Search found 96 matches

by SS-Jericho
Fri Dec 02, 2022 10:14 am
Forum: Balancing discussions
Topic: Reform.: SMG renaming, stats renewal and overall overhaul IMPLEMENTED
Replies: 63
Views: 2119

Re: Reform.: SMG renaming, stats renewal and overall overhaul IMPLEMENTED

I agree with DreJaDe . Double nerf is a no no. Countries with poor tanks in game will be too hard to play. Maybe prioritize fixing the AT rifle, shoulder AT, and specialized infantry (like Rangers and Panzergrenadier). So smg would not need to be changed again. AT rifle first, like the damage and ad...
by SS-Jericho
Thu Nov 10, 2022 2:32 pm
Forum: Balancing discussions
Topic: Reform.: SMG renaming, stats renewal and overall overhaul IMPLEMENTED
Replies: 63
Views: 2119

Re: Reform.: SMG renaming, stats renewal and overall overhaul

What about the damage bonus for Chinese SMG? Should it be changed or be left untouched?
by SS-Jericho
Tue Nov 08, 2022 4:52 pm
Forum: Balancing discussions
Topic: Reform.: SMG renaming, stats renewal and overall overhaul IMPLEMENTED
Replies: 63
Views: 2119

Re: Reform.: SMG renaming, stats renewal and overall overhaul

Can we do something to make the mortars of different armies represent their real life counterparts, instead of the one size fits all range they currently have? The problem with this is every nation uses different types of mortars. Allies are fond with light mortars 60mm which has a short range for ...
by SS-Jericho
Tue Nov 08, 2022 4:03 pm
Forum: Technologies
Topic: Urban defense tech
Replies: 6
Views: 610

Re: Urban defense tech

This should also include AT-guns. It is underused in multiplayer. And they are vital in defending urban areas.

The armor buff effect is an aura right?
by SS-Jericho
Sat Nov 05, 2022 8:51 am
Forum: Others
Topic: Transport Reforms
Replies: 10
Views: 428

Re: Transport Reforms

sorry to interrupt, but may i throw an idea? What about adding medium/heavy transport ? -Heavy artillery and AA in real life are not transported by regular transports like shown in game. The 4 turns artillery in game are used a lot as well as heavy AA, but it is weird that they are easily transporte...
by SS-Jericho
Thu Aug 18, 2022 11:08 pm
Forum: Balancing discussions
Topic: Reform.: SMG renaming, stats renewal and overall overhaul IMPLEMENTED
Replies: 63
Views: 2119

Re: Reform.: SMG renaming, stats renewal and overall overhaul

At this point I think we just don't understand each other, it is not going anywhere. The last sample I could give is panzer IV tank. You can use them offensively but there's no way they are the best Tiger tank can do that JOB even better though was used MORE defensively than in an offensivee Why wou...
by SS-Jericho
Thu Aug 18, 2022 2:39 pm
Forum: Others
Topic: New Tech Tree and Victory Conditions Concept
Replies: 23
Views: 959

Re: New Tech Tree and Victory Conditions Concept

I am also okay with 20. However a tech II start setting should be added. Tech I is too tough to play because it is bland where you play what you have when you start. While all tech is about using the best units for the rest of the game without any progression. Tech II start is a lot fun, change my m...
by SS-Jericho
Thu Aug 18, 2022 2:21 pm
Forum: Balancing discussions
Topic: Reform.: SMG renaming, stats renewal and overall overhaul IMPLEMENTED
Replies: 63
Views: 2119

Re: Reform.: SMG renaming, stats renewal and overall overhaul

The point is that your logic does not highlight the best use of the infantry. Riflemen is not the best anti infantry "offensive". They can't rush because their rate of fire is slow. That is why they are not the best counter for MG (which is the "defensive"). Riflemen are only a l...
by SS-Jericho
Thu Aug 18, 2022 12:20 pm
Forum: Balancing discussions
Topic: Reform.: SMG renaming, stats renewal and overall overhaul IMPLEMENTED
Replies: 63
Views: 2119

Re: Reform.: SMG renaming, stats renewal and overall overhaul

If you misunderstand. I was talking about rifleman here one tapping smg as you said. Okay, but your explanation looks like you are talking about smg. Because riflemen can only one tap SMG and AT rifle, and some that have higher hp would not be. MG would still be dominant. 1. One hitting smg. I can'...
by SS-Jericho
Thu Aug 18, 2022 7:27 am
Forum: Balancing discussions
Topic: Reform.: SMG renaming, stats renewal and overall overhaul IMPLEMENTED
Replies: 63
Views: 2119

Re: Reform.: SMG renaming, stats renewal and overall overhaul

1. One hitting smg. I did not said they will 1 hit anything. They will be able to kill 1 infantry in one turn with the help of grenades. They have 2 action turns. If they have low hp they will get countered attack and get killed without grenades. 2. Maximum damage of 28 for rifleman That is not too...
by SS-Jericho
Thu Aug 18, 2022 5:27 am
Forum: Balancing discussions
Topic: Reform.: SMG renaming, stats renewal and overall overhaul IMPLEMENTED
Replies: 63
Views: 2119

Re: Reform.: SMG renaming, stats renewal and overall overhaul

That is the point though, them to be killed easily. SMG are weak alone in reality. Removing their counter does not connect with your logic of "being short range". SMG can defend themselves if they are in short range, so they should have counter if they got attack by flamethrowers/officers/...
by SS-Jericho
Thu Aug 18, 2022 3:00 am
Forum: Balancing discussions
Topic: Reform.: SMG renaming, stats renewal and overall overhaul IMPLEMENTED
Replies: 63
Views: 2119

Re: Reform.: SMG renaming, stats renewal and overall overhaul

If you still dont understand it, the 4 things I said is to completely balance the SMG So all of these should be applied for SMG Number 1 (base hp is 27) to make SMG killable by most units. Because in reality they are weak in the open. Number 2 (allow them to shoot units inside structures) buff their...
by SS-Jericho
Thu Aug 18, 2022 2:41 am
Forum: Balancing discussions
Topic: Reform.: SMG renaming, stats renewal and overall overhaul IMPLEMENTED
Replies: 63
Views: 2119

Re: Reform.: SMG renaming, stats renewal and overall overhaul

DreJaDe I think you misunderstood what I am trying to say. Btw, the HP reduction will not work here as the rifleman have really so low damage anyway that they can only mill smg through grenade. All the 4 things I said should be done together (thats why I said it is a long rework). SMG hp should be ...
by SS-Jericho
Wed Aug 17, 2022 2:23 pm
Forum: Balancing discussions
Topic: Reform.: SMG renaming, stats renewal and overall overhaul IMPLEMENTED
Replies: 63
Views: 2119

Re: Reform.: SMG renaming, stats renewal and overall overhaul

I like the changes of the smgs which affects the overall rework of infantry. I disagree with removal of grenades, because the recent update buff its damage to artillery which is really needed. So reduce the damage bonus and retain the grenade. It also does not solve the problem of SMG dominating rif...
by SS-Jericho
Thu Jun 23, 2022 2:42 pm
Forum: France Guns
Topic: 75 mm Modele 1897 Artillery version IMPLEMENTED
Replies: 24
Views: 1120

Re: 75 mm Modele 1897 Artillery version

Here is the re-image for the US m1897. It was the m1897 that is mounted on M2 carriage. It was part of the us artillery modernization. But only 200 were converted by 1939, it was a slow process. I am not sure if the AT and the field gun looks different, but everything a little looks like the same, o...
by SS-Jericho
Thu Jun 23, 2022 6:02 am
Forum: Issues
Topic: Allow subs to engage other subs while submerged
Replies: 21
Views: 958

Re: Allow subs to engage other subs while submerged

If there is really a problem with countering subs in game, then I agree allowing this. I could also agree with hit chance.
by SS-Jericho
Thu Jun 23, 2022 5:57 am
Forum: Implemented/Closed ones
Topic: fallschirmjäger IMPLEMENTED
Replies: 11
Views: 1108

Re: fallschirmjäger IMPLEMENTED

Because this has been immediately replaced by the new skin, would you guys prefer for this image to be move to cosmetics and replace the current german cosmetic skin?
by SS-Jericho
Thu Jun 23, 2022 5:53 am
Forum: France Guns
Topic: 75 mm Modele 1897 Artillery version IMPLEMENTED
Replies: 24
Views: 1120

Re: 75 mm Modele 1897 Artillery version

Looks great! But dont they need to be angled upward a little bit? Because that is how artillery image is in game. Or would it ruin the image? I will do the edit for the US 75mm
by SS-Jericho
Wed Jun 22, 2022 12:36 pm
Forum: Balancing discussions
Topic: Jets on TC are really OP
Replies: 31
Views: 1219

Re: Jets on TC are really OP

My point isn't to make allies OP or anyone OP. I know, i was just also explaining why the logic mass production and the "british can be able to 'mass produce' jets as early as the germans did" can't be applied in game. But I'm fine with the meteor and liberty ship having different stats, ...
by SS-Jericho
Wed Jun 22, 2022 3:44 am
Forum: Balancing discussions
Topic: Jets on TC are really OP
Replies: 31
Views: 1219

Re: Jets on TC are really OP

The allies didn't cause they have a lot of plane. Even though they can, they did'nt do it, that is already the point. This is not some grand strategy game where it features historical scenario and you can alter what was produced earlier and what was not. I think the main logic of the stats for most...
by SS-Jericho
Tue Jun 21, 2022 1:54 pm
Forum: France Guns
Topic: 75 mm Modele 1897 Artillery version IMPLEMENTED
Replies: 24
Views: 1120

Re: 75 mm Modele 1897 Artillery version

Okay so the overall shape of the gun is correct?? But the angle of the barrel is just too high, and that needs the edit.
by SS-Jericho
Mon Jun 20, 2022 2:44 pm
Forum: France Guns
Topic: 75 mm Modele 1897 Artillery version IMPLEMENTED
Replies: 24
Views: 1120

Re: 75 mm Modele 1897 Artillery version

So both of the image I attached needs a fix for accuracy and should be based on your attached image? Do you have other source for it? I am currently clueless of how it should look like.

@Vinz91
by SS-Jericho
Mon Jun 20, 2022 2:40 pm
Forum: Balancing discussions
Topic: Jets on TC are really OP
Replies: 31
Views: 1219

Re: Jets on TC are really OP

I should have clarified that I meant for Germany only. Now that is unfair, because germany should have jet fighters earlier than other nation. And that is currently the discussion of this topic, balancing on having first but not too spammy from tc. you should not be able to research jet engines unt...
by SS-Jericho
Mon Jun 20, 2022 5:25 am
Forum: Balancing discussions
Topic: Jets on TC are really OP
Replies: 31
Views: 1219

Re: Jets on TC are really OP

The problem here is that, how much more can the prop plane damage be reduced... And the most important part, is there even a reason to change their attack when we are just making their gap the same anyway with this thought? The goal is just to make jet planes safe from propellered planes. And of co...
by SS-Jericho
Sun Jun 19, 2022 9:34 pm
Forum: Balancing discussions
Topic: Jets on TC are really OP
Replies: 31
Views: 1219

Re: Jets on TC are really OP

since the germans were the only ones who used jet planes in the war. should you continue to have an advantage there. therefore drejade is right that the allies were actually superior. Proposal 1 the german jet planes are also only built on the airfield. the allied planes are going to be a round mor...
by SS-Jericho
Fri Jun 17, 2022 8:35 am
Forum: Ships (last cleanup: 20240130)
Topic: Dive bombers
Replies: 6
Views: 508

Re: Dive bombers

Cool. They can land on airfields as well. Their only cons is that they can only be produced on carriers. And carriers will be limited, takes time to build, and can be prime targets.
by SS-Jericho
Fri Jun 17, 2022 8:30 am
Forum: Balancing discussions
Topic: Reform: paratroopers
Replies: 37
Views: 1406

Re: Reform: paratroopers

An ability sounds good. How about enabling the ability on TC as well? As you said, most paratroopers rarely go back to airport. Either suicide mission or players' arifields are usually built far behind the frontline. But of course, cool down can be added. So it does not get abused on close TC combat.
by SS-Jericho
Mon Jun 13, 2022 2:03 pm
Forum: Balancing discussions
Topic: Reform: Smg anti tank grenade
Replies: 32
Views: 1300

Re: Reform: Smg anti tank grenade

Not an upgrade for simplification. As I said, soviet guards came around 1941, so the rpg43 would fit them. Also, if this grenade will have upgrade; so as the others. Even the panzerfaust, the latter one can penetrate an IS-2 at the front. I understand what you said by obsolete. But the point is AT g...
by SS-Jericho
Mon Jun 13, 2022 12:40 pm
Forum: Balancing discussions
Topic: Reform: Smg anti tank grenade
Replies: 32
Views: 1300

Re: Reform: Smg anti tank grenade

Anti tank grenade update really seems fun but there are few more problems with this idea: 1. Some SMG's will have 2 AT grenades. That fact that they have 2 action turns, some smgs can kill a tank in a single turn. And that is very unbalanced. 2. Use of AT grenade against tank is very situational. Dr...
by SS-Jericho
Fri Jun 10, 2022 10:00 am
Forum: Implemented/Closed ones
Topic: Panzer IV ausf. F1 (for industry II) IMPLEMENTED
Replies: 2
Views: 319

Panzer IV ausf. F1 (for industry II) IMPLEMENTED

I. A panzer IV upgrade for tech II with better armour and performance than D. Altough I suggested about the panzer IV F2/G since it can also be added for tech II, but it will had the same stats as the J; so it cannot be added. It was the same case as the H suggestion, because some performance detail...

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