Search found 28 matches
- Fri Jul 22, 2022 10:03 pm
- Forum: New game types in the game (like capture the flag)
- Topic: Civilisation style build ur own tc!
- Replies: 6
- Views: 1147
Re: Civilisation style build ur own tc!
Good good! Thanks Endru
- Thu Jul 21, 2022 3:42 pm
- Forum: New game types in the game (like capture the flag)
- Topic: Civilisation style build ur own tc!
- Replies: 6
- Views: 1147
Re: Civilisation style build ur own tc!
What if instead of adding Pop limit, the settler is made possible when we hit a certain population. For example, we start with one TC: - When we hit 10 units, we can build another settler. - When we hit 25 units, another settler possible. - 50, another settler. - 75, another... and so on. The number...
- Thu Jul 21, 2022 3:30 pm
- Forum: Multiplayer discussions
- Topic: AoS World Cup
- Replies: 8
- Views: 2657
Re: AoS World Cup
If possible, I want to join the next tournament.
- Wed Jul 20, 2022 1:54 am
- Forum: Gameplay & UI
- Topic: 8 players, factions and AI.
- Replies: 12
- Views: 910
Re: 8 players, factions and AI.
About the badges, if possible, would be nice to put them next to username when in the online game but also next to the usernames in the general chat box. So many times, players talk about the game, some with tips, some with doubts, some with non sense, and I think it would be useful to know if the p...
- Tue Jul 19, 2022 5:46 pm
- Forum: Gameplay & UI
- Topic: AOS - vote - Starter units change
- Replies: 20
- Views: 1070
Re: AOS - vote - Starter units change
Well even if there is no water nearby u can still build a canal, u will just b unlucky for a few turns i guess, That's not a bit unlucky... :D Takes several turns to build a canal and that's a worker that stays busy at the crucial start of the game. Plus, a ship that is stuck for these early turns ...
- Tue Jul 19, 2022 1:19 pm
- Forum: Gameplay & UI
- Topic: AOS - vote - Starter units change
- Replies: 20
- Views: 1070
Re: AOS - vote - Starter units change
I m not sure if its possible, but specifically for island maps or mostly water maps a setup: Interesting idea. The only problem I see with this is that the starter town MUST really be besides water. If it fails by one square, the starter ships are useless. I think very few maps guarantee that. Othe...
- Tue Jul 19, 2022 10:07 am
- Forum: Gameplay & UI
- Topic: AOS - vote - Starter units change
- Replies: 20
- Views: 1070
Re: AOS - vote - Starter units change
Yes yes stratego, I missunderstood that. In this case the turn value doesn't matter, can be removed from the setup. Thanks for adding the setup to the list
- Tue Jul 19, 2022 1:13 am
- Forum: Gameplay & UI
- Topic: 8 players, factions and AI.
- Replies: 12
- Views: 910
Re: 8 players, factions and AI.
Alright, obrigado b2198
- Tue Jul 19, 2022 12:59 am
- Forum: Gameplay & UI
- Topic: AOS - vote - Starter units change
- Replies: 20
- Views: 1070
Re: AOS - vote - Starter units change
Oh right... ok. Well I'll leave the guerrilla, it's better against animals.
- Tue Jul 19, 2022 12:56 am
- Forum: Gameplay & UI
- Topic: 8 players, factions and AI.
- Replies: 12
- Views: 910
Re: 8 players, factions and AI.
Oh that's cool, that's cool. Will this change the square game play? I wonder how this game could be in hexes, would be more dynamic.
- Tue Jul 19, 2022 12:50 am
- Forum: Gameplay & UI
- Topic: AOS - vote - Starter units change
- Replies: 20
- Views: 1070
Re: AOS - vote - Starter units change
Alright, I edited. And I put a guerrilla in the "construction" mode because, imagine if you have this starter pack and you spawn next to a player with the expansion starter pack. He will easily overrun you with the horses, kill all the workers and skirmisher. At least a guerrilla gives a b...
- Tue Jul 19, 2022 12:42 am
- Forum: Gameplay & UI
- Topic: 8 players, factions and AI.
- Replies: 12
- Views: 910
Re: 8 players, factions and AI.
Alright, thanks for answering.
I've been away for a while... what is the Unity version?
I've been away for a while... what is the Unity version?
- Tue Jul 19, 2022 12:41 am
- Forum: Graphics
- Topic: Add more player colors
- Replies: 7
- Views: 1027
- Tue Jul 19, 2022 12:18 am
- Forum: Gameplay & UI
- Topic: AOS - vote - Starter units change
- Replies: 20
- Views: 1070
Re: AOS - vote - Starter units change
Thanks b2198
I was thinking... having a light cav in default gives too much advantage to it... maybe then instead of a swordsman, putting a skirmisher or a guerrila since they're a bit faster?
I was thinking... having a light cav in default gives too much advantage to it... maybe then instead of a swordsman, putting a skirmisher or a guerrila since they're a bit faster?
- Tue Jul 19, 2022 12:02 am
- Forum: Graphics
- Topic: Add more player colors
- Replies: 7
- Views: 1027
Re: Add more player colors
I vote on this, especially brown and dark green. Dark blue may confuse with the existing mild blue.
I don't understand why players crave green so much
I don't understand why players crave green so much
- Mon Jul 18, 2022 11:40 pm
- Forum: Gameplay & UI
- Topic: 8 players, factions and AI.
- Replies: 12
- Views: 910
8 players, factions and AI.
Hi :) Probably this was discussed here already but I couldn't find: A) Can we have more than 6 players? Like 8? B) Can we have factions as team options to play? I mean, setting teams as Norse, Slavic, Asian, Roman, etc. And then the team only has the faction units to build, besides barracks, archery...
- Mon Jul 18, 2022 8:12 pm
- Forum: Gameplay & UI
- Topic: AOS - vote - Starter units change
- Replies: 20
- Views: 1070
Re: AOS - vote - Starter units change
Ok sorry. It's edited. I think it's more balanced like this and gives an a particular edge to each one but a clear downside to each one as well.
- Mon Jul 18, 2022 7:59 pm
- Forum: Gameplay & UI
- Topic: AOS - vote - Starter units change
- Replies: 20
- Views: 1070
Re: AOS - vote - Starter units change
General(default): 1x worker, 1x laborer, 1x skirmisher, 1x spearman
Construction: 2x worker, 1x laborer, 1x guerrila
Expansion: 1x worker, 1x scout, 2x light cav
An idea . Otherwise, I vote setup 1.
Construction: 2x worker, 1x laborer, 1x guerrila
Expansion: 1x worker, 1x scout, 2x light cav
An idea . Otherwise, I vote setup 1.
- Fri Dec 03, 2021 6:55 pm
- Forum: Dev asks for Help
- Topic: Translations
- Replies: 167
- Views: 95766
Re: Translations
Hi b2198, I did that work a year ago because I loved the game and it was with good heart. It takes time, patience, and sometimes some research. It was also a way of giving back to strategy gaming. Thank you for your offer but it's better I direct my focus elsewhere. You can do it
- Sun Nov 21, 2021 10:37 pm
- Forum: Dev asks for Help
- Topic: Translations
- Replies: 167
- Views: 95766
Re: Translations
Yes, "atacante à distância" may be a better fit. Good one!
- Sun Nov 21, 2021 10:30 pm
- Forum: Dev asks for Help
- Topic: Translations
- Replies: 167
- Views: 95766
Re: Translations
It's your game. As a player and Portuguese speaker, it doesn't make sense.
- Sun Nov 21, 2021 9:40 pm
- Forum: Dev asks for Help
- Topic: Translations
- Replies: 167
- Views: 95766
Re: Translations
Well ok, that's up to the devs to decide then, a literal translation as you wish or an adequate to the game translation. When Portuguese players play the game, they are not aware of the English version. In my opinion, the English should be adapted to Galley, » Galeass » Galleon, but that's not my ca...
- Sun Nov 21, 2021 4:05 pm
- Forum: Dev asks for Help
- Topic: Translations
- Replies: 167
- Views: 95766
Re: Translations
Need help with the Portuguese translation? I noticed there are some parts of it that don't match the English version (things like "frigate" being translated to "galeão" and "galleon" to "fragata", for example) which could be fixed. Hi b2198, I did the Portugu...
- Mon Dec 28, 2020 6:28 pm
- Forum: Others
- Topic: Who skipped?
- Replies: 90
- Views: 10595
Re: Who skipped?
I think Endru said it all. All other options will ruin the game for new players. The rules are set and it's easy for new players to understand. Real life can complicate to any of us and for that the simple and effective solution is to add 48h turns up to even 1 week turns. This is an issue that even...
- Fri Nov 27, 2020 6:35 pm
- Forum: Dev asks for Help
- Topic: Translations
- Replies: 167
- Views: 95766
Re: Translations
Done!
- Fri Nov 27, 2020 6:27 pm
- Forum: Others
- Topic: Unit Promotions
- Replies: 69
- Views: 23952
Re: Unit Promotions
Hey, no problem.
Yeah, true, it would take work. Well, if the dev dismisses a promotion system, I won't dwell on it then.
You seem more knowledgeable about the mechanics of the game, so I won't argue.
Thanks for replying.
Yeah, true, it would take work. Well, if the dev dismisses a promotion system, I won't dwell on it then.
You seem more knowledgeable about the mechanics of the game, so I won't argue.
Thanks for replying.
- Fri Nov 27, 2020 1:53 am
- Forum: Dev asks for Help
- Topic: Translations
- Replies: 167
- Views: 95766
Re: Translations
Hi Dev,
Do you need help with the Portuguese translation? I am native Portuguese.
Glad to help!
Do you need help with the Portuguese translation? I am native Portuguese.
Glad to help!
- Fri Nov 27, 2020 1:29 am
- Forum: Others
- Topic: Unit Promotions
- Replies: 69
- Views: 23952
Re: Unit Promotions
It's been a long time this was talked about here, but this would be a great addition to the game. In my opinion, it should be kept simple and not give an "over the top" advantage, but a fair distinctive one. Also, I think the promotions should be based in solid numbers instead of percentag...