Search found 71 matches

by poltergeist09
Wed Oct 18, 2023 7:27 am
Forum: Reporting Issues
Topic: Problem: Zombification On Orcs
Replies: 2
Views: 304

Re: Problem: Zombification On Orcs

In all of my PVP game zombie type units that has disband and Poisonous bite tech that kill an already poisoned enemy unit will spawn a zombie unit controlled by the other player.
by poltergeist09
Thu Oct 12, 2023 2:52 am
Forum: Reporting Issues
Topic: Problem: Zombification On Orcs
Replies: 2
Views: 304

Problem: Zombification On Orcs

So I was Playing at the Arena a 20×20 Map and I noticed that whenever my Zombie kills an Orc (Elite) the Zombie that spawn that was supposed to be my unit, was a Zombie of the enemy.
by poltergeist09
Fri Sep 29, 2023 12:55 am
Forum: Undead
Topic: Incubus and Succubus
Replies: 1
Views: 404

Incubus and Succubus

Incubus Immoral entity from the depths of hell stripping his target's armor and fighting capabilities. Cost: 3 Hp: 56 Attack Power: 18 Range: 1 Armor/ P. Armor - 6/ 0 Speed: 3 Sight: 4 Action/ Turn:2 Ability Power: 4 Special Ability: Dark Charm: Chance: 100% Range: 3 Timeout: 2 Cooldown: 0 Effect on...
by poltergeist09
Thu Sep 28, 2023 11:51 pm
Forum: Balancing discussions
Topic: Unviable Ghoul
Replies: 1
Views: 328

Unviable Ghoul

Currently the Ghoul is Unviable unit, it Cost 3 turns not that tanky, no bonus damage and only deal damage the same as a zombie, also not affected by Dismemberment tech. Currenty It doesn't synergize with any undead formation.

So maybe a litte buff or tweaking.
by poltergeist09
Fri Mar 25, 2022 6:10 am
Forum: Reporting Issues
Topic: "epic realm bug"
Replies: 2
Views: 567

"epic realm bug"

One of opponent player experience a bug in the map epic realm where he has no starting units, also he joined the game twice which is pretty weird, at first I thought does he have two account is that possible? But then he resigned saying that the map is bugged.
by poltergeist09
Wed Mar 23, 2022 3:56 am
Forum: Reporting Issues
Topic: Shaking screen
Replies: 10
Views: 1153

Re: Shaking screen

I have them every time, but on random units.
by poltergeist09
Wed Mar 23, 2022 3:54 am
Forum: Technologies, Spells & Abilities
Topic: "BLOCK"
Replies: 7
Views: 1006

Re: "BLOCK"

But we need that to shield the back line, you know from being one shotted from a long range, it'll be greater if any units in range is affected by shield aura, not only the frontline, cause who does attack the frontline first before the long range attackers.
by poltergeist09
Mon Mar 21, 2022 12:21 pm
Forum: More Q&A
Topic: Armor & Pierce armor
Replies: 6
Views: 970

Re: Armor & Pierce armor

I just checked it out, and you're right throwers has sword icon, and some of the melee has arrow icon, thank you guys a lot. And I suggest you update the "overview", and put it on the main screen for the new players, cause right now you have to go to, "others", "help", ...
by poltergeist09
Mon Mar 21, 2022 12:00 pm
Forum: More Q&A
Topic: Armor & Pierce armor
Replies: 6
Views: 970

Re: Armor & Pierce armor

Yeah I see those, I just got confused for I thought that:
-the arrow icon is for range users only
-the sword icon is for melee users only.
But turned out that some melee deals pierce and some range deals melee type attack (blunt).
by poltergeist09
Mon Mar 21, 2022 11:37 am
Forum: More Q&A
Topic: Armor & Pierce armor
Replies: 6
Views: 970

Re: Armor & Pierce armor

Thanks for the explanation that helps a lot, hopefully someday we would see the unit's attack type (ex: pierce attack or blunt ) :D
by poltergeist09
Mon Mar 21, 2022 8:27 am
Forum: More Q&A
Topic: Armor & Pierce armor
Replies: 6
Views: 970

Armor & Pierce armor

Can you confirm this:

So armor deflect meelee attack?

And Pierce armor deflect projectiles?

And does pierce armor penetrate dmg to the target? (I thought it works that way)
by poltergeist09
Sat Mar 19, 2022 11:57 am
Forum: Reporting Issues
Topic: Shaking screen
Replies: 10
Views: 1153

Re: Shaking screen

I tested it and it occurs to all of the units randomly, I'm using realme C2, and it started I think when the Knights of the apocalypse update, and I also find a solution to stop it from shaking by resizing the selected units or tech (zooming in / out).
by poltergeist09
Sat Mar 19, 2022 11:52 am
Forum: Others
Topic: Buffs and debuffs description
Replies: 4
Views: 661

Re: Buffs and debuffs description

Cemetery reaper Skeletal power Cannibalize Phantom corpse die hard Calcified bones 1 & 2 Masonry Massive walls Metal plating 1 & 2 Heavy projectiles 1 & 2 Ranged weapons lvl 1 & 2 Armor lvl 1 & 2 Shields lvl 1 & 2 Meelee weapons lvl 1 & 2 Fencing fitness 1-3 Ent toughness...
by poltergeist09
Sat Mar 19, 2022 11:14 am
Forum: Technologies, Spells & Abilities
Topic: "BLOCK"
Replies: 7
Views: 1006

Re: "BLOCK"

A yes covering nearby ally with a shield by giving them dmg reduction is the nearest thing to my suggestion, thanks for the reply :)
by poltergeist09
Sat Mar 19, 2022 3:30 am
Forum: Technologies, Spells & Abilities
Topic: "BLOCK"
Replies: 7
Views: 1006

"BLOCK"

All race should have a better way to counter long ranged attacks, cause in all of my game played, the winner is always the one who has the strongest ranged attackers, so maybe you can give all the shielders from all races to block the projectile going across or around in 1 range and absorb the damag...
by poltergeist09
Sat Mar 19, 2022 2:50 am
Forum: Reporting Issues
Topic: Shaking screen
Replies: 10
Views: 1153

Shaking screen

It happens sometimes when you select a unit, their description will shake intensely around the screen that forces the game to stop running.
by poltergeist09
Sat Mar 19, 2022 2:45 am
Forum: Others
Topic: Buffs and debuffs description
Replies: 4
Views: 661

Buffs and debuffs description

Please fix the buffs and debuffs description on the units and tech, for example it says +1 power, or +2/2 armor pierce armour etc... But then it doesn't give the exact effect as written in the description, or is it intentional and has an equivalent?
by poltergeist09
Sun Feb 27, 2022 12:25 pm
Forum: FAQ
Topic: Shade
Replies: 1
Views: 3583

Shade

What does the shade of the undead does? How does is work? Cause I think it has no use.
by poltergeist09
Sat Feb 26, 2022 12:05 am
Forum: FAQ
Topic: Dismemberment
Replies: 2
Views: 874

Re: Dismemberment

Woah that's lit, thanks :D
by poltergeist09
Fri Feb 25, 2022 11:14 pm
Forum: FAQ
Topic: Dismemberment
Replies: 2
Views: 874

Dismemberment

What does dismemberment tech of the undead do?
by poltergeist09
Thu Nov 04, 2021 2:05 am
Forum: Archived - Reporting Issues
Topic: Necromancer no buff — FIXED
Replies: 6
Views: 554

Re: Necromancer no buff — FIXED

Okay thanks :D
by poltergeist09
Wed Nov 03, 2021 10:32 am
Forum: Archived - Reporting Issues
Topic: Fell Knight's Ability — ANSWERED
Replies: 1
Views: 342

Fell Knight's Ability — ANSWERED

The ability of fell Knight's, essence harvest not working, the ability power is not gained.
by poltergeist09
Wed Nov 03, 2021 5:42 am
Forum: Archived - Reporting Issues
Topic: Necromancer no buff — FIXED
Replies: 6
Views: 554

Necromancer no buff — FIXED

Is it intentional for the necromancer to be not affected by UD arcane range and power? I don't know but the necro. Is not affected by that tech although he's a caster
by poltergeist09
Sat Aug 07, 2021 2:54 am
Forum: FAQ
Topic: How to counter wolves pack
Replies: 1
Views: 753

How to counter wolves pack

Playing against elf is pretty handful, how can I counter a pack of wolves?
by poltergeist09
Sat Aug 07, 2021 2:52 am
Forum: Dwarf
Topic: Mecha garguantuar
Replies: 2
Views: 638

Re: Mecha garguantuar

Okay thanks again :lol:
by poltergeist09
Sat Aug 07, 2021 2:50 am
Forum: Dwarf
Topic: Mecha garguantuar
Replies: 2
Views: 638

Mecha garguantuar

A giant for the dwarves, mecha garguantuar.

Giant, siege

Turn cost: 9
Hp: 450
Attack: 35
Range: 1
Action / turn: 1
Armor / pierce armor: 10 / 4
Speed: 4
Sight 5

Abilities: charge
by poltergeist09
Sat Aug 07, 2021 2:35 am
Forum: Closed ones
Topic: "Siege Machines" — ANSWERED
Replies: 4
Views: 734

Re: "Siege Machines"

Thank you for the answers and explanation and considered it answered so it will not spread false accusations against siege, Im sorry cause we didn't understand what miss speed do :|
by poltergeist09
Sat Aug 07, 2021 2:32 am
Forum: FAQ
Topic: Dwarven workers
Replies: 3
Views: 656

Re: Dwarven workers

Thanks :D
by poltergeist09
Sat Aug 07, 2021 2:27 am
Forum: Dwarf
Topic: Mechanical Dragon
Replies: 7
Views: 1818

Mecha dragon

I think that dwarves also deserve their own dragon and its mecha dragon it suit them well.

Flying units, dragon, siege

Turn cost: 12
Hp: 550
Attack: 50
Range: 1
Action / turn: 1
Armor / pierce armor: 10/4

Abilities: cannon ball
by poltergeist09
Sat Aug 07, 2021 2:18 am
Forum: FAQ
Topic: Dwarven workers
Replies: 3
Views: 656

Dwarven workers

My friend is asking me who will produce dwarven engineer and war smith, cause there's no building that able to produce them, and yeah we already search for it and in their description there's no way to produce them unlike in the last last version :(

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