Search found 26 matches
- Thu Sep 22, 2022 12:55 am
- Forum: Main Menu
- Topic: send game to dev function broken
- Replies: 5
- Views: 782
Re: send game to dev function broken
I tried again
- Wed Sep 21, 2022 8:20 pm
- Forum: Main Menu
- Topic: send game to dev function broken
- Replies: 5
- Views: 782
Re: send game to dev function broken
It s ElfKing in aof Sent files via mail He cheats by "skiping" my turns, but not with the classical mechanism of someone being late and then gets skipped/kicked. He plays any number of turns, initially he played 2 - 3 turns, then it was my turn (I noticed newly occupied tcs where no unit w...
- Wed Sep 21, 2022 6:50 pm
- Forum: Main Menu
- Topic: send game to dev function broken
- Replies: 5
- Views: 782
send game to dev function broken
Hi, Wanted to report a person who presumably cheats, but the send game to dev option seems broken, only a text ( e.g., Attached358715986795243x-2022-09-19 18:04:45.000), is created, but not file/attachment. All permissions are given to the app, problem exists for aos and aof (other apps not tested).
- Mon Sep 05, 2022 10:16 am
- Forum: Introduction
- Topic: AoS Tournament 2022 [DRAFT]
- Replies: 28
- Views: 5113
Re: AoS Tournament 2022 [DRAFT]
@Stratego (dev) would be nice if u will join, are u still planning to?
- Mon Jul 11, 2022 5:28 pm
- Forum: Unit balancing
- Topic: Assassin rebalance/rework ideas and discussion
- Replies: 24
- Views: 1783
Re: Assassin rebalance/rework ideas and discussion
Nice rework concept! addresses both: Assasins are too strong for capturing tcs but at the same time too weak in all other circumstances. I feel like options like assasins are really important to prevent too much turtling and drawn out games. They motivate a more offensive play which i would consider...
- Sun Jul 03, 2022 12:55 pm
- Forum: Reporting Issues
- Topic: broken game in multiplayer open to join CLOSED
- Replies: 8
- Views: 1193
broken game in multiplayer open to join CLOSED
Hi, there is an open multiplayer game where u still can join as sixth player, but it has already started, every new sixth player joining can play his turn, then i says its player1' s turn but turntime doesnt go down...not sure if there is an obvious bug to fix but maybe the game can be deleted so no...
- Sat Jun 11, 2022 9:48 am
- Forum: Reporting Issues
- Topic: Dwarven runes
- Replies: 9
- Views: 991
Re: Dwarven runes
Ah didnt read that addition, sry, than it works:D just poison and lightening
- Thu Jun 09, 2022 6:18 pm
- Forum: Reporting Issues
- Topic: Dwarven runes
- Replies: 9
- Views: 991
Re: Dwarven runes
Ah ok, now i got the difference. Which units do mean by uncontrollable?
Bloodlust doesnt work as well, giving no extra hp or extra attack
Bloodlust doesnt work as well, giving no extra hp or extra attack
- Tue Jun 07, 2022 6:07 pm
- Forum: Reporting Issues
- Topic: Dwarven runes
- Replies: 9
- Views: 991
Re: Dwarven runes
Thanks for the fix! As I testd new orc spells a bit and the right person to help is here anyway @Savra I got some more: Poison imbue and lightening imbue of the orc witch is castable on any unit but has no effect at all Enchant Frenzy of ogre shaman sometimes has double effect, somtimes not (double ...
- Thu Jun 02, 2022 8:49 pm
- Forum: Reporting Issues
- Topic: Dwarven runes
- Replies: 9
- Views: 991
Dwarven runes
Hi, just saw some bugs with dwarven runes: living fire: crossbow tower can cast it, but it has no effect (Problem might be, that burning weapon has only effect on target [non structure units] Rolling thunder: doesnt do anything on rifleman...not sure what it should be, as the description is missing,...
- Thu May 26, 2022 12:25 am
- Forum: Multiplayer discussions
- Topic: Tournament
- Replies: 179
- Views: 19150
Re: Tournament
Didnt followed this thread! I totally should, wasnt aware that its you, aral! Congrats all! Was a fun tournament, happy to get to the top 4:) thanks for organizing vlad!
My ingame name is Friedrich
My ingame name is Friedrich
- Mon Dec 27, 2021 6:46 pm
- Forum: Multiplayer discussions
- Topic: Tournament
- Replies: 179
- Views: 19150
Re: Tournament
Merry christmas tournament group:)
Pu55Inboot5, are u free to continue soon?:)
Pu55Inboot5, are u free to continue soon?:)
- Mon Dec 20, 2021 8:29 pm
- Forum: Multiplayer discussions
- Topic: Tournament
- Replies: 179
- Views: 19150
Re: Tournament
Hi pussinboots, u wanna choose map and host?
- Tue Sep 07, 2021 4:10 pm
- Forum: Units/techs/effects
- Topic: Multiplayergames against ai IMPLEMENTED
- Replies: 2
- Views: 542
Re: Multiplayergames against ai IMPLEMENTED
Oh whoops, yes in aof its ok, just occured in aos
- Tue Sep 07, 2021 2:18 pm
- Forum: Units/techs/effects
- Topic: Multiplayergames against ai IMPLEMENTED
- Replies: 2
- Views: 542
Multiplayergames against ai IMPLEMENTED
Hey, Reapeating turns bug seems fixed for normal games, but a problem ochurs in games with only one player left (and kicked players = AIs) U can only proceed one turn per launch (start the map, play turn, cornfirm the end of thr turn, wait, leave to multiplayer lobby, reload all games to update the ...
- Fri Aug 27, 2021 10:57 am
- Forum: Game
- Topic: Mine on mountainterain
- Replies: 2
- Views: 522
Mine on mountainterain
Hi, seems like mines on mountains cant produce anymore as gem carts cannot move on that terrain (same problem on the an impase map with the extra tcs (bottom right for example) which are placed over a mountain -> u can only produce rangers ninjas and flying stuff there, as they are the only ones who...
- Sat Jul 10, 2021 12:48 pm
- Forum: Units/techs/effects
- Topic: EliteWorker roads/stoneroads
- Replies: 1
- Views: 637
EliteWorker roads/stoneroads
Hey,
Just checked it as it seemed strangr for a while: the construct stone road action leads to a normal road while the "construct road" order starts a stone road, so words are mixed up (graphics are correct though)
Just checked it as it seemed strangr for a while: the construct stone road action leads to a normal road while the "construct road" order starts a stone road, so words are mixed up (graphics are correct though)
- Fri May 14, 2021 11:42 pm
- Forum: Reporting Issues
- Topic: List of bugs to be fixed/checked
- Replies: 6
- Views: 1101
Re: List of bugs to be fixed/checked
Chilling arrow of frost archer (elves) Effect should be -12 attack for 3 turns, like the opposite of orc strength (at least thats what i thought), but actually it lowers the attack every turn by 12 more (so after 3 turns =-36 attack) and the stat stays reduced even after the chilling effect ended, s...
- Tue May 04, 2021 10:15 am
- Forum: Units/techs/effects
- Topic: Workers autoaction IMPLEMENTED
- Replies: 1
- Views: 726
Workers autoaction IMPLEMENTED
Hi, after the new options are implemented, workers sometimes decide to use the build road abilities when they are grouped around a castle or factory foundation at the end of the turn. Roads are nice, but I think it would be more useful if workers priorize to construct or mend the buildings. Otherwis...
- Mon Mar 29, 2021 10:20 am
- Forum: Archived - FAQ
- Topic: Undead arcane power? — ANSWERED
- Replies: 8
- Views: 1554
Re: Undead arcane power?
Wow +3 turns on vanishing instead of +1 sounds super strong, its like havin two additional necromancers or constant triple attack, while flesh golem spam is already OP on small maps with free corpses through John's villagers
- Wed Feb 17, 2021 11:20 am
- Forum: Archived - Balancing
- Topic: Healing upscale - ANSWERED
- Replies: 2
- Views: 666
Healing upscale - ANSWERED
Healing effects are pretty strong now...it got 4× upscale. Imo it should be viewed as couterpart to attack, so 2× upscale would be better. Now u can easily "outheal" most non letal attacks.
PS: Ambidextria is still not upscaled
PS: Ambidextria is still not upscaled
- Mon Jan 25, 2021 8:31 pm
- Forum: Reporting Issues
- Topic: Upscale ambidextria /dwarfs blacksmith
- Replies: 2
- Views: 1039
Re: Upscale ambidextria /dwarfs blacksmith
Ohhh nevermind then, then only shield 3 and 4 are this way, only the description text is wrong then, thats why i was confused, thx!
- Mon Jan 25, 2021 7:22 pm
- Forum: Reporting Issues
- Topic: Upscale ambidextria /dwarfs blacksmith
- Replies: 2
- Views: 1039
Upscale ambidextria /dwarfs blacksmith
Hey, I think ambidextria is not upscaled (still only +5 on mend rate, thats the same like before the upscale, while worker rate went from 10 to 40). I only checked for humans, i guess the problem is the same for elves. The third blacksmith upgrades for dwarfs have no effect (only unlocking the next ...
- Sat Sep 19, 2020 10:48 am
- Forum: Archived - Votes and Polls
- Topic: AOF Vote: How upsetting if we ruin your running games CLOSED
- Replies: 28
- Views: 4995
Re: AOF Vote: How upsetting if we ruin your running games
D) as well, and i hope for balancing attempts soon after it:)
Friedrich
Friedrich
- Fri May 22, 2020 10:25 am
- Forum: Archived - Other
- Topic: "1 week balance for AOF 4 races" Project FINISHED
- Replies: 133
- Views: 12527
Re: "1 week balance for AOF 4 races" Project
Like the new changes, i think the troll hut is a bit wierd in comparison to other orc buildings regarding the building time, so we wont see to many of them probably The building hp thing is i think not too kmportant for now, as if i understood correctly building hp should be reworked soon anyways. W...
- Mon May 18, 2020 11:52 pm
- Forum: Archived - Other
- Topic: "1 week balance for AOF 4 races" Project FINISHED
- Replies: 133
- Views: 12527
Re: "1 week balance for AOF 4 races" Project
Hi i would just comment on the ideas as well and maybe add some points. At first I m really happy to see all the effort people are making, to make the game better than it already is! I would wish to repeat this balancing stuff regulary, cause by implementing new things there may be new balance issue...