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by L4cus
Fri Sep 18, 2020 10:52 pm
Forum: infantry
Topic: english levies
Replies: 36
Views: 347

Re: english levies

u dont have dev version?
i think u can use mod directory using ur validated acount...
by L4cus
Fri Sep 18, 2020 7:03 pm
Forum: infantry
Topic: english levies
Replies: 36
Views: 347

Re: english levies

u could use U_ANTI_TANK
make sure it is because all cavalry is tank for now...
by L4cus
Tue Sep 15, 2020 1:15 am
Forum: infantry
Topic: english levies
Replies: 36
Views: 347

Re: english levies

yeah, thos stats are not balanced...it is from too long, so i forgot to change it
by L4cus
Mon Sep 14, 2020 11:57 pm
Forum: infantry
Topic: english levies
Replies: 36
Views: 347

Re: english levies

i suposse he means he is gonna use the spearmen json but it will be for the new unit
by L4cus
Sat Sep 12, 2020 4:21 pm
Forum: cavalry
Topic: Duke
Replies: 5
Views: 84

Re: Duke

u know the process, decide stats an abilities
then post them with the sprite, and set the topic as accepted.
IT WOT BE ACCEPTED UNTIL U GET THE STATS AND IMAGES DECIDED
by L4cus
Sat Sep 12, 2020 3:56 pm
Forum: Units n structures
Topic: Halberdiers MERGE PEND
Replies: 26
Views: 198

Re: Halberdiers MERGE PEND

this topic is not for men at arms
this is for regular halberdier
by L4cus
Fri Sep 11, 2020 11:44 am
Forum: infantry
Topic: arquebuisers - IMPLEMENTED
Replies: 49
Views: 387

Re: arquebuisers - IMPLEMENTED

never mind!
its funny read things like this...
specially during covid crisis... T_T
by L4cus
Fri Sep 11, 2020 11:42 am
Forum: artillery
Topic: ribault/organ gun
Replies: 7
Views: 141

Re: ribault/organ gun

actually samuelch did it
btw, the gun is too big for the crew
by L4cus
Fri Sep 11, 2020 11:41 am
Forum: artillery
Topic: congreve rockets
Replies: 17
Views: 287

Re: congreve rockets

thats right...
btw 6 turn cooldown for an artillery piece is too much
by L4cus
Fri Sep 11, 2020 2:29 am
Forum: artillery
Topic: congreve rockets
Replies: 17
Views: 287

Re: congreve rockets

suggest stats...lol
by L4cus
Thu Sep 10, 2020 6:34 pm
Forum: infantry
Topic: arquebuisers - IMPLEMENTED
Replies: 49
Views: 387

Re: arquebuisers - IMPLEMENTED

is this serious? jajajjaja
by L4cus
Thu Sep 10, 2020 6:21 pm
Forum: infantry
Topic: arquebuisers - IMPLEMENTED
Replies: 49
Views: 387

Re: arquebuisers - IMPLEMENTED

Squirrel5555 wrote:
Thu Sep 10, 2020 6:19 pm
Shark guy 35 wrote:
Thu Sep 10, 2020 5:29 pm
Maxbirykov2004 wrote:
Thu Sep 10, 2020 11:04 am
Hmm...
Hmm...
Hmm...
Hmm...
by L4cus
Thu Sep 10, 2020 11:40 am
Forum: infantry
Topic: english levies
Replies: 36
Views: 347

Re: english levies

no, but u can use men at arms halberdier json and change the values
remember: U_TANK = U_CAVALRY
i havent changed it yet
by L4cus
Wed Sep 09, 2020 10:45 pm
Forum: Unit - ranged (like archers)
Topic: New mercenarie: Balearic Slinger
Replies: 34
Views: 562

Re: New mercenarie: Balearic Slinger

yeah, i think it would be fine
by L4cus
Wed Sep 09, 2020 10:24 pm
Forum: Unit - ranged (like archers)
Topic: New mercenarie: Balearic Slinger
Replies: 34
Views: 562

Re: New mercenarie: Balearic Slinger

reduce the trns for leaving could balance it, actually is annoying that when u need it, it leaves...
by L4cus
Wed Sep 09, 2020 10:08 pm
Forum: Unit - ranged (like archers)
Topic: New mercenarie: Balearic Slinger
Replies: 34
Views: 562

Re: New mercenarie: Balearic Slinger

longbow is a 3 turns unit so the 2nd tier is similar to a 3d tier of a 2 turns unit in terms of mercenaries...
since slinger is a 2 turns unit and has no 3rd tier upgrade the mercenary unit should be stronger to that 2nd tier upgrade
by L4cus
Wed Sep 09, 2020 8:00 pm
Forum: infantry
Topic: english levies
Replies: 36
Views: 347

Re: english levies

obviously we could add the others as skin packs
but it would have the same requirements
by L4cus
Wed Sep 09, 2020 7:49 pm
Forum: infantry
Topic: english levies
Replies: 36
Views: 347

Re: english levies

i know we have lots of archers sprites, we could use one of those for bow levies...
btw all leavies must have the same style, the same for militia...so player can identify easily those characteristics
by L4cus
Wed Sep 09, 2020 7:48 pm
Forum: infantry
Topic: arquebuisers - IMPLEMENTED
Replies: 49
Views: 387

Re: arquebuisers - IMPLEMENTED

militia is 1 turn unit...
btw i dont really get what u mean :(
pm me on spanish if want
by L4cus
Wed Sep 09, 2020 7:39 pm
Forum: infantry
Topic: arquebuisers - IMPLEMENTED
Replies: 49
Views: 387

Re: arquebuisers - IMPLEMENTED

nono, i meant a different unit like: "henry's arquebuisiers" a 3 turns unit, or something like that.
by L4cus
Wed Sep 09, 2020 7:37 pm
Forum: infantry
Topic: arquebuisers - IMPLEMENTED
Replies: 49
Views: 387

Re: arquebuisers - IMPLEMENTED

oh, its ok then.
imagined somehow arquebuisers with breastplates. but this could be a unique unit, separated from generic arquebuisier.
what do u think?
by L4cus
Wed Sep 09, 2020 7:16 pm
Forum: infantry
Topic: arquebuisers - IMPLEMENTED
Replies: 49
Views: 387

Re: arquebuisers - IMPLEMENTED

i dont really care about the color...but do u have any reference?
by L4cus
Wed Sep 09, 2020 6:53 pm
Forum: infantry
Topic: main musket line
Replies: 56
Views: 504

Re: main musket line

arquebuisers has its own topic!!!!!
be carefull about that
by L4cus
Wed Sep 09, 2020 12:17 pm
Forum: Unit - ranged (like archers)
Topic: New mercenarie: Balearic Slinger
Replies: 34
Views: 562

Re: New mercenarie: Balearic Slinger

slinger has no 2nd upgrade, so though slighly beter would be fine, but i can change it
by L4cus
Tue Sep 08, 2020 7:37 pm
Forum: cavalry
Topic: Duke
Replies: 5
Views: 84

Re: Duke

he could have similar spells aos condotiero
so he could hire some medieval only-british mercenaries using money courier, but he can not pay them, or something similar.
by L4cus
Tue Sep 08, 2020 7:07 pm
Forum: Others
Topic: Man at arms mechanics
Replies: 9
Views: 143

Re: Man at arms mechanics

Damn oh, i forgot to tell u. i have some men at arms json. here they are: unit_men_at_arms_halberd.jsonunit_men_at_arms_polehammers.jsonunit_men_at_arms_sword.json they may need some changes like stats or images. yeah...my fault sorry but there are more men at arms, so i just did an small help xd
by L4cus
Tue Sep 08, 2020 6:06 pm
Forum: Others
Topic: Man at arms mechanics
Replies: 9
Views: 143

Re: Man at arms mechanics

that right midonik! i used trnaformations for artilery pieces
by L4cus
Tue Sep 08, 2020 6:04 pm
Forum: Others
Topic: Priority: Polishing British Faction
Replies: 26
Views: 172

Re: Priority: Polishing British Faction

Gral.Sturnn wrote:
Tue Sep 08, 2020 5:47 pm
and mounted lance knight right?
my mistake sorry, already edited
by L4cus
Tue Sep 08, 2020 5:17 pm
Forum: Others
Topic: Priority: Polishing British Faction
Replies: 26
Views: 172

Re: Priority: Polishing British Faction

ok, i see there is a lot of chaos on the topics. this is the resolution: men at arms version: -sword and shield -halberd -polehammer -mounted sword (with dismount ability) -dismounted sword (with mount ability) -mounted lancer (without dismount abilty) knights versions: -mounted warhammer -mounted s...
by L4cus
Tue Sep 08, 2020 5:13 pm
Forum: Others
Topic: Man at arms mechanics
Replies: 9
Views: 143

Re: Man at arms mechanics

now that i realize, this should be on men at arms topic

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