 0 Speed: 3 Sight: 4 Action/ Turn:2 Ability Power: 4 Special Ability: Dark Charm: Chance: 100% Range: 3 Timeout: 2 Cooldown: 0 Effect on...
- Thu Sep 28, 2023 11:51 pm
- Forum: Balancing discussions
- Topic: Unviable Ghoul
- Replies: 1
- Views: 328
Unviable Ghoul
Currently the Ghoul is Unviable unit, it Cost 3 turns not that tanky, no bonus damage and only deal damage the same as a zombie, also not affected by Dismemberment tech. Currenty It doesn't synergize with any undead formation.
So maybe a litte buff or tweaking.
So maybe a litte buff or tweaking.
- Fri Mar 25, 2022 6:10 am
- Forum: Reporting Issues
- Topic: "epic realm bug"
- Replies: 2
- Views: 567
"epic realm bug"
One of opponent player experience a bug in the map epic realm where he has no starting units, also he joined the game twice which is pretty weird, at first I thought does he have two account is that possible? But then he resigned saying that the map is bugged.
- Wed Mar 23, 2022 3:56 am
- Forum: Reporting Issues
- Topic: Shaking screen
- Replies: 10
- Views: 1153
Re: Shaking screen
I have them every time, but on random units.
- Wed Mar 23, 2022 3:54 am
- Forum: Technologies, Spells & Abilities
- Topic: "BLOCK"
- Replies: 7
- Views: 1006
Re: "BLOCK"
But we need that to shield the back line, you know from being one shotted from a long range, it'll be greater if any units in range is affected by shield aura, not only the frontline, cause who does attack the frontline first before the long range attackers.
- Mon Mar 21, 2022 12:21 pm
- Forum: More Q&A
- Topic: Armor & Pierce armor
- Replies: 6
- Views: 970
Re: Armor & Pierce armor
I just checked it out, and you're right throwers has sword icon, and some of the melee has arrow icon, thank you guys a lot. And I suggest you update the "overview", and put it on the main screen for the new players, cause right now you have to go to, "others", "help", ...
- Mon Mar 21, 2022 12:00 pm
- Forum: More Q&A
- Topic: Armor & Pierce armor
- Replies: 6
- Views: 970
Re: Armor & Pierce armor
Yeah I see those, I just got confused for I thought that:
-the arrow icon is for range users only
-the sword icon is for melee users only.
But turned out that some melee deals pierce and some range deals melee type attack (blunt).
-the arrow icon is for range users only
-the sword icon is for melee users only.
But turned out that some melee deals pierce and some range deals melee type attack (blunt).
- Mon Mar 21, 2022 11:37 am
- Forum: More Q&A
- Topic: Armor & Pierce armor
- Replies: 6
- Views: 970
Re: Armor & Pierce armor
Thanks for the explanation that helps a lot, hopefully someday we would see the unit's attack type (ex: pierce attack or blunt )
- Mon Mar 21, 2022 8:27 am
- Forum: More Q&A
- Topic: Armor & Pierce armor
- Replies: 6
- Views: 970
Armor & Pierce armor
Can you confirm this:
So armor deflect meelee attack?
And Pierce armor deflect projectiles?
And does pierce armor penetrate dmg to the target? (I thought it works that way)
So armor deflect meelee attack?
And Pierce armor deflect projectiles?
And does pierce armor penetrate dmg to the target? (I thought it works that way)
- Sat Mar 19, 2022 11:57 am
- Forum: Reporting Issues
- Topic: Shaking screen
- Replies: 10
- Views: 1153
Re: Shaking screen
I tested it and it occurs to all of the units randomly, I'm using realme C2, and it started I think when the Knights of the apocalypse update, and I also find a solution to stop it from shaking by resizing the selected units or tech (zooming in / out).
- Sat Mar 19, 2022 11:52 am
- Forum: Others
- Topic: Buffs and debuffs description
- Replies: 4
- Views: 661
Re: Buffs and debuffs description
Cemetery reaper Skeletal power Cannibalize Phantom corpse die hard Calcified bones 1 & 2 Masonry Massive walls Metal plating 1 & 2 Heavy projectiles 1 & 2 Ranged weapons lvl 1 & 2 Armor lvl 1 & 2 Shields lvl 1 & 2 Meelee weapons lvl 1 & 2 Fencing fitness 1-3 Ent toughness...
- Sat Mar 19, 2022 11:14 am
- Forum: Technologies, Spells & Abilities
- Topic: "BLOCK"
- Replies: 7
- Views: 1006
Re: "BLOCK"
A yes covering nearby ally with a shield by giving them dmg reduction is the nearest thing to my suggestion, thanks for the reply
- Sat Mar 19, 2022 3:30 am
- Forum: Technologies, Spells & Abilities
- Topic: "BLOCK"
- Replies: 7
- Views: 1006
"BLOCK"
All race should have a better way to counter long ranged attacks, cause in all of my game played, the winner is always the one who has the strongest ranged attackers, so maybe you can give all the shielders from all races to block the projectile going across or around in 1 range and absorb the damag...
- Sat Mar 19, 2022 2:50 am
- Forum: Reporting Issues
- Topic: Shaking screen
- Replies: 10
- Views: 1153
Shaking screen
It happens sometimes when you select a unit, their description will shake intensely around the screen that forces the game to stop running.
- Sat Mar 19, 2022 2:45 am
- Forum: Others
- Topic: Buffs and debuffs description
- Replies: 4
- Views: 661
Buffs and debuffs description
Please fix the buffs and debuffs description on the units and tech, for example it says +1 power, or +2/2 armor pierce armour etc... But then it doesn't give the exact effect as written in the description, or is it intentional and has an equivalent?
Shade
What does the shade of the undead does? How does is work? Cause I think it has no use.
- Sat Feb 26, 2022 12:05 am
- Forum: FAQ
- Topic: Dismemberment
- Replies: 2
- Views: 874
Re: Dismemberment
Woah that's lit, thanks
- Fri Feb 25, 2022 11:14 pm
- Forum: FAQ
- Topic: Dismemberment
- Replies: 2
- Views: 874
Dismemberment
What does dismemberment tech of the undead do?
- Thu Nov 04, 2021 2:05 am
- Forum: Archived - Reporting Issues
- Topic: Necromancer no buff — FIXED
- Replies: 6
- Views: 554
Re: Necromancer no buff — FIXED
Okay thanks
- Wed Nov 03, 2021 10:32 am
- Forum: Archived - Reporting Issues
- Topic: Fell Knight's Ability — ANSWERED
- Replies: 1
- Views: 342
Fell Knight's Ability — ANSWERED
The ability of fell Knight's, essence harvest not working, the ability power is not gained.
- Wed Nov 03, 2021 5:42 am
- Forum: Archived - Reporting Issues
- Topic: Necromancer no buff — FIXED
- Replies: 6
- Views: 554
Necromancer no buff — FIXED
Is it intentional for the necromancer to be not affected by UD arcane range and power? I don't know but the necro. Is not affected by that tech although he's a caster
- Sat Aug 07, 2021 2:54 am
- Forum: FAQ
- Topic: How to counter wolves pack
- Replies: 1
- Views: 753
How to counter wolves pack
Playing against elf is pretty handful, how can I counter a pack of wolves?
- Sat Aug 07, 2021 2:52 am
- Forum: Dwarf
- Topic: Mecha garguantuar
- Replies: 2
- Views: 638
Re: Mecha garguantuar
Okay thanks again
- Sat Aug 07, 2021 2:50 am
- Forum: Dwarf
- Topic: Mecha garguantuar
- Replies: 2
- Views: 638
Mecha garguantuar
A giant for the dwarves, mecha garguantuar.
Giant, siege
Turn cost: 9
Hp: 450
Attack: 35
Range: 1
Action / turn: 1
Armor / pierce armor: 10 / 4
Speed: 4
Sight 5
Abilities: charge
Giant, siege
Turn cost: 9
Hp: 450
Attack: 35
Range: 1
Action / turn: 1
Armor / pierce armor: 10 / 4
Speed: 4
Sight 5
Abilities: charge
- Sat Aug 07, 2021 2:35 am
- Forum: Closed ones
- Topic: "Siege Machines" — ANSWERED
- Replies: 4
- Views: 734
Re: "Siege Machines"
Thank you for the answers and explanation and considered it answered so it will not spread false accusations against siege, Im sorry cause we didn't understand what miss speed do
- Sat Aug 07, 2021 2:32 am
- Forum: FAQ
- Topic: Dwarven workers
- Replies: 3
- Views: 656
Re: Dwarven workers
Thanks
- Sat Aug 07, 2021 2:27 am
- Forum: Dwarf
- Topic: Mechanical Dragon
- Replies: 7
- Views: 1818
Mecha dragon
I think that dwarves also deserve their own dragon and its mecha dragon it suit them well.
Flying units, dragon, siege
Turn cost: 12
Hp: 550
Attack: 50
Range: 1
Action / turn: 1
Armor / pierce armor: 10/4
Abilities: cannon ball
Flying units, dragon, siege
Turn cost: 12
Hp: 550
Attack: 50
Range: 1
Action / turn: 1
Armor / pierce armor: 10/4
Abilities: cannon ball
- Sat Aug 07, 2021 2:18 am
- Forum: FAQ
- Topic: Dwarven workers
- Replies: 3
- Views: 656
Dwarven workers
My friend is asking me who will produce dwarven engineer and war smith, cause there's no building that able to produce them, and yeah we already search for it and in their description there's no way to produce them unlike in the last last version